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tweak position of splash so that it is displayed inside the ui viewport.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27371 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2010-07-10 13:40:35 +00:00
parent 3d29faa011
commit e87ff2bf91

View file

@ -137,19 +137,16 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
#ifdef HAVE_LCD_BITMAP #ifdef HAVE_LCD_BITMAP
vp.y += (vp.height - y) / 2 - RECT_SPACING; /* height => y start position */
vp.x += (vp.width - maxw) / 2 - RECT_SPACING;
width = maxw + 2*RECT_SPACING; width = maxw + 2*RECT_SPACING;
height = y + 2*RECT_SPACING; height = y + 2*RECT_SPACING;
if (vp.y < 0)
vp.y = 0;
if (vp.x < 0)
vp.x = 0;
if (width > vp.width) if (width > vp.width)
width = vp.width; width = vp.width;
if (height > vp.height) if (height > vp.height)
height = vp.height; height = vp.height;
vp.x += (vp.width - width) / 2;
vp.y += (vp.height - height) / 2;
vp.width = width; vp.width = width;
vp.height = height; vp.height = height;