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Implement volume limiter feature

Add a "volume limit" parameter to the configuration file. The maximum
value of volume setting in sound menu will be limited to the same as
volume limit. Also each time when setvol() is excuted, Rockbox will
check if the global_settings.volume value larger than
global_settings.volume_limit. If larger, take the value of volume_limit
instead. The volume_limit argument shares the same maximum and minimum values
with volume argument, while taking the maximum volume as its default value.

Change-Id: I8ca9bc6ea6e617b48fc346aae5f2a0a1d259ae36
Reviewed-on: http://gerrit.rockbox.org/697
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This commit is contained in:
PurlingNayuki 2013-12-21 21:33:54 +08:00 committed by Jonathan Gordon
parent 31dfabfa25
commit f0bec023d9
9 changed files with 128 additions and 3 deletions

View file

@ -661,9 +661,39 @@ static int32_t hotkey_getlang(int value, int unit)
return get_hotkey_lang_id(value);
}
#endif /* HAVE_HOTKEY */
/* volume limiter */
static void volume_limit_load_from_cfg(void* var, char*value)
{
*(int*)var = atoi(value);
}
static char* volume_limit_write_to_cfg(void* setting, char*buf, int buf_len)
{
int current = *(int*)setting;
snprintf(buf, buf_len, "%d", current);
return buf;
}
static bool volume_limit_is_changed(void* setting, void* defaultval)
{
int current = *(int*)setting;
if ((int*)defaultval == NULL)
*(int*)defaultval = sound_max(SOUND_VOLUME);
return (current != sound_max(SOUND_VOLUME));
}
static void volume_limit_set_default(void* setting, void* defaultval)
{
(void)defaultval;
*(int*)setting = sound_max(SOUND_VOLUME);
}
const struct settings_list settings[] = {
/* sound settings */
SOUND_SETTING(F_NO_WRAP,volume, LANG_VOLUME, "volume", SOUND_VOLUME),
SOUND_SETTING(F_NO_WRAP, volume, LANG_VOLUME, "volume", SOUND_VOLUME),
CUSTOM_SETTING(F_NO_WRAP, volume_limit, LANG_VOLUME_LIMIT,
NULL, "volume limit",
volume_limit_load_from_cfg, volume_limit_write_to_cfg,
volume_limit_is_changed, volume_limit_set_default),
SOUND_SETTING(0, balance, LANG_BALANCE, "balance", SOUND_BALANCE),
/* Tone controls */
#ifdef AUDIOHW_HAVE_BASS