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Entirely rewritten credits roll for bitmap LCDs, loosely based on my Clock credits roll. Text flies in from left, a line at a time, until the LCD is full, and then each line flies out and a new line flies in, until the list of names is exhausted. Significantly improves readability on H1x0, and probably on all other models as well.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10012 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Zakk Roberts 2006-05-29 10:21:22 +00:00
parent 70b6430388
commit e6f12e987d

View file

@ -35,6 +35,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
(void)parameter;
rb = api;
rb->backlight_set_timeout(1);
rb->show_logo();
#ifdef HAVE_LCD_CHARCELLS
rb->lcd_double_height(false);
@ -50,15 +52,18 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
roll_credits();
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
return PLUGIN_OK;
}
#ifdef HAVE_LCD_CHARCELLS
void roll_credits(void)
{
int numnames = sizeof(credits)/sizeof(char*);
int curr_name = 0;
int curr_len = rb->utf8length(credits[0]);
int curr_len = utf8length(credits[0]);
int curr_index = 0;
int curr_line = 0;
int name, len, new_len, line, x;
@ -77,7 +82,7 @@ void roll_credits(void)
int x2;
if (x < 0)
rb->lcd_puts(0, line, credits[name] + rb->utf8seek(credits[name], -x));
rb->lcd_puts(0, line, credits[name] + utf8seek(credits[name], -x));
else
rb->lcd_puts(x, line, credits[name]);
@ -90,7 +95,7 @@ void roll_credits(void)
if ((unsigned)x2 < 11)
rb->lcd_putc(x2, line, '*');
new_len = rb->utf8length(credits[name]);
new_len = utf8length(credits[name]);
x += MAX(len/2 + 2, len - new_len/2 + 1);
len = new_len;
}
@ -102,67 +107,181 @@ void roll_credits(void)
{
if (++curr_name >= numnames)
break;
new_len = rb->utf8length(credits[curr_name]);
new_len = utf8length(credits[curr_name]);
curr_index -= MAX(curr_len/2 + 2, curr_len - new_len/2 + 1);
curr_len = new_len;
curr_line ^= 1;
}
}
}
#else
static int minisin[]={
#if 1
1, 2, 2, 3, 3, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0
#else
1, 2, 3, 4, 4, 4, 3, 2, 1, 0, 0, -1, -1, -1, 0, 0,
#endif
};
void roll_credits(void)
{
int i;
int line = 0;
int numnames = sizeof(credits)/sizeof(char*);
char buffer[40];
#if (CONFIG_KEYPAD == RECORDER_PAD)
#define PAUSE_TIME 1.2
#define ANIM_SPEED 35
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
#define PAUSE_TIME 0
#define ANIM_SPEED 100
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define PAUSE_TIME 0
#define ANIM_SPEED 35
#else
#define PAUSE_TIME 1
#define ANIM_SPEED 40
#endif
int y=LCD_HEIGHT;
#define NUM_VISIBLE_LINES (LCD_HEIGHT/font_h - 1)
#define CREDITS_TARGETPOS ((LCD_WIDTH/2)-(credits_w/2))
int height;
int width;
int sinstep=0;
int i=0, j=0, namepos=0, offset_dummy, btn;
int name_w, name_h, name_targetpos=1, font_h;
int credits_w, credits_pos;
int numnames = (sizeof(credits)/sizeof(char*));
char name[40], elapsednames[20];
rb->lcd_setfont(FONT_UI);
rb->lcd_clear_display();
rb->lcd_update();
rb->lcd_getstringsize((unsigned char *)"A", &width, &height);
rb->lcd_getstringsize("A", NULL, &font_h);
while(1) {
rb->lcd_clear_display();
for ( i=0; i <= (LCD_HEIGHT-y)/height; i++ )
rb->lcd_putsxy(0, i*height+y,
(unsigned char *)(line+i<numnames?credits[line+i]:""));
rb->snprintf(buffer, sizeof(buffer), " [Credits] %2d/%2d ",
line+1, numnames);
/* snprintf "credits" text, and save the width and height */
rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d",
j+1, numnames);
rb->lcd_getstringsize(elapsednames, &credits_w, NULL);
/* fly in "credits" text from the left */
for(credits_pos = 0 - credits_w; credits_pos <= CREDITS_TARGETPOS;
credits_pos += (CREDITS_TARGETPOS-credits_pos + 14) / 7)
{
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(0, 0, LCD_WIDTH, height);
rb->lcd_fillrect(0, 0, LCD_WIDTH, font_h);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_putsxy(0, 0, (unsigned char *)buffer);
rb->lcd_update();
rb->lcd_putsxy(credits_pos, 0, elapsednames);
rb->lcd_update_rect(0, 0, LCD_WIDTH, font_h);
rb->sleep(HZ/ANIM_SPEED);
}
if (rb->button_get_w_tmo(HZ/20) & BUTTON_REL)
return;
/* first screen's worth of lines fly in */
for(i=0; i<NUM_VISIBLE_LINES; i++)
{
rb->snprintf(name, sizeof(name), "%s", credits[i]);
rb->lcd_getstringsize(name, &name_w, &name_h);
y-= minisin[sinstep];
sinstep++;
sinstep &= 0x0f; /* wrap */
rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d",
i+1, numnames);
rb->lcd_getstringsize(elapsednames, &credits_w, NULL);
rb->lcd_putsxy(CREDITS_TARGETPOS, 0, elapsednames);
if(y<0) {
line++;
if(line >= numnames)
break;
y+=height;
for(namepos = 0-name_w; namepos <= name_targetpos;
namepos += (name_targetpos - namepos + 14) / 7)
{
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h); /* clear any trails left behind */
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_putsxy(namepos, font_h*(i+1), name);
rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h);
rb->lcd_update_rect(CREDITS_TARGETPOS, 0, credits_w, font_h);
/* exit on keypress */
btn = rb->button_get_w_tmo(HZ/ANIM_SPEED);
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
}
}
j+=i;
/* pause for a bit if needed */
btn = rb->button_get_w_tmo(HZ*PAUSE_TIME); /* exit on keypress */
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
/* now begin looping the in-out animation */
while(j < numnames)
{
/* just a screen's worth at a time */
for(i=0; i<NUM_VISIBLE_LINES; i++)
{
if(j+i >= numnames)
break;
offset_dummy=1;
rb->snprintf(name, sizeof(name), "%s", credits[j+i-NUM_VISIBLE_LINES]);
rb->lcd_getstringsize(name, &name_w, &name_h);
/* fly out an existing line.. */
while(namepos<LCD_WIDTH+offset_dummy)
{
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h); /* clear trails */
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_putsxy(namepos, font_h*(i+1), name);
rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h);
/* exit on keypress */
btn = rb->button_get_w_tmo(HZ/ANIM_SPEED);
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
namepos += offset_dummy;
offset_dummy++;
}
rb->snprintf(name, sizeof(name), "%s", credits[j+i]);
rb->lcd_getstringsize(name, &name_w, &name_h);
rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d",
j+i+1, numnames);
rb->lcd_getstringsize(elapsednames, &credits_w, NULL);
rb->lcd_putsxy(CREDITS_TARGETPOS, 0, elapsednames);
for(namepos = 0-name_w; namepos <= name_targetpos;
namepos += (name_targetpos - namepos + 14) / 7)
{
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_putsxy(namepos, font_h*(i+1), name);
rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h);
rb->lcd_update_rect(CREDITS_TARGETPOS, 0, credits_w, font_h);
/* exit on keypress */
btn = rb->button_get_w_tmo(HZ/ANIM_SPEED);
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
}
namepos = name_targetpos;
/* ..and repeat. */
}
j+=i;
btn = rb->button_get_w_tmo(HZ*PAUSE_TIME); /* exit on keypress */
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
}
btn = rb->button_get_w_tmo(HZ); /* exit on keypress */
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
offset_dummy = 1;
/* now make the text exit to the right */
for(credits_pos = (LCD_WIDTH/2)-(credits_w/2); credits_pos <= LCD_WIDTH+offset_dummy;
credits_pos += offset_dummy, offset_dummy++)
{
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(0, 0, LCD_WIDTH, font_h);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_putsxy(credits_pos, 0, elapsednames);
rb->lcd_update();
}
}
#endif