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New game plugin: bubbles, initial commit

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9126 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Adam Boot 2006-03-20 03:06:07 +00:00
parent fce885d9ec
commit ea4947a95f
21 changed files with 2592 additions and 16 deletions

View file

@ -1,6 +1,44 @@
#ifdef HAVE_LCD_BITMAP
/* Bejeweled */
/* Bubbles */
#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
bubbles_emblem.160x128x16.bmp
bubbles_left.160x128x16.bmp
bubbles_right.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
bubbles_emblem.160x128x16.bmp
bubbles_left.176x132x16.bmp
bubbles_right.176x132x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
bubbles_emblem.220x176x16.bmp
bubbles_left.220x176x16.bmp
bubbles_right.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
bubbles_emblem.220x176x16.bmp
bubbles_left.240x320x16.bmp
bubbles_right.240x320x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
bubbles_emblem.320x240x16.bmp
bubbles_left.320x240x16.bmp
bubbles_right.320x240x16.bmp
#endif
/* ChessBox */
#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
chessbox_pieces.128x128x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif
/* Jewels */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
@ -21,19 +59,6 @@ jewels.220x176x16.bmp
jewels.320x240x16.bmp
#endif
/* ChessBox */
#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
chessbox_pieces.128x128x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif
/* Solitaire */
#ifdef HAVE_LCD_COLOR
solitaire_cardback.220x176x16.bmp