forked from len0rd/rockbox
Add codecs to librbcodec.
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
This commit is contained in:
parent
a0009907de
commit
f40bfc9267
757 changed files with 122 additions and 122 deletions
599
lib/rbcodec/codecs/libgme/ay_emu.c
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599
lib/rbcodec/codecs/libgme/ay_emu.c
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@ -0,0 +1,599 @@
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// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
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#include "ay_emu.h"
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#include "blargg_endian.h"
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/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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const char* const gme_wrong_file_type = "Wrong file type for this emulator";
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// TODO: probably don't need detailed errors as to why file is corrupt
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int const spectrum_clock = 3546900; // 128K Spectrum
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int const spectrum_period = 70908;
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//int const spectrum_clock = 3500000; // 48K Spectrum
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//int const spectrum_period = 69888;
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int const cpc_clock = 2000000;
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static void clear_track_vars( struct Ay_Emu *this )
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{
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this->current_track = -1;
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track_stop( &this->track_filter );
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}
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void Ay_init( struct Ay_Emu *this )
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{
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this->sample_rate = 0;
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this->mute_mask_ = 0;
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this->tempo = (int)FP_ONE_TEMPO;
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this->gain = (int)FP_ONE_GAIN;
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this->track_count = 0;
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// defaults
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this->tfilter = *track_get_setup( &this->track_filter );
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this->tfilter.max_initial = 2;
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this->tfilter.lookahead = 6;
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this->track_filter.silence_ignored_ = false;
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this->beeper_output = NULL;
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disable_beeper( this );
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Ay_apu_init( &this->apu );
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Z80_init( &this->cpu );
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// clears fields
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this->voice_count = 0;
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this->voice_types = 0;
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clear_track_vars( this );
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}
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// Track info
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// Given pointer to 2-byte offset of data, returns pointer to data, or NULL if
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// offset is 0 or there is less than min_size bytes of data available.
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static byte const* get_data( struct file_t const* file, byte const ptr [], int min_size )
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{
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int offset = (int16_t) get_be16( ptr );
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int pos = ptr - (byte const*) file->header;
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int size = file->end - (byte const*) file->header;
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assert( (unsigned) pos <= (unsigned) size - 2 );
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int limit = size - min_size;
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if ( limit < 0 || !offset || (unsigned) (pos + offset) > (unsigned) limit )
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return NULL;
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return ptr + offset;
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}
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static blargg_err_t parse_header( byte const in [], int size, struct file_t* out )
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{
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if ( size < header_size )
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return gme_wrong_file_type;
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out->header = (struct header_t const*) in;
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out->end = in + size;
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struct header_t const* h = (struct header_t const*) in;
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if ( memcmp( h->tag, "ZXAYEMUL", 8 ) )
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return gme_wrong_file_type;
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out->tracks = get_data( out, h->track_info, (h->max_track + 1) * 4 );
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if ( !out->tracks )
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return "missing track data";
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return 0;
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}
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// Setup
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static void change_clock_rate( struct Ay_Emu *this, int rate )
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{
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this->clock_rate_ = rate;
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Buffer_clock_rate( &this->stereo_buf, rate );
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}
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blargg_err_t Ay_load_mem( struct Ay_Emu *this, byte const in [], long size )
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{
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// Unload
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this->voice_count = 0;
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this->track_count = 0;
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this->m3u.size = 0;
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clear_track_vars( this );
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assert( offsetof (struct header_t,track_info [2]) == header_size );
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RETURN_ERR( parse_header( in, size, &this->file ) );
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/* if ( file.header->vers > 2 )
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warning( "Unknown file version" ); */
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this->voice_count = ay_osc_count + 1; // +1 for beeper
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static int const types [ay_osc_count + 1] = {
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wave_type+0, wave_type+1, wave_type+2, mixed_type+1
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};
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this->voice_types = types;
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Ay_apu_volume( &this->apu, this->gain);
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// Setup buffer
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change_clock_rate( this, spectrum_clock );
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RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count, this->voice_types ) );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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Sound_set_tempo( this, this->tempo );
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Sound_mute_voices( this, this->mute_mask_ );
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this->track_count = this->file.header->max_track + 1;
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return 0;
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}
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static void set_beeper_output( struct Ay_Emu *this, struct Blip_Buffer* b )
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{
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this->beeper_output = b;
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if ( b && !this->cpc_mode )
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this->beeper_mask = 0x10;
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else
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disable_beeper( this );
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}
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static void set_voice( struct Ay_Emu *this, int i, struct Blip_Buffer* center )
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{
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if ( i >= ay_osc_count )
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set_beeper_output( this, center );
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else
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Ay_apu_set_output( &this->apu, i, center );
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}
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static blargg_err_t run_clocks( struct Ay_Emu *this, blip_time_t* duration, int msec )
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{
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#if defined(ROCKBOX)
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(void) msec;
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#endif
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cpu_time_t *end = duration;
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struct Z80_Cpu* cpu = &this->cpu;
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Z80_set_time( cpu, 0 );
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// Since detection of CPC mode will halve clock rate during the frame
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// and thus generate up to twice as much sound, we must generate half
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// as much until mode is known.
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if ( !(this->spectrum_mode | this->cpc_mode) )
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*end /= 2;
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while ( Z80_time( cpu ) < *end )
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{
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run_cpu( this, min( *end, this->next_play ) );
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if ( Z80_time( cpu ) >= this->next_play )
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{
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// next frame
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this->next_play += this->play_period;
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if ( cpu->r.iff1 )
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{
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// interrupt enabled
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if ( this->mem.ram [cpu->r.pc] == 0x76 )
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cpu->r.pc++; // advance past HALT instruction
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cpu->r.iff1 = 0;
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cpu->r.iff2 = 0;
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this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc >> 8);
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this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc);
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// fixed interrupt
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cpu->r.pc = 0x38;
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Z80_adjust_time( cpu, 12 );
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if ( cpu->r.im == 2 )
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{
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// vectored interrupt
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addr_t addr = cpu->r.i * 0x100 + 0xFF;
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cpu->r.pc = this->mem.ram [(addr + 1) & 0xFFFF] * 0x100 + this->mem.ram [addr];
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Z80_adjust_time( cpu, 6 );
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}
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}
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}
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}
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// End time frame
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*end = Z80_time( cpu );
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this->next_play -= *end;
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check( this->next_play >= 0 );
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Z80_adjust_time( cpu, -*end );
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Ay_apu_end_frame( &this->apu, *end );
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return 0;
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}
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// Emulation
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void cpu_out_( struct Ay_Emu *this, cpu_time_t time, addr_t addr, int data )
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{
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// Spectrum
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if ( !this->cpc_mode )
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{
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switch ( addr & 0xFEFF )
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{
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case 0xFEFD:
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this->spectrum_mode = true;
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Ay_apu_write_addr( &this->apu, data );
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return;
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case 0xBEFD:
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this->spectrum_mode = true;
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Ay_apu_write_data( &this->apu, time, data );
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return;
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}
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}
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// CPC
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if ( !this->spectrum_mode )
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{
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switch ( addr >> 8 )
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{
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case 0xF6:
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switch ( data & 0xC0 )
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{
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case 0xC0:
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Ay_apu_write_addr( &this->apu, this->cpc_latch );
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goto enable_cpc;
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case 0x80:
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Ay_apu_write_data( &this->apu, time, this->cpc_latch );
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goto enable_cpc;
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}
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break;
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case 0xF4:
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this->cpc_latch = data;
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goto enable_cpc;
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}
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}
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/* dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data ); */
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return;
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enable_cpc:
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if ( !this->cpc_mode )
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{
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this->cpc_mode = true;
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disable_beeper( this );
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change_clock_rate( this, cpc_clock );
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Sound_set_tempo( this, this->tempo );
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}
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}
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blargg_err_t Ay_set_sample_rate( struct Ay_Emu *this, int rate )
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{
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require( !this->sample_rate ); // sample rate can't be changed once set
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Buffer_init( &this->stereo_buf );
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RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) );
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// Set buffer bass
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Buffer_bass_freq( &this->stereo_buf, 160 );
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this->sample_rate = rate;
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RETURN_ERR( track_init( &this->track_filter, this ) );
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this->tfilter.max_silence = 6 * stereo * this->sample_rate;
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return 0;
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}
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void Sound_mute_voice( struct Ay_Emu *this, int index, bool mute )
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{
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require( (unsigned) index < (unsigned) this->voice_count );
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int bit = 1 << index;
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int mask = this->mute_mask_ | bit;
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if ( !mute )
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mask ^= bit;
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Sound_mute_voices( this, mask );
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}
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void Sound_mute_voices( struct Ay_Emu *this, int mask )
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{
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require( this->sample_rate ); // sample rate must be set first
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this->mute_mask_ = mask;
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int i;
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for ( i = this->voice_count; i--; )
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{
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if ( mask & (1 << i) )
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{
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set_voice( this, i, 0 );
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}
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else
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{
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struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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set_voice( this, i, ch.center );
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}
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}
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}
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void Sound_set_tempo( struct Ay_Emu *this, int t )
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{
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require( this->sample_rate ); // sample rate must be set first
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int const min = (int)(FP_ONE_TEMPO*0.02);
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int const max = (int)(FP_ONE_TEMPO*4.00);
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if ( t < min ) t = min;
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if ( t > max ) t = max;
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this->tempo = t;
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int p = spectrum_period;
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if ( this->clock_rate_ != spectrum_clock )
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p = this->clock_rate_ / 50;
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this->play_period = (blip_time_t) ((p * FP_ONE_TEMPO) / t);
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}
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blargg_err_t Ay_start_track( struct Ay_Emu *this, int track )
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{
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clear_track_vars( this );
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// Remap track if playlist available
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if ( this->m3u.size > 0 ) {
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struct entry_t* e = &this->m3u.entries[track];
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track = e->track;
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}
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this->current_track = track;
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Buffer_clear( &this->stereo_buf );
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byte* const mem = this->mem.ram;
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memset( mem + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
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memset( mem + 0x0100, 0xFF, 0x4000 - 0x100 );
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memset( mem + ram_addr, 0x00, mem_size - ram_addr );
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// locate data blocks
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byte const* const data = get_data( &this->file, this->file.tracks + track * 4 + 2, 14 );
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if ( !data )
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return "file data missing";
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byte const* const more_data = get_data( &this->file, data + 10, 6 );
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if ( !more_data )
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return "file data missing";
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byte const* blocks = get_data( &this->file, data + 12, 8 );
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if ( !blocks )
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return "file data missing";
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// initial addresses
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unsigned addr = get_be16( blocks );
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if ( !addr )
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return "file data missing";
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unsigned init = get_be16( more_data + 2 );
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if ( !init )
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init = addr;
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// copy blocks into memory
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do
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{
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blocks += 2;
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unsigned len = get_be16( blocks ); blocks += 2;
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if ( addr + len > mem_size )
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{
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/* warning( "Bad data block size" ); */
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len = mem_size - addr;
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}
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check( len );
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byte const* in = get_data( &this->file, blocks, 0 ); blocks += 2;
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if ( len > (unsigned) (this->file.end - in) )
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{
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/* warning( "File data missing" ); */
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len = this->file.end - in;
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}
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memcpy( mem + addr, in, len );
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if ( this->file.end - blocks < 8 )
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{
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/* warning( "File data missing" ); */
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break;
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}
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}
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while ( (addr = get_be16( blocks )) != 0 );
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// copy and configure driver
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static byte const passive [] = {
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0xF3, // DI
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0xCD, 0, 0, // CALL init
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0xED, 0x5E, // LOOP: IM 2
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0xFB, // EI
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0x76, // HALT
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0x18, 0xFA // JR LOOP
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};
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static byte const active [] = {
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0xF3, // DI
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0xCD, 0, 0, // CALL init
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0xED, 0x56, // LOOP: IM 1
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0xFB, // EI
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0x76, // HALT
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0xCD, 0, 0, // CALL play
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0x18, 0xF7 // JR LOOP
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};
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memcpy( mem, passive, sizeof passive );
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int const play_addr = get_be16( more_data + 4 );
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if ( play_addr )
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{
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memcpy( mem, active, sizeof active );
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mem [ 9] = play_addr;
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mem [10] = play_addr >> 8;
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}
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mem [2] = init;
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mem [3] = init >> 8;
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mem [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
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// start at spectrum speed
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change_clock_rate( this, spectrum_clock );
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Sound_set_tempo( this, this->tempo );
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struct registers_t r;
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memset( &r, 0, sizeof(struct registers_t) );
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r.sp = get_be16( more_data );
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r.b.a = r.b.b = r.b.d = r.b.h = data [8];
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r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
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r.alt.w = r.w;
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r.ix = r.iy = r.w.hl;
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memset( this->mem.padding1, 0xFF, sizeof this->mem.padding1 );
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int const mirrored = 0x80; // this much is mirrored after end of memory
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memset( this->mem.ram + mem_size + mirrored, 0xFF, sizeof this->mem.ram - mem_size - mirrored );
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memcpy( this->mem.ram + mem_size, this->mem.ram, mirrored ); // some code wraps around (ugh)
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Z80_reset( &this->cpu, this->mem.padding1, this->mem.padding1 );
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Z80_map_mem( &this->cpu, 0, mem_size, this->mem.ram, this->mem.ram );
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this->cpu.r = r;
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this->beeper_delta = (int) ((ay_amp_range*4)/5);
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this->last_beeper = 0;
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this->next_play = this->play_period;
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this->spectrum_mode = false;
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this->cpc_mode = false;
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this->cpc_latch = 0;
|
||||
set_beeper_output( this, this->beeper_output );
|
||||
Ay_apu_reset( &this->apu );
|
||||
|
||||
// a few tunes rely on channels having tone enabled at the beginning
|
||||
Ay_apu_write_addr( &this->apu, 7 );
|
||||
Ay_apu_write_data( &this->apu, 0, 0x38 );
|
||||
|
||||
// convert filter times to samples
|
||||
struct setup_t s = this->tfilter;
|
||||
s.max_initial *= this->sample_rate * stereo;
|
||||
#ifdef GME_DISABLE_SILENCE_LOOKAHEAD
|
||||
s.lookahead = 1;
|
||||
#endif
|
||||
track_setup( &this->track_filter, &s );
|
||||
|
||||
return track_start( &this->track_filter );
|
||||
}
|
||||
|
||||
// Tell/Seek
|
||||
|
||||
static int msec_to_samples( int msec, int sample_rate )
|
||||
{
|
||||
int sec = msec / 1000;
|
||||
msec -= sec * 1000;
|
||||
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
|
||||
}
|
||||
|
||||
int Track_tell( struct Ay_Emu *this )
|
||||
{
|
||||
int rate = this->sample_rate * stereo;
|
||||
int sec = track_sample_count( &this->track_filter ) / rate;
|
||||
return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
|
||||
}
|
||||
|
||||
blargg_err_t Track_seek( struct Ay_Emu *this, int msec )
|
||||
{
|
||||
int time = msec_to_samples( msec, this->sample_rate );
|
||||
if ( time < track_sample_count( &this->track_filter ) )
|
||||
RETURN_ERR( Ay_start_track( this, this->current_track ) );
|
||||
return Track_skip( this, time - track_sample_count( &this->track_filter ) );
|
||||
}
|
||||
|
||||
blargg_err_t skip_( void *emu, int count )
|
||||
{
|
||||
struct Ay_Emu* this = (struct Ay_Emu*) emu;
|
||||
|
||||
// for long skip, mute sound
|
||||
const int threshold = 32768;
|
||||
if ( count > threshold )
|
||||
{
|
||||
int saved_mute = this->mute_mask_;
|
||||
Sound_mute_voices( this, ~0 );
|
||||
|
||||
int n = count - threshold/2;
|
||||
n &= ~(2048-1); // round to multiple of 2048
|
||||
count -= n;
|
||||
RETURN_ERR( skippy_( &this->track_filter, n ) );
|
||||
|
||||
Sound_mute_voices( this, saved_mute );
|
||||
}
|
||||
|
||||
return skippy_( &this->track_filter, count );
|
||||
}
|
||||
|
||||
blargg_err_t Track_skip( struct Ay_Emu *this, int count )
|
||||
{
|
||||
require( this->current_track >= 0 ); // start_track() must have been called already
|
||||
return track_skip( &this->track_filter, count );
|
||||
}
|
||||
|
||||
int Track_get_length( struct Ay_Emu* this, int n )
|
||||
{
|
||||
int length = 0;
|
||||
|
||||
byte const* track_info = get_data( &this->file, this->file.tracks + n * 4 + 2, 6 );
|
||||
if ( track_info )
|
||||
length = get_be16( track_info + 4 ) * (1000 / 50); // frames to msec
|
||||
|
||||
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
|
||||
struct entry_t* entry = &this->m3u.entries [n];
|
||||
length = entry->length;
|
||||
}
|
||||
|
||||
if ( length <= 0 )
|
||||
length = 120 * 1000; /* 2 minutes */
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void Track_set_fade( struct Ay_Emu *this, int start_msec, int length_msec )
|
||||
{
|
||||
track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate ),
|
||||
length_msec * this->sample_rate / (1000 / stereo) );
|
||||
}
|
||||
|
||||
blargg_err_t Ay_play( struct Ay_Emu *this, int out_count, sample_t* out )
|
||||
{
|
||||
require( this->current_track >= 0 );
|
||||
require( out_count % stereo == 0 );
|
||||
return track_play( &this->track_filter, out_count, out );
|
||||
}
|
||||
|
||||
blargg_err_t play_( void *emu, int count, sample_t* out )
|
||||
{
|
||||
struct Ay_Emu* this = (struct Ay_Emu*) emu;
|
||||
|
||||
int remain = count;
|
||||
while ( remain )
|
||||
{
|
||||
Buffer_disable_immediate_removal( &this->stereo_buf );
|
||||
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
|
||||
if ( remain )
|
||||
{
|
||||
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
|
||||
{
|
||||
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
|
||||
|
||||
// Remute voices
|
||||
Sound_mute_voices( this, this->mute_mask_ );
|
||||
}
|
||||
int msec = Buffer_length( &this->stereo_buf );
|
||||
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
|
||||
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) );
|
||||
assert( clocks_emulated );
|
||||
Buffer_end_frame( &this->stereo_buf, clocks_emulated );
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue