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Some more sokoban changes from Sean Morrisey's FS #6702. (includes moving the default level file back to the previous filename)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13738 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Antoine Cellerier 2007-06-29 19:52:13 +00:00
parent 4e7b760740
commit ec7252c96f
4 changed files with 195 additions and 92 deletions

View file

@ -33,8 +33,9 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_TITLE "Sokoban"
#define SOKOBAN_LEVELS_FILE PLUGIN_DIR "/sokobanlevels.sok"
#define SOKOBAN_SAVE_FILE PLUGIN_DIR "/sokobansave.sok"
#define SOKOBAN_LEVELS_FILE PLUGIN_DIR "/sokoban.levels"
#define SOKOBAN_SAVE_FILE PLUGIN_DIR "/sokoban.save"
#define SOKOBAN_SAVE_FOLDER "/games"
/* Magnify is the number of pixels for each block.
* Set dynamically so all targets can support levels
@ -112,6 +113,7 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN BUTTON_F1
#define SOKOBAN_LEVEL_REPEAT BUTTON_F2
#define SOKOBAN_LEVEL_UP BUTTON_F3
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_ON
#define BUTTON_SAVE_NAME "ON"
@ -125,6 +127,7 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
#define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
#define SOKOBAN_PAUSE BUTTON_MENU
#define BUTTON_SAVE BUTTON_MENU
#define BUTTON_SAVE_NAME "MENU"
@ -138,10 +141,11 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT BUTTON_ON
#define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_ON
#define BUTTON_SAVE BUTTON_MODE
#define BUTTON_SAVE_NAME "MODE"
#define SOKOBAN_RC_QUIT BUTTON_RC_STOP
#define SOKOBAN_RC_MENU BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD)
@ -153,19 +157,21 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
/* FIXME: if/when simultaneous button presses work for X5,
* add redo & level repeat */
/* FIXME: if/when simultaneous button presses work for X5/M5,
* add level up/down */
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_LEVEL_DOWN BUTTON_REC
#define SOKOBAN_LEVEL_UP BUTTON_PLAY
#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
#define SOKOBAN_REDO BUTTON_PLAY
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
@ -179,6 +185,7 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
@ -191,6 +198,7 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
@ -204,6 +212,7 @@ extern const fb_data sokoban_tiles[];
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
@ -218,7 +227,7 @@ extern const fb_data sokoban_tiles[];
/* Level data & stats */
struct LevelInfo {
short index; /* Level index (level number - 1) */
int index; /* Level index (level number - 1) */
int moves; /* Moves & pushes for the stats */
int pushes;
short boxes_to_go; /* Number of unplaced boxes remaining in level */
@ -294,7 +303,7 @@ static void get_delta(char direction, short *d_r, short *d_c)
}
}
static void undo(void)
static bool undo(void)
{
char undo;
short r, c;
@ -304,7 +313,7 @@ static void undo(void)
/* If no more undos or we've wrapped all the way around, quit */
if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max)
return;
return false;
/* Move to previous undo in the list */
if (undo_info.current == 0 && undo_info.count > 1)
@ -356,7 +365,7 @@ static void undo(void)
current_info.level.moves--;
return;
return true;
}
static void add_undo(char undo)
@ -844,9 +853,22 @@ static void draw_level(void)
static bool save(char *filename, bool solution)
{
int fd;
char *loc;
DIR *dir;
char dirname[MAX_PATH];
rb->splash(0, "Saving...");
/* Create dir if it doesn't exist */
if ((loc = rb->strrchr(filename, '/')) != NULL) {
rb->strncpy(dirname, filename, loc - filename);
dirname[loc - filename] = '\0';
if(!(dir = rb->opendir(dirname)))
rb->mkdir(dirname);
else
rb->closedir(dir);
}
if (filename[0] == '\0' ||
(fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC)) < 0) {
rb->splash(HZ*2, "Unable to open %s", filename);
@ -874,11 +896,13 @@ static bool save(char *filename, bool solution)
static bool load(char *filename, bool silent)
{
int fd;
int i = 0, n;
int i, n;
int len;
bool play_solution;
int button;
int step_delay = HZ/4;
bool play_solution;
bool paused = false;
unsigned short speed = 2;
int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25};
if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) {
if (!silent)
@ -934,11 +958,12 @@ static bool load(char *filename, bool silent)
n = n*10 + buf[i] - '0';
current_info.level.index = n - 1;
/* Get current undo index */
/* Get undo index */
for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++)
n = n*10 + buf[i] - '0';
if (n > len)
n = len;
undo_info.max = len;
if (current_info.level.index < 0) {
if (!silent)
@ -958,40 +983,78 @@ static bool load(char *filename, bool silent)
if (play_solution) {
rb->lcd_clear_display();
update_screen();
rb->sleep(2*step_delay);
rb->sleep(2*delay[speed]);
/* Replay solution until the end or quit button is pressed */
for (i = 0; i < len; i++) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
/* Replay solution until menu button is pressed */
i = 0;
while (true) {
if (i < len) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
rb->lcd_clear_display();
update_screen();
i++;
} else
paused = true;
rb->lcd_clear_display();
update_screen();
rb->sleep(step_delay);
rb->sleep(delay[speed]);
/* Ignore keypresses except for quit & changing speed */
while ((button = rb->button_get(false)) != BUTTON_NONE) {
while ((button = rb->button_get(false)) || paused) {
switch (button) {
case SOKOBAN_MENU:
/* Pretend the level is complete so we'll quit */
current_info.level.boxes_to_go = 0;
return true;
case SOKOBAN_PAUSE:
/* Toggle pause state */
paused = !paused;
break;
case BUTTON_LEFT:
case BUTTON_LEFT | BUTTON_REPEAT:
/* Go back one move */
if (paused) {
if (undo())
i--;
rb->lcd_clear_display();
update_screen();
}
break;
case BUTTON_RIGHT:
case BUTTON_RIGHT | BUTTON_REPEAT:
/* Go forward one move */
if (paused) {
if (redo())
i++;
rb->lcd_clear_display();
update_screen();
}
break;
case SOKOBAN_UP:
if (step_delay > HZ/12)
step_delay = 5*step_delay/6;
case SOKOBAN_UP | BUTTON_REPEAT:
/* Speed up */
if (speed < sizeof(delay)/sizeof(int) - 1)
speed++;
break;
case SOKOBAN_DOWN:
if (step_delay < 3*HZ/4)
step_delay = 6*step_delay/5;
case SOKOBAN_DOWN | BUTTON_REPEAT:
/* Slow down */
if (speed > 0)
speed--;
}
if (paused)
rb->sleep(HZ/33);
}
}
/* If level complete, wait for keypress before quitting */
/* If level is complete, wait for keypress before quitting */
if (current_info.level.boxes_to_go == 0)
rb->button_get(true);
@ -1008,7 +1071,6 @@ static bool load(char *filename, bool silent)
rb->lcd_clear_display();
}
undo_info.max = len;
undo_info.current = n;
}
@ -1022,9 +1084,10 @@ static int sokoban_menu(void)
int i;
bool menu_quit;
int start_selected = 0;
int prev_level = current_info.level.index;
MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL,
"Resume", "Audio Playback", "Keys",
"Resume", "Select Level", "Audio Playback", "Keys",
"Load Default Level Set", "Quit Without Saving",
"Save Progress & Quit");
@ -1036,12 +1099,25 @@ static int sokoban_menu(void)
case 0: /* Resume */
break;
case 1: /* Audio playback control */
case 1: /* Select level */
current_info.level.index++;
rb->set_int("Select Level", "", UNIT_INT,
&current_info.level.index, NULL, 1, 1,
current_info.max_level, NULL);
current_info.level.index--;
if (prev_level != current_info.level.index) {
init_undo();
draw_level();
} else
menu_quit = false;
break;
case 2: /* Audio playback control */
playback_control(rb);
menu_quit = false;
break;
case 2: /* Keys */
case 3: /* Keys */
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
rb->lcd_setfont(SOKOBAN_FONT);
@ -1079,8 +1155,8 @@ static int sokoban_menu(void)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[REC] Previous Level");
rb->lcd_putsxy(3, 36, "[PLAY] Next Level");
rb->lcd_putsxy(3, 26, "[PLAY] Redo");
rb->lcd_putsxy(3, 36, "[REC] Restart Level");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
@ -1117,17 +1193,17 @@ static int sokoban_menu(void)
menu_quit = false;
break;
case 3: /* Load default levelset */
case 4: /* Load default levelset */
init_boards();
if (!read_levels(true))
return 4;
return 5; /* Quit */
load_level();
break;
case 4: /* Quit */
case 5: /* Quit */
break;
case 5: /* Save & quit */
case 6: /* Save & quit */
save(SOKOBAN_SAVE_FILE, false);
rb->reload_directory();
}
@ -1163,13 +1239,13 @@ static bool sokoban_loop(void)
switch(button)
{
#ifdef SOKOBAN_RC_QUIT
case SOKOBAN_RC_QUIT:
#ifdef SOKOBAN_RC_MENU
case SOKOBAN_RC_MENU:
#endif
case SOKOBAN_MENU:
switch (sokoban_menu()) {
case 4: /* Quit */
case 5: /* Save & quit */
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
update_screen();
@ -1292,7 +1368,7 @@ static bool sokoban_loop(void)
rb->button_clear_queue();
/* Display for 4 seconds or until new keypress */
for (i = 0; i < 75; i++) {
for (i = 0; i < 80; i++) {
rb->sleep(HZ/20);
button = rb->button_get(false);
if (button && !(button & BUTTON_REL) &&
@ -1302,16 +1378,25 @@ static bool sokoban_loop(void)
if (button == BUTTON_SAVE) {
if (undo_info.count < MAX_UNDOS) {
/* Default filename to current levelset plus
* level number and .sok extension */
loc = rb->strrchr(buffered_boards.filename, '.');
if (loc != NULL)
*loc = '\0';
rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
buffered_boards.filename,
current_info.level.index + 1);
if (loc != NULL)
*loc = '.';
/* Set filename to current levelset plus level number
* and .sok extension. Use SAVE_FOLDER if using the
* default levelset, since it's in a hidden folder. */
if (rb->strcmp(buffered_boards.filename,
SOKOBAN_LEVELS_FILE) == 0) {
rb->snprintf(buf, sizeof(buf),
"%s/sokoban.%d.sok",
SOKOBAN_SAVE_FOLDER,
current_info.level.index + 1);
} else {
if ((loc = rb->strrchr(buffered_boards.filename,
'.')) != NULL)
*loc = '\0';
rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
buffered_boards.filename,
current_info.level.index + 1);
if (loc != NULL)
*loc = '.';
}
if (!rb->kbd_input(buf, MAX_PATH))
save(buf, true);
@ -1355,8 +1440,8 @@ static bool sokoban_loop(void)
current_info.level.index = 0;
switch (sokoban_menu()) {
case 4: /* Quit */
case 5: /* Save & quit */
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
}