forked from len0rd/rockbox
Brickmania: Fix inner loop used the same variable as outer loop, which trashed
powerups when paddle hit Normal or Fire powerups git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24932 a1c6a512-1295-4272-9138-f99709370657
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43e95cf7e5
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1 changed files with 10 additions and 7 deletions
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@ -1603,14 +1603,14 @@ static int brickmania_game_loop(void)
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case POWER_TYPE_PADDLE_SHOOTER:
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case POWER_TYPE_PADDLE_SHOOTER:
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score += SCORE_POWER_PADDLE_SHOOTER;
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score += SCORE_POWER_PADDLE_SHOOTER;
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paddle_type = PADDLE_TYPE_SHOOTER;
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paddle_type = PADDLE_TYPE_SHOOTER;
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for(k=0;k<used_balls;k++)
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for(i=0;i<used_balls;i++)
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ball[k].glue=false;
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ball[i].glue=false;
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break;
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break;
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case POWER_TYPE_PADDLE_NORMAL:
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case POWER_TYPE_PADDLE_NORMAL:
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score += SCORE_POWER_PADDLE_NORMAL;
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score += SCORE_POWER_PADDLE_NORMAL;
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paddle_type = PADDLE_TYPE_NORMAL;
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paddle_type = PADDLE_TYPE_NORMAL;
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for(k=0;k<used_balls;k++)
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for(i=0;i<used_balls;i++)
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ball[k].glue=false;
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ball[i].glue=false;
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flip_sides=false;
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flip_sides=false;
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pad_pos_x += (pad_width-PAD_WIDTH)/2;
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pad_pos_x += (pad_width-PAD_WIDTH)/2;
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pad_width = PAD_WIDTH;
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pad_width = PAD_WIDTH;
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@ -1677,9 +1677,12 @@ static int brickmania_game_loop(void)
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if (remove_power)
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if (remove_power)
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{
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{
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used_powers--;
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used_powers--;
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power[k].top = power[used_powers].top;
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if (k != used_powers)
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power[k].x_pos = power[used_powers].x_pos;
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{
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power[k].type = power[used_powers].type;
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power[k].top = power[used_powers].top;
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power[k].x_pos = power[used_powers].x_pos;
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power[k].type = power[used_powers].type;
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}
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k--;
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k--;
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}
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}
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}
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}
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