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www/manual/play-keyboard-Naentered.png
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www/manual/play-keyboard-Nselected.png
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www/manual/play-keyboard-Nselected.png
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www/manual/play-keyboard-accept.png
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www/manual/play-keyboard-initial.png
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www/manual/play-keyboard.t
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www/manual/play-keyboard.t
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#define _PAGE_ Manual - Player keyboard
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#include "head.t"
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#include "manual.t"
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<p>
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The keyboard allows you to edit text. The first line holds the
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text being edited and the second line is a combined menu line
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where you both can select characters for insertion and the
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operations; backspace, delete, accept and abort.
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</p>
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<p>
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You move between the lines using the normal LEFT and RIGHT
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buttons. An arrow to the left indicate what line is selected. The
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second line will scroll. This is like like in most menus except
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that the first line will always show the text being edited.
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</p>
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<h2>Button bindings and functionality</h2>
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<table class=buttontable>
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<tr><th>Line</th><th>Function and key bindings</th>
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<tr><td>First</td><td>Text - Use UP and DOWN to move the cursor</td></tr>
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<tr><td>Second</td>
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<td>
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<table>
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<tr>
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<td>Characters</td><td>Chars selectable for
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input. With ON insert the char between the
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arrows. Select another character by using UP and
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DOWN. Finally change the character subset with
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MENU. There are three subsets to choose from:
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capital letters, small letters and others.</td>
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</tr>
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<tr>
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<td>Backspace</td><td>Use UP to delete the char to the
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left the cursor.</td>
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</tr>
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<tr><td>Delete</td><td>Use UP to delete char under the
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cursor</td>
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</tr>
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<tr><td>Accept</td><td>UP accepts the text and returns
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to the application</td>
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</tr>
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<tr><td>Abort</td><td>UP returns to the application
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without any change</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<h2>Example</h2>
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<p>Supposed we want edit the text "file.mp3" and change it to
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"fileName.mp3". Maybe as a part of doing a rename operation. This
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is how the screen will look:</p>
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<img src="play-keyboard-initial.png">
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<p>Note how the arrow points to the first line. This means that UP
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and DOWN will move the cursor on the first line so that you can
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select where to insert a char or where to delete chars.</p>
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<p>Now we press DOWN three times to move the cursor so it will be
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above the dot. The we move down to the second line by pressing
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RIGHT. Finally we select the character N by pressing UP a few
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times. You will se that the second line will scroll to the left
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placing a new character between the arrows each time you press
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UP. We continue doing this until we have N between the arrows. The
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screen will look something like this then.</p>
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<img src="play-keyboard-Nselected.png">
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<p>We are now ready to insert out first character. Press ON and N
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will be inserted at the place of the cursor.</p>
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<p>To get to the small letters we press MENU, move to 'a' by using
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UP and DOWN, insert it by pressing ON.</p>
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<img src="play-keyboard-Naentered.png">
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<p>Finally to feed our new text back to the application requesting
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this we move further down by pressing RIGHT. This will scroll the
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second line vertically, move away the character insertion line and
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another menu line will be visible. We continue pressing RIGHT until
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the menu choice Accept is visible.</p>
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<img src="play-keyboard-accept.png">
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<p>We acknowledge this by pressing UP. We are done. We will now be
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taken back to where we were before entering the keyboard.</p>
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#include "foot.t"
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