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Keyclick option (FS#7307). Disabled by default, go into System settings to enable it. WARNING: PortalPlayer targets reportedly have a problem with this, so don't enable it on those unless you want to risk burning your ears with horrible noise. This is probably a bug in pcmbuf_beep(), and I'm hoping that someone who has an affected target will look into it and fix it as a result of this commit.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16132 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Steve Bavin 2008-01-21 09:48:44 +00:00
parent cba886d9b7
commit ea358a1fdc
5 changed files with 116 additions and 50 deletions

View file

@ -8,7 +8,7 @@
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
@ -28,8 +28,10 @@
#include "kernel.h"
#include "debug.h"
#include "splash.h"
#include "settings.h"
#include "pcmbuf.h"
static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
work on startup */
static intptr_t last_data = 0;
static int last_action = ACTION_NONE;
@ -63,7 +65,7 @@ static inline int do_button_check(const struct button_mapping *items,
while (items[i].button_code != BUTTON_NONE)
{
if (items[i].button_code == button)
if (items[i].button_code == button)
{
if ((items[i].pre_button_code == BUTTON_NONE)
|| (items[i].pre_button_code == last_button))
@ -82,8 +84,8 @@ static inline int get_next_context(const struct button_mapping *items, int i)
{
while (items[i].button_code != BUTTON_NONE)
i++;
return (items[i].action_code == ACTION_NONE ) ?
CONTEXT_STD :
return (items[i].action_code == ACTION_NONE ) ?
CONTEXT_STD :
items[i].action_code;
}
/*
@ -96,11 +98,11 @@ static inline int get_next_context(const struct button_mapping *items, int i)
the last item in the list "points" to the next context in a chain
so the "chain" is followed until the button is found.
putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
Timeout can be TIMEOUT_NOBLOCK to return immediatly
TIMEOUT_BLOCK to wait for a button press
Any number >0 to wait that many ticks for a press
Any number >0 to wait that many ticks for a press
*/
static int get_action_worker(int context, int timeout,
const struct button_mapping* (*get_context_map)(int) )
@ -110,7 +112,7 @@ static int get_action_worker(int context, int timeout,
int i=0;
int ret = ACTION_UNKNOWN;
static int last_context = CONTEXT_STD;
if (timeout == TIMEOUT_NOBLOCK)
button = button_get(false);
else if (timeout == TIMEOUT_BLOCK)
@ -119,14 +121,19 @@ static int get_action_worker(int context, int timeout,
button = button_get_w_tmo(timeout);
/* Data from sys events can be pulled with button_get_data */
if (button == BUTTON_NONE || button&SYS_EVENT)
{
if (button == BUTTON_NONE || button & SYS_EVENT)
return button;
}
if ((context != last_context) && ((last_button&BUTTON_REL) == 0))
#if CONFIG_CODEC == SWCODEC
/* Produce keyclick */
if (global_settings.keyclick && !(button & BUTTON_REL))
if (!(button & BUTTON_REPEAT) || global_settings.keyclick_repeats)
pcmbuf_beep(5000, 2, 2500*global_settings.keyclick);
#endif
if ((context != last_context) && ((last_button & BUTTON_REL) == 0))
{
if (button&BUTTON_REL)
if (button & BUTTON_REL)
{
last_button = button;
last_action = ACTION_NONE;
@ -137,18 +144,18 @@ static int get_action_worker(int context, int timeout,
}
last_context = context;
#ifdef HAVE_TOUCHPAD
if (button&BUTTON_TOUCHPAD)
if (button & BUTTON_TOUCHPAD)
{
repeated = false;
short_press = false;
if (last_button&BUTTON_TOUCHPAD)
if (last_button & BUTTON_TOUCHPAD)
{
if ((button&BUTTON_REL) &&
((last_button&BUTTON_REPEAT)==0))
if ((button & BUTTON_REL) &&
((last_button & BUTTON_REPEAT)==0))
{
short_press = true;
}
else if (button&BUTTON_REPEAT)
else if (button & BUTTON_REPEAT)
repeated = true;
}
last_button = button;
@ -156,48 +163,48 @@ static int get_action_worker(int context, int timeout,
}
#endif
#ifndef HAS_BUTTON_HOLD
screen_has_lock = ((context&ALLOW_SOFTLOCK)==ALLOW_SOFTLOCK);
screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK);
if (screen_has_lock && (keys_locked == true))
{
if (button == unlock_combo)
if (button == unlock_combo)
{
last_button = BUTTON_NONE;
keys_locked = false;
gui_syncsplash(HZ/2, str(LANG_KEYLOCK_OFF));
return ACTION_REDRAW;
}
else
#if (BUTTON_REMOTE != 0)
if ((button&BUTTON_REMOTE) == 0)
}
else
#if (BUTTON_REMOTE != 0)
if ((button & BUTTON_REMOTE) == 0)
#endif
{
if ((button&BUTTON_REL))
if ((button & BUTTON_REL))
gui_syncsplash(HZ/2, str(LANG_KEYLOCK_ON));
return ACTION_REDRAW;
}
}
context &= ~ALLOW_SOFTLOCK;
#endif /* HAS_BUTTON_HOLD */
/* logf("%x,%x",last_button,button); */
do
do
{
/* logf("context = %x",context); */
#if (BUTTON_REMOTE != 0)
if (button&BUTTON_REMOTE)
if (button & BUTTON_REMOTE)
context |= CONTEXT_REMOTE;
#endif
if ((context&CONTEXT_CUSTOM) && get_context_map)
if ((context & CONTEXT_CUSTOM) && get_context_map)
items = get_context_map(context);
else
items = get_context_mapping(context);
ret = do_button_check(items,button,last_button,&i);
if ((context ==(int)CONTEXT_STOPSEARCHING) ||
items == NULL )
break;
if (ret == ACTION_UNKNOWN )
{
context = get_next_context(items,i);
@ -208,19 +215,19 @@ static int get_action_worker(int context, int timeout,
/* DEBUGF("ret = %x\n",ret); */
#ifndef HAS_BUTTON_HOLD
if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))
{
{
unlock_combo = button;
keys_locked = true;
gui_syncsplash(HZ/2, str(LANG_KEYLOCK_ON));
button_clear_queue();
return ACTION_REDRAW;
}
#endif
if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
&& (ret == last_action))
repeated = true;
else
else
repeated = false;
last_button = button;
@ -266,7 +273,7 @@ int get_action_statuscode(int *button)
if (button)
*button = last_button;
if (last_button&BUTTON_REMOTE)
if (last_button & BUTTON_REMOTE)
ret |= ACTION_REMOTE;
if (repeated)
ret |= ACTION_REPEAT;
@ -283,10 +290,10 @@ int action_get_touchpad_press(short *x, short *y)
{
static int last_data = 0;
int data;
if ((last_button&BUTTON_TOUCHPAD) == 0)
if ((last_button & BUTTON_TOUCHPAD) == 0)
return BUTTON_NONE;
data = button_get_data();
if (last_button&BUTTON_REL)
if (last_button & BUTTON_REL)
{
*x = (last_data&0xffff0000)>>16;
*y = (last_data&0xffff);