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Update for H300 plus minor fixes

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8086 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Adam Boot 2005-11-27 17:40:19 +00:00
parent ba43c0f324
commit f04577377d
3 changed files with 137 additions and 27 deletions

View file

@ -22,12 +22,12 @@ dict.c
#ifdef HAVE_LCD_BITMAP /* Recorder/Ondio models only */ #ifdef HAVE_LCD_BITMAP /* Recorder/Ondio models only */
#ifndef HAVE_LCD_COLOR #ifndef HAVE_LCD_COLOR
bejeweled.c
fire.c fire.c
plasma.c plasma.c
solitaire.c solitaire.c
sudoku.c sudoku.c
#endif #endif
bejeweled.c
bounce.c bounce.c
calculator.c calculator.c
chip8.c chip8.c

View file

@ -23,6 +23,22 @@
#ifdef HAVE_LCD_BITMAP #ifdef HAVE_LCD_BITMAP
/* colors */
#ifdef HAVE_LCD_COLOR
#define COLOR_BLACK LCD_RGBPACK(0,0,0)
#define COLOR_WHITE LCD_RGBPACK(255,255,255)
#define COLOR_RED LCD_RGBPACK(255,0,0)
#define COLOR_YELLOW LCD_RGBPACK(128,128,0)
#define COLOR_GREEN LCD_RGBPACK(0,255,0)
#define COLOR_BLUE LCD_RGBPACK(0,0,255)
#define COLOR_PINK LCD_RGBPACK(255,0,255)
#define COLOR_PURPLE LCD_RGBPACK(128,0,128)
#define COLOR_ORANGE LCD_RGBPACK(255,128,64)
static unsigned jewel_color[8]={COLOR_BLACK, COLOR_RED, COLOR_ORANGE,
COLOR_PURPLE, COLOR_BLUE, COLOR_YELLOW,
COLOR_GREEN, COLOR_PINK};
#endif
/* save files */ /* save files */
#define SCORE_FILE PLUGIN_DIR "/bejeweled.score" #define SCORE_FILE PLUGIN_DIR "/bejeweled.score"
#define SAVE_FILE PLUGIN_DIR "/bejeweled.save" #define SAVE_FILE PLUGIN_DIR "/bejeweled.save"
@ -53,7 +69,7 @@
#define BEJEWELED_SELECT BUTTON_SELECT #define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_RESUME BUTTON_MODE #define BEJEWELED_RESUME BUTTON_MODE
#elif #else
#error BEJEWELED: Unsupported keypad #error BEJEWELED: Unsupported keypad
#endif #endif
@ -71,18 +87,88 @@
#define LEVEL_PTS 100 #define LEVEL_PTS 100
/* sleep time for animations (1/x seconds) */ /* sleep time for animations (1/x seconds) */
#define FALL_TIMER 30 #define FALL_TIMER 50
#define SWAP_TIMER 30 #define SWAP_TIMER 30
#if (LCD_HEIGHT == 128) && (LCD_WIDTH == 160) #if (LCD_HEIGHT == 176) && (LCD_WIDTH == 220)
/* Use 16x16 tiles */ /* use 22x22 tiles */
/* size of a tile */
#define TILE_WIDTH 22
#define TILE_HEIGHT 22
/* number of high scores to save */
#define NUM_SCORES 10
/* bitmaps for the jewels */
static unsigned char jewel[8][66] = {
/* empty */
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
/* square */
{0x00, 0x00, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0x00, 0x00,
0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x00, 0x00},
/* plus */
{0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xfe, 0xfe, 0x0e, 0x0e,
0x0e, 0xfe, 0xfe, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x00, 0x00,
0x00, 0x7f, 0x7f, 0x7f, 0x71, 0x71, 0xf1, 0xf1, 0xf1, 0x00, 0x00,
0x00, 0xf1, 0xf1, 0xf1, 0x71, 0x71, 0x7f, 0x7f, 0x7f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0e, 0x0e,
0x0e, 0x0f, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
/* triangle */
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xfc, 0x7e,
0xfc, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xc0, 0xf0, 0xfc, 0x7f, 0x1f, 0x07, 0x01, 0x00,
0x01, 0x07, 0x1f, 0x7f, 0xfc, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x0f, 0x0f, 0x0f, 0x0f, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e,
0x0e, 0x0e, 0x0e, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f, 0x0c, 0x00, 0x00},
/* diamond */
{0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe,
0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x04, 0x0e, 0x1f, 0x3f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f, 0x1f, 0x0e, 0x04, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x0f,
0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
/* star */
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf8, 0xfe,
0xf8, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x03, 0x03, 0x07, 0x8f, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x8f, 0x07, 0x03, 0x03, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x07, 0x07, 0x03, 0x01, 0x00, 0x00,
0x00, 0x01, 0x03, 0x07, 0x07, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00},
/* circle */
{0x00, 0x80, 0xe0, 0xf0, 0xf8, 0xfc, 0xfc, 0x7e, 0x3e, 0x3e, 0x3e,
0x3e, 0x3e, 0x7e, 0xfc, 0xfc, 0xf8, 0xf0, 0xe0, 0x80, 0x00, 0x00,
0x00, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xc0, 0x80, 0x80, 0x80,
0x80, 0x80, 0xc0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0f, 0x0f, 0x0f, 0x0f,
0x0f, 0x0f, 0x0f, 0x07, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00},
/* heart */
{0x00, 0xe0, 0xf8, 0xfc, 0xfe, 0xfe, 0xfe, 0xfc, 0xf8, 0xf0, 0xe0,
0xf0, 0xf8, 0xfc, 0xfe, 0xfe, 0xfe, 0xfc, 0xf8, 0xe0, 0x00, 0x00,
0x00, 0x03, 0x0f, 0x1f, 0x3f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x0f,
0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
};
#elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160)
/* use 16x16 tiles */
/* size of a tile */ /* size of a tile */
#define TILE_WIDTH 16 #define TILE_WIDTH 16
#define TILE_HEIGHT 16 #define TILE_HEIGHT 16
/* number of high scores to save */ /* number of high scores to save */
#define NUM_SCORES 15 #define NUM_SCORES 10
/* bitmaps for the jewels */ /* bitmaps for the jewels */
static unsigned char jewel[8][32] = { static unsigned char jewel[8][32] = {
@ -129,7 +215,7 @@ static unsigned char jewel[8][32] = {
}; };
#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112) #elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112)
/* Use 8x8 tiles */ /* use 10x8 tiles */
/* size of a tile */ /* size of a tile */
#define TILE_WIDTH 10 #define TILE_WIDTH 10
@ -198,7 +284,7 @@ struct game_context {
/***************************************************************************** /*****************************************************************************
* bejeweled_init() initializes bejeweled data structures. * bejeweled_init() initializes bejeweled data structures.
******************************************************************************/ ******************************************************************************/
void bejeweled_init(struct game_context* bj) { static void bejeweled_init(struct game_context* bj) {
/* seed the rand generator */ /* seed the rand generator */
rb->srand(*rb->current_tick); rb->srand(*rb->current_tick);
@ -220,7 +306,7 @@ void bejeweled_init(struct game_context* bj) {
/***************************************************************************** /*****************************************************************************
* bejeweled_drawboard() redraws the entire game board. * bejeweled_drawboard() redraws the entire game board.
******************************************************************************/ ******************************************************************************/
void bejeweled_drawboard(struct game_context* bj) { static void bejeweled_drawboard(struct game_context* bj) {
int i, j; int i, j;
int w, h; int w, h;
unsigned int tempscore; unsigned int tempscore;
@ -233,11 +319,17 @@ void bejeweled_drawboard(struct game_context* bj) {
rb->lcd_clear_display(); rb->lcd_clear_display();
/* draw separator lines */ /* draw separator lines */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(COLOR_BLACK);
#endif
rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, LCD_HEIGHT); rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, LCD_HEIGHT);
rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH, 18); rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH, 18);
rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH, LCD_HEIGHT-10); rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH, LCD_HEIGHT-10);
/* draw progress bar */ /* draw progress bar */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(COLOR_BLUE);
#endif
rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4, rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
(LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)* (LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)*
tempscore/LEVEL_PTS), tempscore/LEVEL_PTS),
@ -247,6 +339,9 @@ void bejeweled_drawboard(struct game_context* bj) {
/* dispay playing board */ /* dispay playing board */
for(i=0; i<BJ_HEIGHT-1; i++){ for(i=0; i<BJ_HEIGHT-1; i++){
for(j=0; j<BJ_WIDTH; j++){ for(j=0; j<BJ_WIDTH; j++){
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(jewel_color[bj->playboard[j][i+1].type]);
#endif
rb->lcd_mono_bitmap(jewel[bj->playboard[j][i+1].type], rb->lcd_mono_bitmap(jewel[bj->playboard[j][i+1].type],
j*TILE_WIDTH, i*TILE_HEIGHT, j*TILE_WIDTH, i*TILE_HEIGHT,
TILE_WIDTH, TILE_HEIGHT); TILE_WIDTH, TILE_HEIGHT);
@ -254,6 +349,9 @@ void bejeweled_drawboard(struct game_context* bj) {
} }
/* print text */ /* print text */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(COLOR_BLACK);
#endif
rb->lcd_getstringsize(title, &w, &h); rb->lcd_getstringsize(title, &w, &h);
rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 1, title); rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 1, title);
@ -274,7 +372,7 @@ void bejeweled_drawboard(struct game_context* bj) {
* bejeweled_putjewels() makes the jewels fall to fill empty spots and adds * bejeweled_putjewels() makes the jewels fall to fill empty spots and adds
* new random jewels at the empty spots at the top of each row. * new random jewels at the empty spots at the top of each row.
******************************************************************************/ ******************************************************************************/
void bejeweled_putjewels(struct game_context* bj){ static void bejeweled_putjewels(struct game_context* bj){
int i, j, k; int i, j, k;
bool mark, done; bool mark, done;
@ -314,8 +412,12 @@ void bejeweled_putjewels(struct game_context* bj){
/* clear old position */ /* clear old position */
rb->lcd_mono_bitmap(jewel[0], rb->lcd_mono_bitmap(jewel[0],
j*TILE_WIDTH, j*TILE_WIDTH,
(i-1)*TILE_HEIGHT+k-2, (i-1)*TILE_HEIGHT+k-TILE_HEIGHT/8,
TILE_WIDTH, TILE_HEIGHT); TILE_WIDTH, TILE_HEIGHT);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(jewel_color
[bj->playboard[j][i].type]);
#endif
/* draw new position */ /* draw new position */
rb->lcd_mono_bitmap(jewel[bj->playboard[j][i].type], rb->lcd_mono_bitmap(jewel[bj->playboard[j][i].type],
j*TILE_WIDTH, j*TILE_WIDTH,
@ -354,7 +456,7 @@ void bejeweled_putjewels(struct game_context* bj){
* bejeweled_clearjewels() finds all the connected rows and columns and * bejeweled_clearjewels() finds all the connected rows and columns and
* calculates and returns the points earned. * calculates and returns the points earned.
******************************************************************************/ ******************************************************************************/
unsigned int bejeweled_clearjewels(struct game_context* bj) { static unsigned int bejeweled_clearjewels(struct game_context* bj) {
int i, j; int i, j;
int last, run; int last, run;
unsigned int points = 0; unsigned int points = 0;
@ -421,7 +523,6 @@ unsigned int bejeweled_clearjewels(struct game_context* bj) {
} }
} }
bejeweled_drawboard(bj);
return points; return points;
} }
@ -429,7 +530,7 @@ unsigned int bejeweled_clearjewels(struct game_context* bj) {
* bejeweled_runboard() runs the board until it settles in a fixed state and * bejeweled_runboard() runs the board until it settles in a fixed state and
* returns points earned. * returns points earned.
******************************************************************************/ ******************************************************************************/
unsigned int bejeweled_runboard(struct game_context* bj) { static unsigned int bejeweled_runboard(struct game_context* bj) {
unsigned int points = 0; unsigned int points = 0;
unsigned int ret; unsigned int ret;
@ -437,6 +538,7 @@ unsigned int bejeweled_runboard(struct game_context* bj) {
while((ret = bejeweled_clearjewels(bj)) > 0) { while((ret = bejeweled_clearjewels(bj)) > 0) {
points += ret; points += ret;
bejeweled_drawboard(bj);
bejeweled_putjewels(bj); bejeweled_putjewels(bj);
} }
@ -447,8 +549,8 @@ unsigned int bejeweled_runboard(struct game_context* bj) {
* bejeweled_swapjewels() swaps two jewels as long as it results in points and * bejeweled_swapjewels() swaps two jewels as long as it results in points and
* returns points earned. * returns points earned.
******************************************************************************/ ******************************************************************************/
unsigned int bejeweled_swapjewels(struct game_context* bj, static unsigned int bejeweled_swapjewels(struct game_context* bj,
int x, int y, int direc) { int x, int y, int direc) {
int k; int k;
int horzmod, vertmod; int horzmod, vertmod;
int movelen = 0; int movelen = 0;
@ -503,10 +605,17 @@ unsigned int bejeweled_swapjewels(struct game_context* bj,
(y+vertmod)*TILE_HEIGHT-vertmod*(k-TILE_HEIGHT/8), (y+vertmod)*TILE_HEIGHT-vertmod*(k-TILE_HEIGHT/8),
TILE_WIDTH, TILE_HEIGHT); TILE_WIDTH, TILE_HEIGHT);
/* draw new position */ /* draw new position */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(jewel_color[bj->playboard[x][y+1].type]);
#endif
rb->lcd_mono_bitmap(jewel[bj->playboard[x][y+1].type], rb->lcd_mono_bitmap(jewel[bj->playboard[x][y+1].type],
x*TILE_WIDTH+horzmod*k, x*TILE_WIDTH+horzmod*k,
y*TILE_HEIGHT+vertmod*k, y*TILE_HEIGHT+vertmod*k,
TILE_WIDTH, TILE_HEIGHT); TILE_WIDTH, TILE_HEIGHT);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(jewel_color[bj->playboard
[x+horzmod][y+1+vertmod].type]);
#endif
rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_mono_bitmap(jewel[bj->playboard rb->lcd_mono_bitmap(jewel[bj->playboard
[x+horzmod][y+1+vertmod].type], [x+horzmod][y+1+vertmod].type],
@ -537,7 +646,7 @@ unsigned int bejeweled_swapjewels(struct game_context* bj,
* bejeweled_movesavail() uses pattern matching to see if there are any * bejeweled_movesavail() uses pattern matching to see if there are any
* available move left. * available move left.
******************************************************************************/ ******************************************************************************/
bool bejeweled_movesavail(struct game_context* bj) { static bool bejeweled_movesavail(struct game_context* bj) {
int i, j; int i, j;
bool moves = false; bool moves = false;
int mytype; int mytype;
@ -633,7 +742,7 @@ bool bejeweled_movesavail(struct game_context* bj) {
* bejeweled_nextlevel() advances the game to the next level and returns * bejeweled_nextlevel() advances the game to the next level and returns
* points earned. * points earned.
******************************************************************************/ ******************************************************************************/
unsigned int bejeweled_nextlevel(struct game_context* bj) { static unsigned int bejeweled_nextlevel(struct game_context* bj) {
int i, x, y; int i, x, y;
unsigned int points = 0; unsigned int points = 0;
@ -641,7 +750,6 @@ unsigned int bejeweled_nextlevel(struct game_context* bj) {
while(bj->score >= LEVEL_PTS) { while(bj->score >= LEVEL_PTS) {
bj->score -= LEVEL_PTS; bj->score -= LEVEL_PTS;
bj->level++; bj->level++;
bejeweled_drawboard(bj);
rb->splash(HZ*2, true, "Level %d", bj->level); rb->splash(HZ*2, true, "Level %d", bj->level);
bejeweled_drawboard(bj); bejeweled_drawboard(bj);
} }
@ -668,7 +776,7 @@ unsigned int bejeweled_nextlevel(struct game_context* bj) {
* bejeweld_recordscore() inserts a high score into the high scores list and * bejeweld_recordscore() inserts a high score into the high scores list and
* returns the high score position. * returns the high score position.
******************************************************************************/ ******************************************************************************/
int bejeweled_recordscore(struct game_context* bj) { static int bejeweled_recordscore(struct game_context* bj) {
int i; int i;
int position = 0; int position = 0;
unsigned short current, temp; unsigned short current, temp;
@ -696,7 +804,7 @@ unsigned int bejeweled_nextlevel(struct game_context* bj) {
/***************************************************************************** /*****************************************************************************
* bejeweled_loadscores() loads the high scores saved file. * bejeweled_loadscores() loads the high scores saved file.
******************************************************************************/ ******************************************************************************/
void bejeweled_loadscores(struct game_context* bj) { static void bejeweled_loadscores(struct game_context* bj) {
int fd; int fd;
bj->dirty = false; bj->dirty = false;
@ -720,7 +828,7 @@ void bejeweled_loadscores(struct game_context* bj) {
/***************************************************************************** /*****************************************************************************
* bejeweled_savescores() saves the high scores. * bejeweled_savescores() saves the high scores.
******************************************************************************/ ******************************************************************************/
void bejeweled_savescores(struct game_context* bj) { static void bejeweled_savescores(struct game_context* bj) {
int fd; int fd;
/* write out the high scores to the save file */ /* write out the high scores to the save file */
@ -733,7 +841,7 @@ void bejeweled_savescores(struct game_context* bj) {
/***************************************************************************** /*****************************************************************************
* bejeweled_loadgame() loads the saved game and returns load success. * bejeweled_loadgame() loads the saved game and returns load success.
******************************************************************************/ ******************************************************************************/
bool bejeweled_loadgame(struct game_context* bj) { static bool bejeweled_loadgame(struct game_context* bj) {
int fd; int fd;
bool loaded = false; bool loaded = false;
@ -761,7 +869,7 @@ bool bejeweled_loadgame(struct game_context* bj) {
/***************************************************************************** /*****************************************************************************
* bejeweled_savegame() saves the current game state. * bejeweled_savegame() saves the current game state.
******************************************************************************/ ******************************************************************************/
void bejeweled_savegame(struct game_context* bj) { static void bejeweled_savegame(struct game_context* bj) {
int fd; int fd;
/* write out the game state to the save file */ /* write out the game state to the save file */
@ -778,7 +886,7 @@ void bejeweled_savegame(struct game_context* bj) {
* bejeweled_callback() is the default event handler callback which is called * bejeweled_callback() is the default event handler callback which is called
* on usb connect and shutdown. * on usb connect and shutdown.
******************************************************************************/ ******************************************************************************/
void bejeweled_callback(void* param) { static void bejeweled_callback(void* param) {
struct game_context* bj = (struct game_context*) param; struct game_context* bj = (struct game_context*) param;
if(bj->dirty) { if(bj->dirty) {
rb->splash(HZ, true, "Saving high scores..."); rb->splash(HZ, true, "Saving high scores...");
@ -789,7 +897,7 @@ void bejeweled_callback(void* param) {
/***************************************************************************** /*****************************************************************************
* bejeweled() is the main game subroutine, it returns the final game status. * bejeweled() is the main game subroutine, it returns the final game status.
******************************************************************************/ ******************************************************************************/
int bejeweled(struct game_context* bj) { static int bejeweled(struct game_context* bj) {
int i, j; int i, j;
int w, h; int w, h;
int button; int button;
@ -803,7 +911,7 @@ int bejeweled(struct game_context* bj) {
/* the cursor coordinates */ /* the cursor coordinates */
int x=0, y=0; int x=0, y=0;
/* don't resume by deafult */ /* don't resume by default */
bj->resume = false; bj->resume = false;
/******************** /********************
@ -916,6 +1024,7 @@ int bejeweled(struct game_context* bj) {
bejeweled_drawboard(bj); bejeweled_drawboard(bj);
bejeweled_putjewels(bj); bejeweled_putjewels(bj);
bj->score += bejeweled_runboard(bj); bj->score += bejeweled_runboard(bj);
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
/********************** /**********************
* play * * play *

View file

@ -142,3 +142,4 @@ Mark Arigo
Magnus Westerlund Magnus Westerlund
Jake Owen Jake Owen
Mustapha Senhaji Mustapha Senhaji
Adam Boot