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quake: merge some fixed-point optimizations from PocketQuake

The PocketQuake project, available below, has some nice fixed-point code:

https://web.archive.org/web/20150412233306/http://quake.pocketmatrix.com/PocketQuake0062_src.zip

I'd like to see most of them merged into our Quake port. This commit
gives +0.9FPS on ipod6g. (A big change given that it was running at
only 9.7FPS to begin with!)

Change-Id: I91931bdd5c22f14fb28616de938a03b4e7d7b076
This commit is contained in:
Franklin Wei 2019-08-09 20:08:10 -04:00
parent 3fffabf50d
commit ee70dad305
10 changed files with 866 additions and 6 deletions

View file

@ -44,6 +44,10 @@ clipplane_t *entity_clipplanes;
clipplane_t view_clipplanes[4];
clipplane_t world_clipplanes[16];
#ifdef USE_PQ_OPT2
clipplane_fxp_t view_clipplanes_fxp[4];
#endif
medge_t *r_pedge;
qboolean r_leftclipped, r_rightclipped;
@ -67,6 +71,11 @@ float r_nearzi;
float r_u1, r_v1, r_lzi1;
int r_ceilv1;
#ifdef USE_PQ_OPT1
int r_u1_fxp, r_v1_fxp, r_lzi1_fxp;
extern int modelorg_fxp[3];
#endif
qboolean r_lastvertvalid;
@ -250,6 +259,306 @@ void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
removeedges[v2] = edge;
}
#ifdef USE_PQ_OPT1
void R_EmitEdge_fxp (mvertex_t *pv0, mvertex_t *pv1)
{
edge_t *edge, *pcheck;
int u_check;
//float u, u_step;
int u_fxp, u_step_fxp;
//vec3_t local, transformed;
int local_fxp[3], transformed_fxp[3];
float *world;
int v, v2, ceilv0;
//float scale, lzi0, u0, v0;
int scale_fxp, scale2_fxp, lzi0_fxp, u0_fxp, v0_fxp;
int side;
if (r_lastvertvalid)
{
u0_fxp = r_u1_fxp;
v0_fxp = r_v1_fxp;
lzi0_fxp = r_lzi1_fxp;
//lzi0 = r_lzi1;
ceilv0 = r_ceilv1;
}
else
{
//world_fxp=(int)(pv0->position[0]*(float)(2^16));
world = &pv0->position[0];
// transform and project
//VectorSubtract (world, modelorg, local);
//Vector Subtract (and convert)
local_fxp[0]=((int)(world[0]*(524288.0)))-modelorg_fxp[0];
local_fxp[1]=((int)(world[1]*(524288.0)))-modelorg_fxp[1];
local_fxp[2]=((int)(world[2]*(524288.0)))-modelorg_fxp[2];
//TransformVector (local, transformed);
//transformed_fxp[0] = (int)(local_fxp[0]*vright[0])+(int)(local_fxp[1]*vright[1])+(int)(local_fxp[2]*vright[2]);
//transformed_fxp[1] = (int)(local_fxp[0]*vup[0])+(int)(local_fxp[1]*vup[1])+(int)(local_fxp[2]*vup[2]);
//transformed_fxp[2] = (int)(local_fxp[0]*vpn[0])+(int)(local_fxp[1]*vpn[1])+(int)(local_fxp[2]*vpn[2]);
transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2];
//transformed_fxp[0]*=256;
transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2];
//transformed_fxp[1]*=256;
transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2];
transformed_fxp[2]*=256;
if (transformed_fxp[2] < (int)(NEAR_CLIP*1048576.0))
transformed_fxp[2] = (int)(NEAR_CLIP*1048576.0);
transformed_fxp[0]/=16;
transformed_fxp[1]/=16;
transformed_fxp[2]/=2048;
lzi0_fxp=transformed_fxp[2];
//lzi0 = (float)(1.0 / transformed[2]);
// FIXME: build x/yscale into transform?
//scale = xscale * lzi0;
//u0 = (xcenter + scale*transformed[0]);
scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
scale2_fxp=transformed_fxp[0]*(scale_fxp); // 25.7 * 17.15 = 10.22
if (transformed_fxp[0]<0) {
if (scale2_fxp>0) scale2_fxp=-511*4194304;
} else {
if (scale2_fxp<0) scale2_fxp=511*4194304;
}
u0_fxp=scale2_fxp+xcenter_fxp;
if (u0_fxp < r_refdef_fvrectx_adj_fxp)
u0_fxp = r_refdef_fvrectx_adj_fxp;
if (u0_fxp > r_refdef_fvrectright_adj_fxp)
u0_fxp = r_refdef_fvrectright_adj_fxp;
//scale = yscale * lzi0;
//v0 = (ycenter - scale*transformed[1]);
scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
scale2_fxp=transformed_fxp[1]*(scale_fxp); // 25.7 * 17.15 = 10.22
if (transformed_fxp[1]<0) {
if (scale2_fxp>0) scale2_fxp=-511*4194304;
} else {
if (scale2_fxp<0) scale2_fxp=511*4194304; //255*8388608;
}
v0_fxp = ycenter_fxp-scale2_fxp;
if (v0_fxp < r_refdef_fvrecty_adj_fxp)
v0_fxp = r_refdef_fvrecty_adj_fxp;
if (v0_fxp > r_refdef_fvrectbottom_adj_fxp)
v0_fxp = r_refdef_fvrectbottom_adj_fxp;
ceilv0 = v0_fxp/4194304;
if (v0_fxp&0x3FFFFF) ceilv0++;
}
//world(pv1->position[0]*(float)(2^16));
world = &pv1->position[0];
// transform and project
//VectorSubtract (world, modelorg, local);
//Vector Subtract (and convert)
local_fxp[0]=((int)(world[0]*(524288.0)))-modelorg_fxp[0];
local_fxp[1]=((int)(world[1]*(524288.0)))-modelorg_fxp[1];
local_fxp[2]=((int)(world[2]*(524288.0)))-modelorg_fxp[2];
//TransformVector (local, transformed);
//transformed_fxp[0] = ((int)(local_fxp[0]*vright[0]))+((int)(local_fxp[1]*vright[1]))+((int)(local_fxp[2]*vright[2]));
//transformed_fxp[1] = ((int)(local_fxp[0]*vup[0]))+((int)(local_fxp[1]*vup[1]))+((int)(local_fxp[2]*vup[2]));
//transformed_fxp[2] = ((int)(local_fxp[0]*vpn[0]))+((int)(local_fxp[1]*vpn[1]))+((int)(local_fxp[2]*vpn[2]));
transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2];
//transformed_fxp[0]*=256;
transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2];
//transformed_fxp[1]*=256;
transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2];
transformed_fxp[2]*=256;
//transformed_fxp[2]=-transformed_fxp[2];
//if (transformed[2] < NEAR_CLIP)
// transformed[2] = (float)NEAR_CLIP;
if (transformed_fxp[2] < (int)(NEAR_CLIP*524288.0))
transformed_fxp[2] = (int)(NEAR_CLIP*524288.0);
transformed_fxp[0]/=16;
transformed_fxp[1]/=16;
transformed_fxp[2]/=2048;
r_lzi1_fxp=transformed_fxp[2];
//r_lzi1 = (float)(1.0 / transformed[2]);
//scale = xscale * r_lzi1;
scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
scale2_fxp=transformed_fxp[0]*(scale_fxp); // 24.8 * 17.15 = 9.23 //21.11
if (transformed_fxp[0]<0) {
if (scale2_fxp>0) scale2_fxp=-511*4194304;
} else {
if (scale2_fxp<0) scale2_fxp=511*4194304;
}
//r_u1 = (xcenter + scale*transformed[0]);
r_u1_fxp = xcenter_fxp + scale2_fxp;
if (r_u1_fxp < r_refdef_fvrectx_adj_fxp)
r_u1_fxp = r_refdef_fvrectx_adj_fxp;
if (r_u1_fxp > r_refdef_fvrectright_adj_fxp)
r_u1_fxp = r_refdef_fvrectright_adj_fxp;
//scale = yscale * r_lzi1;
//r_v1 = (ycenter - scale*transformed[1]);
scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15
scale2_fxp=transformed_fxp[1]*(scale_fxp); // 23.9 * 17.15 = 9.23 //21.11
if (transformed_fxp[1]<0) {
if (scale2_fxp>0) scale2_fxp=-511*4194304;
} else {
if (scale2_fxp<0) scale2_fxp=511*4194304;
}
r_v1_fxp = ycenter_fxp - scale2_fxp;
if (r_v1_fxp < r_refdef_fvrecty_adj_fxp)
r_v1_fxp = r_refdef_fvrecty_adj_fxp;
if (r_v1_fxp > r_refdef_fvrectbottom_adj_fxp)
r_v1_fxp = r_refdef_fvrectbottom_adj_fxp;
//if (r_lzi1 > lzi0)
// lzi0 = r_lzi1;
if (r_lzi1_fxp < lzi0_fxp)
lzi0_fxp = r_lzi1_fxp;
//if (lzi0 > r_nearzi) // for mipmap finding
// r_nearzi = lzi0;
if (128.0/lzi0_fxp > r_nearzi) { // for mipmap finding
//if (!lzi0_fxp) r_nearzi=0;
//else
r_nearzi = (float)(128.0/lzi0_fxp);
}
// for right edges, all we want is the effect on 1/z
if (r_nearzionly)
return;
r_emitted = 1;
//r_ceilv1 = (int) ceil(r_v1);
r_ceilv1 = r_v1_fxp/4194304;
if (r_v1_fxp&0x3FFFFF) r_ceilv1++;
// create the edge
if (ceilv0 == r_ceilv1)
{
// we cache unclipped horizontal edges as fully clipped
if (cacheoffset != 0x7FFFFFFF)
{
cacheoffset = FULLY_CLIPPED_CACHED |
(r_framecount & FRAMECOUNT_MASK);
}
return; // horizontal edge
}
side = ceilv0 > r_ceilv1;
edge = edge_p++;
edge->owner = NULL;
edge->owner = r_pedge;
edge->nearzi = (float)(128.0/lzi0_fxp);
{
//float tmp;
if (side == 0)
{
//int tmp;
// trailing edge (go from p1 to p2)
v = ceilv0;
v2 = r_ceilv1 - 1;
edge->surfs[0] = surface_p - surfaces;
edge->surfs[1] = 0;
//u_step = ((r_u1 - u0) / (r_v1 - v0));
//u = u0 + ((float)v - v0) * u_step;
u_step_fxp=(r_u1_fxp - u0_fxp) / ((r_v1_fxp - v0_fxp)>>10); //10.22 / 15.12 = 22.10
u_fxp = u0_fxp + ((v*4194304 - v0_fxp)>>12 * u_step_fxp>>12);
//tmp=(((r_u1_fxp - u0_fxp)/8388608.0) / ((r_v1_fxp - v0_fxp)/8388608.0));
//u_step_fxp=(int)(tmp*8388608.0);
//u_fxp = u0_fxp + (((float)v - v0_fxp/8388608.0) * tmp)*8388608.0;
}
else
{
//int tmp;
// leading edge (go from p2 to p1)
v2 = ceilv0 - 1;
v = r_ceilv1;
edge->surfs[0] = 0;
edge->surfs[1] = surface_p - surfaces;
//u_step = ((u0 - r_u1) / (v0 - r_v1));
//u = r_u1 + ((float)v - r_v1) * u_step;
u_step_fxp = (u0_fxp - r_u1_fxp) / ((v0_fxp - r_v1_fxp)>>10);
u_fxp = r_u1_fxp + ((v*4194304 - r_v1_fxp)>>12 * u_step_fxp>>12);
//tmp=(((u0_fxp - r_u1_fxp)/8388608.0) / ((v0_fxp - r_v1_fxp)/8388608.0));
//u_step_fxp = (int)(tmp*8388608.0);
//u_fxp = r_u1_fxp + (((float)v - r_v1_fxp/8388608.0) * tmp)*8388608.0;
}
//edge->u_step = tmp*0x100000;
//edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF);
edge->u_step = u_step_fxp*1024;///16; //tmp*0x100000;
edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF);
}
// we need to do this to avoid stepping off the edges if a very nearly
// horizontal edge is less than epsilon above a scan, and numeric error causes
// it to incorrectly extend to the scan, and the extension of the line goes off
// the edge of the screen
// FIXME: is this actually needed?
if (edge->u < r_refdef.vrect_x_adj_shift20)
edge->u = r_refdef.vrect_x_adj_shift20;
if (edge->u > r_refdef.vrectright_adj_shift20)
edge->u = r_refdef.vrectright_adj_shift20;
//
// sort the edge in normally
//
u_check = edge->u;
if (edge->surfs[0])
u_check++; // sort trailers after leaders
if (!newedges[v] || newedges[v]->u >= u_check)
{
edge->next = newedges[v];
newedges[v] = edge;
}
else
{
pcheck = newedges[v];
while (pcheck->next && pcheck->next->u < u_check)
pcheck = pcheck->next;
edge->next = pcheck->next;
pcheck->next = edge;
}
edge->nextremove = removeedges[v2];
removeedges[v2] = edge;
}
#endif
/*
================
@ -349,7 +658,11 @@ static inline void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip
}
// add the edge
#ifndef USE_PQ_OPT1
R_EmitEdge (pv0, pv1);
#else
R_EmitEdge_fxp (pv0, pv1);
#endif
}
#endif // !id386