forked from len0rd/rockbox
Some more sokoban changes from Sean Morrisey's FS #6702. (includes moving the default level file back to the previous filename)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13738 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
4e7b760740
commit
ec7252c96f
4 changed files with 195 additions and 92 deletions
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@ -33,8 +33,9 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_TITLE "Sokoban"
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#define SOKOBAN_LEVELS_FILE PLUGIN_DIR "/sokobanlevels.sok"
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#define SOKOBAN_SAVE_FILE PLUGIN_DIR "/sokobansave.sok"
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#define SOKOBAN_LEVELS_FILE PLUGIN_DIR "/sokoban.levels"
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#define SOKOBAN_SAVE_FILE PLUGIN_DIR "/sokoban.save"
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#define SOKOBAN_SAVE_FOLDER "/games"
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/* Magnify is the number of pixels for each block.
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* Set dynamically so all targets can support levels
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@ -112,6 +113,7 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN BUTTON_F1
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#define SOKOBAN_LEVEL_REPEAT BUTTON_F2
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#define SOKOBAN_LEVEL_UP BUTTON_F3
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#define SOKOBAN_PAUSE BUTTON_PLAY
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#define BUTTON_SAVE BUTTON_ON
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#define BUTTON_SAVE_NAME "ON"
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@ -125,6 +127,7 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
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#define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
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#define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
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#define SOKOBAN_PAUSE BUTTON_MENU
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#define BUTTON_SAVE BUTTON_MENU
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#define BUTTON_SAVE_NAME "MENU"
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@ -138,10 +141,11 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
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#define SOKOBAN_LEVEL_REPEAT BUTTON_ON
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#define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
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#define SOKOBAN_PAUSE BUTTON_ON
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#define BUTTON_SAVE BUTTON_MODE
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#define BUTTON_SAVE_NAME "MODE"
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#define SOKOBAN_RC_QUIT BUTTON_RC_STOP
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#define SOKOBAN_RC_MENU BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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@ -153,19 +157,21 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
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#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
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#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
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#define SOKOBAN_PAUSE BUTTON_SELECT
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#define BUTTON_SAVE BUTTON_SELECT
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#define BUTTON_SAVE_NAME "SELECT"
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/* FIXME: if/when simultaneous button presses work for X5,
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* add redo & level repeat */
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/* FIXME: if/when simultaneous button presses work for X5/M5,
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* add level up/down */
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_MENU BUTTON_POWER
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#define SOKOBAN_UNDO_PRE BUTTON_SELECT
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#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
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#define SOKOBAN_LEVEL_DOWN BUTTON_REC
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#define SOKOBAN_LEVEL_UP BUTTON_PLAY
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#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
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#define SOKOBAN_REDO BUTTON_PLAY
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#define SOKOBAN_PAUSE BUTTON_PLAY
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#define BUTTON_SAVE BUTTON_SELECT
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#define BUTTON_SAVE_NAME "SELECT"
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@ -179,6 +185,7 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
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#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
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#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define SOKOBAN_PAUSE BUTTON_PLAY
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#define BUTTON_SAVE BUTTON_PLAY
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#define BUTTON_SAVE_NAME "PLAY"
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@ -191,6 +198,7 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
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#define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
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#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
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#define SOKOBAN_PAUSE BUTTON_SELECT
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#define BUTTON_SAVE BUTTON_SELECT
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#define BUTTON_SAVE_NAME "SELECT"
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@ -204,6 +212,7 @@ extern const fb_data sokoban_tiles[];
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#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
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#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
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#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
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#define SOKOBAN_PAUSE BUTTON_SELECT
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#define BUTTON_SAVE BUTTON_SELECT
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#define BUTTON_SAVE_NAME "SELECT"
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@ -218,7 +227,7 @@ extern const fb_data sokoban_tiles[];
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/* Level data & stats */
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struct LevelInfo {
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short index; /* Level index (level number - 1) */
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int index; /* Level index (level number - 1) */
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int moves; /* Moves & pushes for the stats */
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int pushes;
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short boxes_to_go; /* Number of unplaced boxes remaining in level */
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@ -294,7 +303,7 @@ static void get_delta(char direction, short *d_r, short *d_c)
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}
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}
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static void undo(void)
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static bool undo(void)
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{
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char undo;
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short r, c;
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@ -304,7 +313,7 @@ static void undo(void)
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/* If no more undos or we've wrapped all the way around, quit */
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if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max)
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return;
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return false;
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/* Move to previous undo in the list */
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if (undo_info.current == 0 && undo_info.count > 1)
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@ -356,7 +365,7 @@ static void undo(void)
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current_info.level.moves--;
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return;
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return true;
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}
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static void add_undo(char undo)
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@ -844,9 +853,22 @@ static void draw_level(void)
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static bool save(char *filename, bool solution)
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{
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int fd;
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char *loc;
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DIR *dir;
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char dirname[MAX_PATH];
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rb->splash(0, "Saving...");
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/* Create dir if it doesn't exist */
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if ((loc = rb->strrchr(filename, '/')) != NULL) {
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rb->strncpy(dirname, filename, loc - filename);
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dirname[loc - filename] = '\0';
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if(!(dir = rb->opendir(dirname)))
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rb->mkdir(dirname);
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else
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rb->closedir(dir);
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}
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if (filename[0] == '\0' ||
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(fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC)) < 0) {
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rb->splash(HZ*2, "Unable to open %s", filename);
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@ -874,11 +896,13 @@ static bool save(char *filename, bool solution)
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static bool load(char *filename, bool silent)
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{
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int fd;
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int i = 0, n;
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int i, n;
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int len;
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bool play_solution;
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int button;
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int step_delay = HZ/4;
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bool play_solution;
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bool paused = false;
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unsigned short speed = 2;
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int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25};
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if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) {
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if (!silent)
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@ -934,11 +958,12 @@ static bool load(char *filename, bool silent)
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n = n*10 + buf[i] - '0';
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current_info.level.index = n - 1;
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/* Get current undo index */
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/* Get undo index */
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for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++)
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n = n*10 + buf[i] - '0';
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if (n > len)
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n = len;
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undo_info.max = len;
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if (current_info.level.index < 0) {
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if (!silent)
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@ -958,40 +983,78 @@ static bool load(char *filename, bool silent)
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if (play_solution) {
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rb->lcd_clear_display();
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update_screen();
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rb->sleep(2*step_delay);
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rb->sleep(2*delay[speed]);
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/* Replay solution until the end or quit button is pressed */
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for (i = 0; i < len; i++) {
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if (!move(undo_info.history[i], true)) {
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n = i;
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break;
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}
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/* Replay solution until menu button is pressed */
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i = 0;
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while (true) {
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if (i < len) {
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if (!move(undo_info.history[i], true)) {
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n = i;
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break;
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}
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rb->lcd_clear_display();
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update_screen();
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i++;
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} else
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paused = true;
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rb->lcd_clear_display();
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update_screen();
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rb->sleep(step_delay);
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rb->sleep(delay[speed]);
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/* Ignore keypresses except for quit & changing speed */
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while ((button = rb->button_get(false)) != BUTTON_NONE) {
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while ((button = rb->button_get(false)) || paused) {
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switch (button) {
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case SOKOBAN_MENU:
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/* Pretend the level is complete so we'll quit */
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current_info.level.boxes_to_go = 0;
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return true;
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case SOKOBAN_PAUSE:
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/* Toggle pause state */
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paused = !paused;
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break;
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case BUTTON_LEFT:
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case BUTTON_LEFT | BUTTON_REPEAT:
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/* Go back one move */
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if (paused) {
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if (undo())
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i--;
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rb->lcd_clear_display();
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update_screen();
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}
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break;
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case BUTTON_RIGHT:
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case BUTTON_RIGHT | BUTTON_REPEAT:
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/* Go forward one move */
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if (paused) {
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if (redo())
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i++;
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rb->lcd_clear_display();
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update_screen();
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}
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break;
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case SOKOBAN_UP:
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if (step_delay > HZ/12)
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step_delay = 5*step_delay/6;
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case SOKOBAN_UP | BUTTON_REPEAT:
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/* Speed up */
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if (speed < sizeof(delay)/sizeof(int) - 1)
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speed++;
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break;
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case SOKOBAN_DOWN:
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if (step_delay < 3*HZ/4)
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step_delay = 6*step_delay/5;
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case SOKOBAN_DOWN | BUTTON_REPEAT:
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/* Slow down */
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if (speed > 0)
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speed--;
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}
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if (paused)
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rb->sleep(HZ/33);
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}
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}
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/* If level complete, wait for keypress before quitting */
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/* If level is complete, wait for keypress before quitting */
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if (current_info.level.boxes_to_go == 0)
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rb->button_get(true);
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@ -1008,7 +1071,6 @@ static bool load(char *filename, bool silent)
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rb->lcd_clear_display();
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}
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undo_info.max = len;
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undo_info.current = n;
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}
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@ -1022,9 +1084,10 @@ static int sokoban_menu(void)
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int i;
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bool menu_quit;
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int start_selected = 0;
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int prev_level = current_info.level.index;
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MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL,
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"Resume", "Audio Playback", "Keys",
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"Resume", "Select Level", "Audio Playback", "Keys",
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"Load Default Level Set", "Quit Without Saving",
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"Save Progress & Quit");
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@ -1036,12 +1099,25 @@ static int sokoban_menu(void)
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case 0: /* Resume */
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break;
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case 1: /* Audio playback control */
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case 1: /* Select level */
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current_info.level.index++;
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rb->set_int("Select Level", "", UNIT_INT,
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¤t_info.level.index, NULL, 1, 1,
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current_info.max_level, NULL);
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current_info.level.index--;
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if (prev_level != current_info.level.index) {
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init_undo();
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draw_level();
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} else
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menu_quit = false;
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break;
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case 2: /* Audio playback control */
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playback_control(rb);
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menu_quit = false;
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break;
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case 2: /* Keys */
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case 3: /* Keys */
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FOR_NB_SCREENS(i)
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rb->screens[i]->clear_display();
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rb->lcd_setfont(SOKOBAN_FONT);
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@ -1079,8 +1155,8 @@ static int sokoban_menu(void)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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rb->lcd_putsxy(3, 6, "[POWER] Menu");
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rb->lcd_putsxy(3, 16, "[SELECT] Undo");
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rb->lcd_putsxy(3, 26, "[REC] Previous Level");
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rb->lcd_putsxy(3, 36, "[PLAY] Next Level");
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rb->lcd_putsxy(3, 26, "[PLAY] Redo");
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rb->lcd_putsxy(3, 36, "[REC] Restart Level");
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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rb->lcd_putsxy(3, 6, "[POWER] Menu");
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rb->lcd_putsxy(3, 16, "[REW] Undo");
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@ -1117,17 +1193,17 @@ static int sokoban_menu(void)
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menu_quit = false;
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break;
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case 3: /* Load default levelset */
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case 4: /* Load default levelset */
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init_boards();
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if (!read_levels(true))
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return 4;
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return 5; /* Quit */
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load_level();
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break;
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case 4: /* Quit */
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case 5: /* Quit */
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break;
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case 5: /* Save & quit */
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case 6: /* Save & quit */
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save(SOKOBAN_SAVE_FILE, false);
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rb->reload_directory();
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}
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@ -1163,13 +1239,13 @@ static bool sokoban_loop(void)
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switch(button)
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{
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#ifdef SOKOBAN_RC_QUIT
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case SOKOBAN_RC_QUIT:
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#ifdef SOKOBAN_RC_MENU
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case SOKOBAN_RC_MENU:
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#endif
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case SOKOBAN_MENU:
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switch (sokoban_menu()) {
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case 4: /* Quit */
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case 5: /* Save & quit */
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case 5: /* Quit */
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case 6: /* Save & quit */
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return PLUGIN_OK;
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}
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update_screen();
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@ -1292,7 +1368,7 @@ static bool sokoban_loop(void)
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rb->button_clear_queue();
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/* Display for 4 seconds or until new keypress */
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for (i = 0; i < 75; i++) {
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for (i = 0; i < 80; i++) {
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rb->sleep(HZ/20);
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button = rb->button_get(false);
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if (button && !(button & BUTTON_REL) &&
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@ -1302,16 +1378,25 @@ static bool sokoban_loop(void)
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if (button == BUTTON_SAVE) {
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if (undo_info.count < MAX_UNDOS) {
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/* Default filename to current levelset plus
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* level number and .sok extension */
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loc = rb->strrchr(buffered_boards.filename, '.');
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if (loc != NULL)
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*loc = '\0';
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rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
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buffered_boards.filename,
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current_info.level.index + 1);
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if (loc != NULL)
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*loc = '.';
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/* Set filename to current levelset plus level number
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* and .sok extension. Use SAVE_FOLDER if using the
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* default levelset, since it's in a hidden folder. */
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if (rb->strcmp(buffered_boards.filename,
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SOKOBAN_LEVELS_FILE) == 0) {
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rb->snprintf(buf, sizeof(buf),
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"%s/sokoban.%d.sok",
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SOKOBAN_SAVE_FOLDER,
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current_info.level.index + 1);
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} else {
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if ((loc = rb->strrchr(buffered_boards.filename,
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'.')) != NULL)
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*loc = '\0';
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rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
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buffered_boards.filename,
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current_info.level.index + 1);
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if (loc != NULL)
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*loc = '.';
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}
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if (!rb->kbd_input(buf, MAX_PATH))
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save(buf, true);
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@ -1355,8 +1440,8 @@ static bool sokoban_loop(void)
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current_info.level.index = 0;
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switch (sokoban_menu()) {
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case 4: /* Quit */
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case 5: /* Save & quit */
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case 5: /* Quit */
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case 6: /* Save & quit */
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return PLUGIN_OK;
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}
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}
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