forked from len0rd/rockbox
Change Star keymappings for iPod - now Menu and Play are used for up/down instead of the wheel. Fixes bug #5249.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10040 a1c6a512-1295-4272-9138-f99709370657
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5483da667b
commit
ec216ac7aa
1 changed files with 16 additions and 16 deletions
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@ -48,11 +48,11 @@ PLUGIN_HEADER
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#define STAR_TILE_SIZE 6
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/* values of object in the board */
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#define STAR_VOID '.'
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#define STAR_WALL '*'
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#define STAR_STAR 'o'
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#define STAR_BALL 'X'
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#define STAR_BLOCK 'x'
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#define STAR_VOID '.'
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#define STAR_WALL '*'
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#define STAR_STAR 'o'
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#define STAR_BALL 'X'
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#define STAR_BLOCK 'x'
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/* sleep time between two frames */
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#define STAR_SLEEP 1
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@ -102,10 +102,10 @@ PLUGIN_HEADER
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define STAR_UP BUTTON_SCROLL_BACK
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#define STAR_DOWN BUTTON_SCROLL_FWD
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#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
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#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
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#define STAR_UP BUTTON_MENU
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#define STAR_DOWN BUTTON_PLAY
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#define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
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#define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
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#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
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#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
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#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
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@ -193,7 +193,7 @@ static int char_height = -1;
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static struct plugin_api* rb;
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/* this arrays contains a group of levels loaded into memory */
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static unsigned char* levels =
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static unsigned char* levels =
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"****************\n"
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"*X**........o*x*\n"
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"*..........o.***\n"
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@ -476,7 +476,7 @@ static void star_display_text(char *str, bool waitkey)
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case STAR_DOWN:
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go_on = true;
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break;
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default:
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if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
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{
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@ -495,7 +495,7 @@ static void star_display_text(char *str, bool waitkey)
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* Do a pretty transition from one level to another.
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*/
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static void star_transition_update(void)
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{
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{
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int center_x = LCD_WIDTH / 2;
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int lcd_demi_width = LCD_WIDTH / 2;
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int center_y = LCD_HEIGHT / 2;
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@ -638,7 +638,7 @@ static int star_run_game(void)
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{
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case STAR_QUIT:
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return 0;
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case BUTTON_LEFT:
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move_x = -1;
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break;
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@ -826,11 +826,11 @@ static int star_menu(void)
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case STAR_UP:
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if (menu_y > 0)
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move_y = -1;
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break;
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break;
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case STAR_DOWN:
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if (menu_y < 3)
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move_y = 1;
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break;
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break;
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case STAR_MENU_RUN:
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#ifdef STAR_MENU_RUN3
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@ -875,7 +875,7 @@ static int star_menu(void)
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}
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if (usb_detected)
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return PLUGIN_USB_CONNECTED;
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break;
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break;
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default:
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if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
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