forked from len0rd/rockbox
lua rockev rewrite
After a few issues with the timer code in the hosted players I realized a few shortcomings in the original rockev code... This rewrite gives thread_exit an explicit flag instead of 0 custom events now have a set-able timeout previous lua hooks are restored flags are stored in uint8_t Change-Id: I9ca45246ac9233a2faa581e26a8cc5e5fb512e88
This commit is contained in:
parent
9cfdbdb355
commit
f45db552f3
1 changed files with 309 additions and 285 deletions
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@ -47,10 +47,9 @@
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* NOTE!, CUSTOM_EVENT must be unset manually
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* id is only passed to callback by custom and playback events
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*
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* rockev.suspend(["event"/nil][true/false]) passing nil suspends all events
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* rockev.suspend(["event"/nil][true/false]) passing nil suspends all events.
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* stops event from executing, any event before re-enabling will be lost.
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* Passing false will clear the suspend as will
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* unregistering or re-registering an event (except suspend all)
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* Passing false, unregistering or re-registering an event will clear the suspend
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*
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* rockev.unregister(evX)
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* Use unregister(evX) to remove an event
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@ -72,28 +71,39 @@
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#define EVENT_METATABLE "event metatable"
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#define EVENT_THREAD LUA_ROCKEVENTSNAME ".thread"
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#define EV_STACKSZ DEFAULT_STACK_SIZE
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#define EV_STACKSZ (DEFAULT_STACK_SIZE * 2)
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#define LUA_SUCCESS 0
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#define EV_TIMER_FREQ (TIMER_FREQ / HZ)
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#define EV_TICKS (HZ / 5)
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#define EV_INPUT (HZ / 4)
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//#define DEBUG_EV
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enum e_thread_state_flags{
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THREAD_QUIT = 0x0,
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THREAD_YIELD = 0x1,
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THREAD_TIMEREVENT = 0x2,
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THREAD_PLAYBKEVENT = 0x4,
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THREAD_ACTEVENT = 0x8,
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THREAD_BUTEVENT = 0x10,
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THREAD_CUSTOMEVENT = 0x20,
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#define EV_TIMER_TICKS 5 /* timer resolution */
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#define EV_TIMER_FREQ ((TIMER_FREQ / HZ) * EV_TIMER_TICKS)
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#define EV_TICKS (HZ / 5)
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#define EV_INPUT (HZ / 5)
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#define ENABLE_LUA_HOOK (LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT)
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#define DISABLE_LUA_HOOK (0)
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enum {
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THREAD_ERROR = 0x0,
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/* event & suspend states */
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THREAD_ACTEVENT = 0x1,
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THREAD_BUTEVENT = 0x2,
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THREAD_CUSTOMEVENT = 0x4,
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THREAD_PLAYBKEVENT = 0x8,
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THREAD_TIMEREVENT = 0x10,
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//THREAD_AVAILEVENT = 0x20,
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//THREAD_AVAILEVENT = 0x40,
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//THREAD_AVAILEVENT = 0x80,
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/* thread state holds 3 status items using masks and bitshifts */
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THREAD_STATEMASK = 0x00FF,
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THREAD_SUSPENDMASK = 0xFF00,
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THREAD_INPUTMASK = 0xFF0000,
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THREAD_EVENT_ALL = 0xFF,
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/* thread states */
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//THREAD_AVAILSTATE = 0x1,
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//THREAD_AVAILSTATE = 0x2,
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//THREAD_AVAILSTATE = 0x4,
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//THREAD_AVAILSTATE = 0x8,
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//THREAD_AVAILSTATE = 0x10,
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//THREAD_AVAILSTATE = 0x20,
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THREAD_QUIT = 0x40,
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//THREAD_AVAILSTATE = 0x80,
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};
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enum {
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@ -105,28 +115,19 @@ enum {
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EVENT_CT
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};
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static const unsigned char thread_ev_states[EVENT_CT] =
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{
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[ACTEVENT] = THREAD_ACTEVENT,
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[BUTEVENT] = THREAD_BUTEVENT,
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[CUSTOMEVENT] = THREAD_CUSTOMEVENT,
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[PLAYBKEVENT] = THREAD_PLAYBKEVENT,
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[TIMEREVENT] = THREAD_TIMEREVENT,
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};
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static const char *const ev_map[EVENT_CT] =
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{
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[ACTEVENT] = "action",
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[BUTEVENT] = "button",
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[CUSTOMEVENT] = "custom",
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[PLAYBKEVENT] = "playback",
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[TIMEREVENT] = "timer",
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};
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struct cb_data {
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int cb_ref;
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unsigned long id;
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void *data;
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long next_tick;
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long ticks;
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};
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struct thread_status {
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uint8_t event;
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uint8_t suspended;
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uint8_t thread;
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uint8_t unused;
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};
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struct event_data {
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@ -135,53 +136,58 @@ struct event_data {
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lua_State *NEWL;
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/* rockbox */
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unsigned int thread_id;
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int thread_state;
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long *event_stack;
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long timer_ticks;
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short freq_input;
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short next_input;
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short next_event;
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volatile long *get_tick;
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struct thread_status status;
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char next_event;
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/* callbacks */
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struct cb_data *cb[EVENT_CT];
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};
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static void set_event_meta(lua_State *L);
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static struct event_data ev_data;
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static struct mutex rev_mtx SHAREDBSS_ATTR;
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#ifdef DEBUG_EV
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static int dbg_hook_calls = 0;
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#endif
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static inline bool has_event(int ev_flag)
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static inline uint8_t event_flag(unsigned int event)
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{
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return ((THREAD_STATEMASK & (ev_data.thread_state & ev_flag)) == ev_flag);
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return (1UL << event) & 0xFF;
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}
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static inline bool is_suspend(int ev_flag)
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static inline bool has_thread_status(uint8_t ev_flag)
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{
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ev_flag <<= 8;
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return ((THREAD_SUSPENDMASK & (ev_data.thread_state & ev_flag)) == ev_flag);
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return (ev_data.status.thread & ev_flag) == ev_flag;
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}
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static void init_event_data(lua_State *L, struct event_data *ev_data)
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static inline void set_evt(uint8_t ev_flag)
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{
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/* lua */
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ev_data->L = L;
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//ev_data->NEWL = NULL;
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/* rockbox */
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ev_data->thread_id = UINT_MAX;
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ev_data->thread_state = THREAD_YIELD | THREAD_SUSPENDMASK;
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//ev_data->event_stack = NULL;
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//ev_data->timer_ticks = 0;
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ev_data->freq_input = EV_INPUT;
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ev_data->next_input = EV_INPUT;
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ev_data->next_event = EV_TICKS;
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/* callbacks */
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for (int i= 0; i < EVENT_CT; i++)
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ev_data->cb[i] = NULL;
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ev_data.status.event |= ev_flag;
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}
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/* lock and unlock routines allow us to execute the event thread without
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static inline bool remove_evt(uint8_t ev_flag)
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{
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/* returns previous flag status and clears it */
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bool has_flag = (ev_data.status.event & ev_flag) == ev_flag;
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ev_data.status.event &= ~(ev_flag);
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return has_flag;
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}
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static inline bool is_suspend(uint8_t ev_flag)
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{
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return (ev_data.status.suspended & ev_flag) == ev_flag;
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}
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static void suspend_evt(uint8_t ev_flag, bool suspend)
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{
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if(!suspend && !has_thread_status(THREAD_QUIT))
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{
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ev_data.status.suspended &= ~(ev_flag);
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ev_flag = 0;
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}
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remove_evt(ev_flag);
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ev_data.status.suspended |= ev_flag;
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}
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/* mutex lock and unlock routines allow us to execute the event thread without
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* trashing the lua state on error, yield, or sleep in the callback functions */
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static inline void rev_lock_mtx(void)
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@ -196,78 +202,106 @@ static inline void rev_unlock_mtx(void)
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static void lua_interrupt_callback(lua_State *L, lua_Debug *ar)
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{
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(void) L;
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(void) ar;
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#ifdef DEBUG_EV
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dbg_hook_calls++;
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#endif
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rb->yield();
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rev_lock_mtx();
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rev_unlock_mtx(); /* must wait till event thread is done to continue */
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#ifdef DEBUG_EV
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rb->splashf(0, "spin %d, hooked %d", dbg_hook_calls, (lua_gethookmask(L) != 0));
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unsigned char delay = -1;
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/* we can't sleep or yield without affecting count so lets spin in a loop */
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while(delay > 0) {delay--;}
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if (lua_gethookmask(L) == 0)
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dbg_hook_calls = 0;
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#endif
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/* if callback error, pass error to the main lua state */
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if (lua_status(ev_data.NEWL) != LUA_SUCCESS)
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luaL_error(L, lua_tostring(ev_data.NEWL, -1));
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}
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static void lua_interrupt_set(lua_State *L, bool is_enabled)
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static void lua_interrupt_set(lua_State *L, int hookmask)
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{
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const int hookmask = LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT;
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lua_Hook hook;
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int count;
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static lua_Hook oldhook = NULL;
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static int oldmask = 0;
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static int oldcount = 0;
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if (is_enabled)
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lua_sethook(L, lua_interrupt_callback, hookmask, 1 );
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if (hookmask == ENABLE_LUA_HOOK)
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{
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hook = lua_gethook(L);
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if (hook == lua_interrupt_callback)
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return; /* our hook is already active */
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/* preserve prior hook */
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oldhook = hook;
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oldmask = lua_gethookmask(L);
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oldcount = lua_gethookcount(L);
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hook = lua_interrupt_callback;
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count = 1;
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}
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else
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lua_sethook(L, NULL, 0, 0 );
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{
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hook = oldhook;
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hookmask = oldmask;
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count = oldcount;
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}
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static int lua_rev_callback(lua_State *L, struct cb_data *cbd)
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lua_sethook(L, hook, hookmask, count);
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}
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static int lua_rev_callback(lua_State *L, struct cb_data *evt)
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{
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int lua_status = LUA_ERRRUN;
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if (L != NULL)
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{
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/* load cb function from lua registry */
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lua_rawgeti(L, LUA_REGISTRYINDEX, cbd->cb_ref);
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lua_rawgeti(L, LUA_REGISTRYINDEX, evt->cb_ref);
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lua_pushinteger(L, cbd->id);
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lua_pushlightuserdata (L, cbd->data);
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lua_pushinteger(L, evt->id);
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lua_pushlightuserdata(L, evt->data);
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lua_status = lua_resume(L, 2);
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lua_status = lua_resume(L, 2); /* call the saved function */
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if (lua_status == LUA_YIELD) /* coroutine.yield() disallowed */
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luaL_where(L, 0); /* push error string on stack */
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}
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luaL_where(L, 1); /* push error string on stack */
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return lua_status;
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}
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/* timer interrupt callback */
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static void rev_timer_isr(void)
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{
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uint8_t ev_flag = 0;
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long curr_tick = *(ev_data.get_tick);
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struct cb_data *evt;
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for (unsigned int i= 0; i < EVENT_CT; i++)
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{
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if (!is_suspend(event_flag(i)))
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{
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evt = ev_data.cb[i];
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if(evt->ticks > 0 && TIME_AFTER(curr_tick, evt->next_tick))
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ev_flag |= event_flag(i);
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}
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}
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set_evt(ev_flag);
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if (--ev_data.next_event <= 0 && ev_data.status.event)
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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}
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static void event_thread(void)
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{
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unsigned long action;
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int event;
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int ev_flag;
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uint8_t ev_flag;
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unsigned int event;
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struct cb_data *evt;
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while(ev_data.thread_state != THREAD_QUIT && lua_status(ev_data.L) == LUA_SUCCESS)
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while(!has_thread_status(THREAD_QUIT) && lua_status(ev_data.L) == LUA_SUCCESS)
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{
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rev_lock_mtx();
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lua_interrupt_set(ev_data.L, true);
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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for (event = 0; event < EVENT_CT; event++)
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{
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ev_flag = thread_ev_states[event];
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if (!has_event(ev_flag) || is_suspend(ev_flag))
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ev_flag = event_flag(event);
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if (!remove_evt(ev_flag) || is_suspend(ev_flag))
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continue; /* check next event */
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ev_data.thread_state &= ~(ev_flag); /* event handled */
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evt = ev_data.cb[event];
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switch (event)
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{
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@ -278,87 +312,55 @@ static void event_thread(void)
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else if (action == ACTION_NONE)
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{
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/* only send ACTION_NONE once */
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if (ev_data.cb[ACTEVENT]->id == ACTION_NONE ||
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rb->button_status() != 0)
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continue; /* check next event */
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if (evt->id == ACTION_NONE || rb->button_status() != 0)
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goto skip_callback; /* check next event */
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}
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ev_data.cb[ACTEVENT]->id = action;
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evt->id = action;
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break;
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case BUTEVENT:
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ev_data.cb[BUTEVENT]->id = rb->button_get(false);
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if (ev_data.cb[BUTEVENT]->id == BUTTON_NONE)
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continue; /* check next event */
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evt->id = rb->button_get(false);
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if (evt->id == BUTTON_NONE)
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goto skip_callback; /* check next event */
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break;
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case CUSTOMEVENT:
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ev_data.thread_state |= thread_ev_states[CUSTOMEVENT]; // don't reset */
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break;
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case PLAYBKEVENT:
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break;
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case TIMEREVENT:
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ev_data.cb[TIMEREVENT]->id = *rb->current_tick + ev_data.timer_ticks;
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break;
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}
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if (lua_rev_callback(ev_data.NEWL, ev_data.cb[event]) != LUA_SUCCESS)
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if (lua_rev_callback(ev_data.NEWL, evt) != LUA_SUCCESS)
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{
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rev_unlock_mtx();
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goto event_error;
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}
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skip_callback:
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evt->next_tick = *(ev_data.get_tick) + evt->ticks;
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}
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rev_unlock_mtx(); /* we are safe to release back to main lua state */
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do
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{
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#ifdef DEBUG_EV
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dbg_hook_calls--;
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#endif
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lua_interrupt_set(ev_data.L, false);
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lua_interrupt_set(ev_data.L, DISABLE_LUA_HOOK);
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ev_data.next_event = EV_TICKS;
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rb->yield();
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} while(ev_data.thread_state == THREAD_YIELD || is_suspend(THREAD_SUSPENDMASK >> 8));
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} while (!has_thread_status(THREAD_QUIT) && (is_suspend(THREAD_EVENT_ALL)
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|| !ev_data.status.event));
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|
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}
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rb->yield();
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lua_interrupt_set(ev_data.L, DISABLE_LUA_HOOK);
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event_error:
|
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|
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/* thread is exiting -- clean up */
|
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rb->timer_unregister();
|
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//rb->yield();
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rb->thread_exit();
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|
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return;
|
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}
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|
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/* timer interrupt callback */
|
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static void rev_timer_isr(void)
|
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{
|
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if (!is_suspend(THREAD_SUSPENDMASK >> 8)) /* all events suspended? */
|
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{
|
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ev_data.next_event--;
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ev_data.next_input--;
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|
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if (ev_data.next_input <=0)
|
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{
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ev_data.thread_state |= ((ev_data.thread_state & THREAD_INPUTMASK) >> 16);
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ev_data.next_input = ev_data.freq_input;
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}
|
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|
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if (ev_data.cb[TIMEREVENT] != NULL && !is_suspend(TIMEREVENT))
|
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{
|
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if (TIME_AFTER(*rb->current_tick, ev_data.cb[TIMEREVENT]->id))
|
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{
|
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ev_data.thread_state |= thread_ev_states[TIMEREVENT];
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ev_data.next_event = 0;
|
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}
|
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}
|
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|
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if (ev_data.next_event <= 0)
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lua_interrupt_set(ev_data.L, true);
|
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}
|
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}
|
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|
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static void create_event_thread_ref(struct event_data *ev_data)
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static inline void create_event_thread_ref(struct event_data *ev_data)
|
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{
|
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lua_State *L = ev_data->L;
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|
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|
@ -367,8 +369,7 @@ static void create_event_thread_ref(struct event_data *ev_data)
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ev_data->event_stack = (long *) lua_newuserdata(L, EV_STACKSZ);
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|
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/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
|
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luaL_getmetatable (L, EVENT_METATABLE);
|
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lua_setmetatable (L, -2);
|
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set_event_meta(L);
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lua_rawseti(L, -2, 1);
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|
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ev_data->NEWL = lua_newthread(L);
|
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|
@ -377,7 +378,7 @@ static void create_event_thread_ref(struct event_data *ev_data)
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lua_setfield(L, LUA_REGISTRYINDEX, EVENT_THREAD); /* store references */
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}
|
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|
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static void destroy_event_thread_ref(struct event_data *ev_data)
|
||||
static inline void destroy_event_thread_ref(struct event_data *ev_data)
|
||||
{
|
||||
lua_State *L = ev_data->L;
|
||||
ev_data->event_stack = NULL;
|
||||
|
@ -386,10 +387,16 @@ static void destroy_event_thread_ref(struct event_data *ev_data)
|
|||
lua_setfield(L, LUA_REGISTRYINDEX, EVENT_THREAD); /* free references */
|
||||
}
|
||||
|
||||
static void exit_event_thread(struct event_data *ev_data)
|
||||
static inline void exit_event_thread(struct event_data *ev_data)
|
||||
{
|
||||
ev_data->thread_state = THREAD_QUIT;
|
||||
suspend_evt(THREAD_EVENT_ALL, true);
|
||||
ev_data->status.thread = THREAD_QUIT;
|
||||
|
||||
rb->thread_wait(ev_data->thread_id); /* wait for thread to exit */
|
||||
destroy_event_thread_ref(ev_data);
|
||||
|
||||
ev_data->status.thread = 0;
|
||||
ev_data->thread_id = UINT_MAX;
|
||||
}
|
||||
|
||||
static void init_event_thread(bool init, struct event_data *ev_data)
|
||||
|
@ -397,23 +404,14 @@ static void init_event_thread(bool init, struct event_data *ev_data)
|
|||
if (ev_data->event_stack != NULL) /* make sure we don't double free */
|
||||
{
|
||||
if (!init && ev_data->thread_id != UINT_MAX)
|
||||
{
|
||||
ev_data->thread_state |= THREAD_SUSPENDMASK; /* suspend all events */
|
||||
rb->yield();
|
||||
exit_event_thread(ev_data);
|
||||
destroy_event_thread_ref(ev_data);
|
||||
lua_interrupt_set(ev_data->L, false);
|
||||
ev_data->thread_state = THREAD_YIELD | THREAD_SUSPENDMASK;
|
||||
ev_data->thread_id = UINT_MAX;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else if (!init || ev_data->thread_state == THREAD_QUIT)
|
||||
else if (!init)
|
||||
return;
|
||||
|
||||
create_event_thread_ref(ev_data);
|
||||
if (ev_data->NEWL == NULL || ev_data->event_stack == NULL)
|
||||
return;
|
||||
|
||||
ev_data->thread_id = rb->create_thread(&event_thread,
|
||||
ev_data->event_stack,
|
||||
|
@ -424,27 +422,26 @@ static void init_event_thread(bool init, struct event_data *ev_data)
|
|||
IF_COP(, COP));
|
||||
|
||||
/* Timer is used to poll waiting events */
|
||||
rb->timer_register(0, NULL, EV_TIMER_FREQ, rev_timer_isr IF_COP(, CPU));
|
||||
ev_data->thread_state &= ~THREAD_SUSPENDMASK;
|
||||
rb->timer_register(1, NULL, EV_TIMER_FREQ, rev_timer_isr IF_COP(, CPU));
|
||||
}
|
||||
|
||||
static void playback_event_callback(unsigned short id, void *data)
|
||||
{
|
||||
/* playback events are synchronous we need to return ASAP so set a flag */
|
||||
if (!is_suspend(THREAD_PLAYBKEVENT)) /* playback events suspended? */
|
||||
struct cb_data *evt = ev_data.cb[PLAYBKEVENT];
|
||||
evt->id = id;
|
||||
evt->data = data;
|
||||
if (!is_suspend(THREAD_PLAYBKEVENT))
|
||||
{
|
||||
ev_data.thread_state |= thread_ev_states[PLAYBKEVENT];
|
||||
ev_data.cb[PLAYBKEVENT]->id = id;
|
||||
ev_data.cb[PLAYBKEVENT]->data = data;
|
||||
lua_interrupt_set(ev_data.L, true);
|
||||
set_evt(THREAD_PLAYBKEVENT);
|
||||
lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
|
||||
}
|
||||
}
|
||||
|
||||
static void register_playbk_events(int flag_events,
|
||||
void (*handler)(unsigned short id, void *data))
|
||||
static void register_playbk_events(int flag_events)
|
||||
{
|
||||
long unsigned int i = 0;
|
||||
const unsigned short playback_events[7] =
|
||||
unsigned short i, pb_evt;
|
||||
static const unsigned short playback_events[7] =
|
||||
{ /*flags*/
|
||||
PLAYBACK_EVENT_START_PLAYBACK, /* 0x1 */
|
||||
PLAYBACK_EVENT_TRACK_BUFFER, /* 0x2 */
|
||||
|
@ -455,42 +452,33 @@ static void register_playbk_events(int flag_events,
|
|||
PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE /* 0x40*/
|
||||
};
|
||||
|
||||
for(; i < ARRAYLEN(playback_events); i++, flag_events >>= 1)
|
||||
for(i = 0; i < ARRAYLEN(playback_events); i++)
|
||||
{
|
||||
if (flag_events == 0) /* remove events */
|
||||
rb->remove_event(playback_events[i], handler);
|
||||
else /* add events */
|
||||
if ((flag_events & 0x1) == 0x1)
|
||||
rb->add_event(playback_events[i], handler);
|
||||
pb_evt = playback_events[i];
|
||||
if (!(flag_events & (1 << i)))
|
||||
rb->remove_event(pb_evt, playback_event_callback);
|
||||
else
|
||||
rb->add_event(pb_evt, playback_event_callback);
|
||||
}
|
||||
}
|
||||
|
||||
static void destroy_event_userdata(lua_State *L, int event)
|
||||
static void destroy_event_userdata(lua_State *L, unsigned int event)
|
||||
{
|
||||
if (ev_data.cb[event] != NULL)
|
||||
{
|
||||
int ev_flag = thread_ev_states[event];
|
||||
int ev_clear = (ev_flag | (ev_flag << 16));
|
||||
if (!is_suspend(THREAD_SUSPENDMASK >> 8)) /* all events suspended? */
|
||||
ev_clear |= (ev_flag << 8);
|
||||
ev_data.thread_state &= ~(ev_clear);
|
||||
luaL_unref (L, LUA_REGISTRYINDEX, ev_data.cb[event]->cb_ref);
|
||||
uint8_t ev_flag = event_flag(event);
|
||||
struct cb_data *evt = ev_data.cb[event];
|
||||
suspend_evt(ev_flag, true);
|
||||
if (evt != NULL)
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, evt->cb_ref);
|
||||
|
||||
ev_data.cb[event] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void create_event_userdata(lua_State *L, int event, int index)
|
||||
static void create_event_userdata(lua_State *L, unsigned int event, int index)
|
||||
{
|
||||
/* if function is already registered , unregister it */
|
||||
destroy_event_userdata(L, event);
|
||||
|
||||
if (!lua_isfunction (L, index))
|
||||
{
|
||||
init_event_thread(false, &ev_data);
|
||||
luaL_typerror (L, index, "function");
|
||||
return;
|
||||
}
|
||||
|
||||
luaL_checktype(L, index, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, index); /* copy passed lua function on top of stack */
|
||||
int ref_lua = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
|
||||
|
@ -499,8 +487,7 @@ static void create_event_userdata(lua_State *L, int event, int index)
|
|||
ev_data.cb[event]->cb_ref = ref_lua; /* store ref for later call/release */
|
||||
|
||||
/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
|
||||
luaL_getmetatable (L, EVENT_METATABLE);
|
||||
lua_setmetatable (L, -2);
|
||||
set_event_meta(L);
|
||||
/* cb_data is on top of stack */
|
||||
}
|
||||
|
||||
|
@ -508,115 +495,164 @@ static int rockev_gc(lua_State *L) {
|
|||
bool has_events = false;
|
||||
void *d = (void *) lua_touserdata(L, 1);
|
||||
|
||||
if (d == NULL)
|
||||
if (d != NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (d == ev_data.event_stack) /* thread stack is gc'd kill thread */
|
||||
for (unsigned int i= 0; i < EVENT_CT; i++)
|
||||
{
|
||||
init_event_thread(false, &ev_data);
|
||||
}
|
||||
else if (d == ev_data.cb[PLAYBKEVENT])
|
||||
if (d == ev_data.cb[i] || d == ev_data.event_stack)
|
||||
{
|
||||
register_playbk_events(0, &playback_event_callback);
|
||||
}
|
||||
|
||||
for( int i= 0; i < EVENT_CT; i++)
|
||||
{
|
||||
if (d == ev_data.cb[i])
|
||||
if (i == PLAYBKEVENT)
|
||||
register_playbk_events(0);
|
||||
destroy_event_userdata(L, i);
|
||||
}
|
||||
else if (ev_data.cb[i] != NULL)
|
||||
has_events = true;
|
||||
}
|
||||
|
||||
if (!has_events) /* nothing to wait for kill thread */
|
||||
init_event_thread(false, &ev_data);
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void set_event_meta(lua_State *L)
|
||||
{
|
||||
if (luaL_newmetatable(L, EVENT_METATABLE))
|
||||
{
|
||||
/* set __gc field so we can clean-up our objects */
|
||||
lua_pushcfunction(L, rockev_gc);
|
||||
lua_setfield(L, -2, "__gc");
|
||||
}
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
static void init_event_data(lua_State *L, struct event_data *ev_data)
|
||||
{
|
||||
/* lua */
|
||||
ev_data->L = L;
|
||||
/*ev_data->NEWL = NULL;*/
|
||||
/* rockbox */
|
||||
ev_data->thread_id = UINT_MAX;
|
||||
ev_data->get_tick = rb->current_tick;
|
||||
|
||||
ev_data->status.event = 0;
|
||||
ev_data->status.suspended = THREAD_EVENT_ALL;
|
||||
ev_data->status.thread = 0;
|
||||
|
||||
/*ev_data->event_stack = NULL;*/
|
||||
ev_data->next_event = EV_TICKS;
|
||||
/* callbacks */
|
||||
for (unsigned int i= 0; i < EVENT_CT; i++)
|
||||
ev_data->cb[i] = NULL;
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
* LUA INTERFACE **************************************************************
|
||||
*******************************************************************************
|
||||
*/
|
||||
static unsigned int get_event_by_name(lua_State *L)
|
||||
{
|
||||
static const char *const ev_map[EVENT_CT] =
|
||||
{
|
||||
[ACTEVENT] = "action",
|
||||
[BUTEVENT] = "button",
|
||||
[CUSTOMEVENT] = "custom",
|
||||
[PLAYBKEVENT] = "playback",
|
||||
[TIMEREVENT] = "timer",
|
||||
};
|
||||
|
||||
return luaL_checkoption(L, 1, NULL, ev_map);
|
||||
}
|
||||
|
||||
|
||||
static int rockev_register(lua_State *L)
|
||||
{
|
||||
int event = luaL_checkoption(L, 1, NULL, ev_map);
|
||||
int ev_flag = thread_ev_states[event];
|
||||
/* register (event, cb [, args] */
|
||||
unsigned int event = get_event_by_name(L);
|
||||
uint8_t ev_flag = event_flag(event);
|
||||
int playbk_events;
|
||||
|
||||
lua_settop(L, 3); /* we need to lock our optional args before...*/
|
||||
create_event_userdata(L, event, 2);/* cb_data is on top of stack */
|
||||
init_event_thread(!has_thread_status(THREAD_QUIT), &ev_data);
|
||||
|
||||
long event_ticks = 0;
|
||||
struct cb_data *evt;
|
||||
|
||||
switch (event)
|
||||
{
|
||||
case ACTEVENT:
|
||||
/* fall through */
|
||||
case BUTEVENT:
|
||||
ev_data.freq_input = luaL_optinteger(L, 3, EV_INPUT);
|
||||
if (ev_data.freq_input < HZ / 20) ev_data.freq_input = HZ / 20;
|
||||
ev_data.thread_state |= (ev_flag | (ev_flag << 16));
|
||||
event_ticks = luaL_optinteger(L, 3, EV_INPUT);
|
||||
break;
|
||||
case CUSTOMEVENT:
|
||||
event_ticks = luaL_optinteger(L, 3, EV_TIMER_TICKS);
|
||||
ev_flag = 0; /* don't remove suspend */
|
||||
break;
|
||||
case PLAYBKEVENT:
|
||||
/* see register_playbk_events() for flags */
|
||||
case PLAYBKEVENT: /* see register_playbk_events() for flags */
|
||||
event_ticks = 0; /* playback events are not triggered by timeout */
|
||||
playbk_events = luaL_optinteger(L, 3, 0x3F);
|
||||
register_playbk_events(playbk_events, &playback_event_callback);
|
||||
register_playbk_events(playbk_events);
|
||||
break;
|
||||
case TIMEREVENT:
|
||||
ev_data.timer_ticks = luaL_checkinteger(L, 3);
|
||||
ev_data.cb[TIMEREVENT]->id = *rb->current_tick + ev_data.timer_ticks;
|
||||
event_ticks = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
|
||||
init_event_thread(true, &ev_data);
|
||||
evt = ev_data.cb[event];
|
||||
evt->ticks = event_ticks;
|
||||
evt->next_tick = *(ev_data.get_tick) + event_ticks;
|
||||
suspend_evt(ev_flag, false);
|
||||
|
||||
return 1; /* returns cb_data */
|
||||
}
|
||||
|
||||
static int rockev_suspend(lua_State *L)
|
||||
{
|
||||
if (ev_data.thread_state == THREAD_QUIT)
|
||||
return 0;
|
||||
|
||||
int event; /*Arg 1 is event pass nil to suspend all */
|
||||
unsigned int event; /*Arg 1 is event pass nil to suspend all */
|
||||
bool suspend = luaL_optboolean(L, 2, true);
|
||||
int ev_flag = THREAD_SUSPENDMASK;
|
||||
uint8_t ev_flag = THREAD_EVENT_ALL;
|
||||
|
||||
if (!lua_isnoneornil(L, 1))
|
||||
{
|
||||
event = luaL_checkoption(L, 1, NULL, ev_map);
|
||||
ev_flag = thread_ev_states[event] << 8;
|
||||
event = get_event_by_name(L);
|
||||
ev_flag = event_flag(event);
|
||||
}
|
||||
|
||||
if (suspend)
|
||||
ev_data.thread_state |= ev_flag;
|
||||
else
|
||||
ev_data.thread_state &= ~(ev_flag);
|
||||
suspend_evt(ev_flag, suspend);
|
||||
|
||||
/* don't resume invalid events */
|
||||
for (unsigned int i = 0; i < EVENT_CT; i++)
|
||||
{
|
||||
if (ev_data.cb[i] == NULL)
|
||||
suspend_evt(event_flag(i), true);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int rockev_trigger(lua_State *L)
|
||||
{
|
||||
int event = luaL_checkoption(L, 1, NULL, ev_map);
|
||||
unsigned int event = get_event_by_name(L);
|
||||
bool enable = luaL_optboolean(L, 2, true);
|
||||
|
||||
int ev_flag;
|
||||
uint8_t ev_flag = event_flag(event);
|
||||
struct cb_data *evt = ev_data.cb[event];
|
||||
|
||||
/* protect from invalid events */
|
||||
if (ev_data.cb[event] != NULL)
|
||||
/* don't trigger invalid events */
|
||||
if (evt != NULL)
|
||||
{
|
||||
ev_flag = thread_ev_states[event];
|
||||
/* allow user to pass an id to some of the callback functions */
|
||||
ev_data.cb[event]->id = luaL_optinteger(L, 3, ev_data.cb[event]->id);
|
||||
evt->id = luaL_optinteger(L, 3, evt->id);
|
||||
|
||||
if (event == CUSTOMEVENT)
|
||||
suspend_evt(ev_flag, !enable);
|
||||
|
||||
if (enable)
|
||||
ev_data.thread_state |= ev_flag;
|
||||
set_evt(ev_flag);
|
||||
else
|
||||
ev_data.thread_state &= ~(ev_flag);
|
||||
remove_evt(ev_flag);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -625,18 +661,7 @@ static int rockev_unregister(lua_State *L)
|
|||
{
|
||||
luaL_checkudata(L, 1, EVENT_METATABLE);
|
||||
rockev_gc(L);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
** Creates events metatable.
|
||||
*/
|
||||
static int event_create_meta (lua_State *L) {
|
||||
luaL_newmetatable (L, EVENT_METATABLE);
|
||||
/* set __gc field so we can clean-up our objects */
|
||||
lua_pushcfunction (L, rockev_gc);
|
||||
lua_setfield (L, -2, "__gc");
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct luaL_reg evlib[] = {
|
||||
|
@ -650,7 +675,6 @@ static const struct luaL_reg evlib[] = {
|
|||
int luaopen_rockevents(lua_State *L) {
|
||||
rb->mutex_init(&rev_mtx);
|
||||
init_event_data(L, &ev_data);
|
||||
event_create_meta (L);
|
||||
luaL_register(L, LUA_ROCKEVENTSNAME, evlib);
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue