forked from len0rd/rockbox
Adjusted buffer watermarks for better crossfade and playback stability.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10416 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 6 additions and 5 deletions
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@ -36,7 +36,8 @@
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#include "audio.h"
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#include "dsp.h"
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#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 1)
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/* 1.5s low mark */
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#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 6)
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/* Structure we can use to queue pcm chunks in memory to be played
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* by the driver code. */
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@ -298,7 +299,7 @@ bool pcmbuf_crossfade_init(bool manual_skip)
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}
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/* Not enough data, or crossfade disabled, flush the old data instead */
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if (LOW_DATA(6) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
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if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
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{
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pcmbuf_boost(true);
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pcmbuf_flush_fillpos();
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@ -973,10 +974,10 @@ void pcmbuf_crossfade_enable(bool on_off)
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crossfade_enabled = on_off;
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if (crossfade_enabled) {
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/* If crossfading, try to keep the buffer full other than 2 second */
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pcmbuf_set_watermark_bytes(pcmbuf_size - PCMBUF_WATERMARK * 2);
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/* If crossfading, try to keep the buffer full other than 1 second */
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pcmbuf_set_watermark_bytes(pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1));
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} else {
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/* Otherwise, just keep it above 1 second */
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/* Otherwise, just keep it above 2 second */
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pcmbuf_set_watermark_bytes(PCMBUF_WATERMARK);
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}
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}
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