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Turn the simulator background into a clickable area. i.e. you click on the play button to press play. It also maps mouse scrollwheel events to rockbox scrollwheel events. This facilitates testing because you don't have to move your hand between the mouse and keyboard.

Author: Fred Bauer
Flyspray: FS#11008



git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24696 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Frank Gevaerts 2010-02-16 17:34:48 +00:00
parent 13035a48af
commit f615fb43d5
4 changed files with 555 additions and 15 deletions

View file

@ -40,10 +40,12 @@
#include "thread-sdl.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "math.h"
/* extern functions */
extern void new_key(int key);
extern int xy2button( int x, int y);
void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
@ -51,6 +53,8 @@ bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
static bool showremote = true; /* include remote by default */
#endif
bool mapping = false;
bool debug_buttons = false;
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
@ -62,39 +66,102 @@ bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
void irq_button_event(int key, bool pressed) {
sim_enter_irq_handler();
button_event( key, pressed );
sim_exit_irq_handler();
}
int sqr( int a ) {
return a*a;
}
void gui_message_loop(void)
{
SDL_Event event;
bool done = false;
static int x,y,xybutton = 0;
while(!done && SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, true);
sim_exit_irq_handler();
irq_button_event(event.key.keysym.sym, true);
break;
case SDL_KEYUP:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, false);
sim_exit_irq_handler();
break;
#ifndef HAVE_TOUCHSCREEN
irq_button_event(event.key.keysym.sym, false);
case SDL_MOUSEBUTTONDOWN:
switch ( event.button.button ) {
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
irq_button_event( SDLK_UP, true );
break;
case SDL_BUTTON_WHEELDOWN:
irq_button_event( SDLK_DOWN, true );
break;
#endif
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
if ( mapping && background ) {
x = event.button.x;
y = event.button.y;
}
if ( background ) {
xybutton = xy2button( event.button.x, event.button.y );
if( xybutton )
irq_button_event( xybutton, true );
}
break;
default:
break;
}
if (debug_wps && event.button.button == 1)
{
printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y);
if ( background )
#ifdef HAVE_REMOTE
if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */
printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
else
printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 );
#else
printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
#endif
else
if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */
printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom );
#ifdef HAVE_REMOTE
else
printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT );
#endif
}
break;
#else
case SDL_MOUSEBUTTONUP:
sim_enter_irq_handler();
button_event(BUTTON_TOUCHSCREEN, false);
sim_exit_irq_handler();
break;
switch ( event.button.button ) {
/* The scrollwheel button up events are ignored as they are queued immediately */
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
if ( mapping && background ) {
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y, (int)sqrt( sqr(x-(int)event.button.x) + sqr(y-(int)event.button.y)) );
}
if ( background && xybutton ) {
irq_button_event( xybutton, false );
xybutton = 0;
}
#ifdef HAVE_TOUCHSCREEN
else {
irq_button_event(BUTTON_TOUCHSCREEN, false);
}
#endif
break;
default:
break;
}
break;
case SDL_QUIT:
done = true;
break;
@ -244,6 +311,16 @@ int main(int argc, char *argv[])
printf("Root directory: %s\n", sim_root_dir);
}
}
else if (!strcmp("--mapping", argv[x]))
{
mapping = true;
printf("Printing click coords with drag radii.\n");
}
else if (!strcmp("--debugbuttons", argv[x]))
{
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
{
printf("rockboxui\n");
@ -258,6 +335,7 @@ int main(int argc, char *argv[])
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
exit(0);
}
}