1
0
Fork 0
forked from len0rd/rockbox

Correct H10's #define indents, remove redundant lines

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10522 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Hristo Kovachev 2006-08-11 09:05:58 +00:00
parent 9dc0e62229
commit f4ae59d8d7

View file

@ -174,23 +174,23 @@ static struct plugin_api* rb;
# define HK_REM2STACK "POWER+RIGHT"
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SOL_QUIT BUTTON_POWER
#define SOL_UP BUTTON_SCROLL_UP
#define SOL_DOWN BUTTON_SCROLL_DOWN
#define SOL_LEFT BUTTON_LEFT
#define SOL_RIGHT BUTTON_RIGHT
#define SOL_MOVE BUTTON_REW
#define SOL_DRAW BUTTON_PLAY
#define SOL_REM2CUR (BUTTON_FF | BUTTON_LEFT)
#define SOL_CUR2STACK (BUTTON_FF | BUTTON_SCROLL_UP)
#define SOL_REM2STACK (BUTTON_FF | BUTTON_SCROLL_DOWN)
#define SOL_MENU_RUN BUTTON_REW
#define SOL_MENU_INFO BUTTON_PLAY
#define HK_MOVE "REW"
#define HK_DRAW "PLAY"
#define HK_REM2CUR "REW+LEFT"
#define HK_CUR2STACK "REW+UP.."
#define HK_REM2STACK "REW+DOWN"
# define SOL_QUIT BUTTON_POWER
# define SOL_UP BUTTON_SCROLL_UP
# define SOL_DOWN BUTTON_SCROLL_DOWN
# define SOL_LEFT BUTTON_LEFT
# define SOL_RIGHT BUTTON_RIGHT
# define SOL_MOVE BUTTON_REW
# define SOL_DRAW BUTTON_PLAY
# define SOL_REM2CUR (BUTTON_FF | BUTTON_LEFT)
# define SOL_CUR2STACK (BUTTON_FF | BUTTON_SCROLL_UP)
# define SOL_REM2STACK (BUTTON_FF | BUTTON_SCROLL_DOWN)
# define SOL_MENU_RUN BUTTON_REW
# define SOL_MENU_INFO BUTTON_PLAY
# define HK_MOVE "REW"
# define HK_DRAW "PLAY"
# define HK_REM2CUR "REW+LEFT"
# define HK_CUR2STACK "REW+UP.."
# define HK_REM2STACK "REW+DOWN"
#else
# error "Unknown keypad"
@ -1579,11 +1579,3 @@ enum plugin_status plugin_start( struct plugin_api* api, void* parameter )
return ( result == SOLITAIRE_USB ) ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
}
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define HELP_SOL_MOVE "REW: Select cards, Move cards, reveal hidden cards ..."
#define HELP_SOL_DRAW "PLAY: Un-select a card if it was selected. Else, draw 3 new cards out of the remains' stack."
#define HELP_SOL_REM2CUR "REW+LEFT: Put the card on top of the remains' stack on top of the cursor."
#define HELP_SOL_CUR2STACK "REW+UP..: Put the card under the cursor on one of the 4 final stacks."
#define HELP_SOL_REM2STACK "REW+DOWN: Put the card on top of the remains' stack on one of the 4 final stacks."
#endif