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Brickmania: Fix NUMBER_OF_POWERUPS and POWER_TYPE_COUNT were used for the same purpose

Thanks for Asael Reiter for spotting this


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24928 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tomer Shalev 2010-02-26 15:02:50 +00:00
parent 410cb26cc8
commit ebbfe872ac

View file

@ -312,8 +312,8 @@ CONFIG_KEYPAD == SANSA_M200_PAD
#define BRICK_HEIGHT FIXED3(BMPHEIGHT_brickmania_bricks/7)
#define BRICK_WIDTH FIXED3(BMPWIDTH_brickmania_bricks)
#define LEFTMARGIN ((GAMESCREEN_WIDTH-10*BRICK_WIDTH)/2)
#define NUMBER_OF_POWERUPS 9
#define POWERUP_HEIGHT FIXED3(BMPHEIGHT_brickmania_powerups/NUMBER_OF_POWERUPS)
#define POWER_TYPE_COUNT 9 /* Number of items in enum power_types */
#define POWERUP_HEIGHT FIXED3(BMPHEIGHT_brickmania_powerups/POWER_TYPE_COUNT)
#define POWERUP_WIDTH FIXED3(BMPWIDTH_brickmania_powerups)
#define BALL FIXED3(BMPHEIGHT_brickmania_ball)
#define HALFBALL (BALL / 2)
@ -874,7 +874,7 @@ enum power_types
POWER_TYPE_EXTRA_BALL,
POWER_TYPE_PADDLE_LONG,
POWER_TYPE_PADDLE_SHORT,
POWER_TYPE_COUNT,
/* Make sure to update POWER_TYPE_COUNT value when adding new types */
};
/* Increasing this value makes the game with less powerups */
@ -1422,7 +1422,7 @@ void brick_hit(int i, int j)
{
int ran = rb->rand()%POWER_RAND;
if (ran<NUMBER_OF_POWERUPS)
if (ran<POWER_TYPE_COUNT)
{
power[used_powers].top = TOPMARGIN + i*BRICK_HEIGHT;
power[used_powers].x_pos = LEFTMARGIN + j*BRICK_WIDTH +