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Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12281 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tom Ross 2007-02-12 04:21:49 +00:00
parent 42505eed82
commit e633bc0be9
17 changed files with 33 additions and 33 deletions

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@ -274,39 +274,39 @@ sokoban_tiles.6x6.bmp
sokoban_tiles.6x6x2.bmp
#endif
/* Solitaire */
/* Solitaire and Blackjack */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320
solitaire_cardback.37x49x16.bmp
solitaire_deck.481x196x16.bmp
card_back.37x49x16.bmp
card_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
#elif LCD_WIDTH >= 220
solitaire_cardback.26x33x16.bmp
solitaire_deck.338x132x16.bmp
card_back.26x33x16.bmp
card_deck.338x132x16.bmp
solitaire_suitsi.26x132x16.bmp
#elif LCD_WIDTH >= 160
solitaire_cardback.18x23x16.bmp
solitaire_deck.234x92x16.bmp
card_back.18x23x16.bmp
card__deck.234x92x16.bmp
solitaire_suitsi.18x92x16.bmp
#elif LCD_WIDTH >= 128
solitaire_cardback.15x20x16.bmp
solitaire_deck.195x80x16.bmp
card_back.15x20x16.bmp
card__deck.195x80x16.bmp
solitaire_suitsi.15x80x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 160
solitaire_cardback.18x23x2.bmp
solitaire_deck.234x92x2.bmp
card_back.18x23x2.bmp
card_deck.234x92x2.bmp
solitaire_suitsi.18x92x2.bmp
#elif LCD_WIDTH >= 128
solitaire_cardback.15x20x2.bmp
solitaire_deck.195x80x2.bmp
card_back.15x20x2.bmp
card_deck.195x80x2.bmp
solitaire_suitsi.15x80x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112
solitaire_cardback.13x13x1.bmp
solitaire_deck.169x52x1.bmp
card_back.13x13x1.bmp
card_deck.169x52x1.bmp
solitaire_suitsi.13x52x1.bmp
#endif
#endif

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@ -18,8 +18,8 @@
****************************************************************************/
#include "plugin.h"
#include "solitaire_deck.h"
#include "solitaire_cardback.h"
#include "card_deck.h"
#include "card_back.h"
PLUGIN_HEADER
@ -199,14 +199,14 @@ PLUGIN_HEADER
#define FG_COLOR LCD_BLACK
#endif
#define CARD_WIDTH BMPWIDTH_solitaire_cardback
#define CARD_HEIGHT BMPHEIGHT_solitaire_cardback
#define CARD_WIDTH BMPWIDTH_card_back
#define CARD_HEIGHT BMPHEIGHT_card_back
/* This is the max amount of cards onscreen before condensing */
#define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
extern const fb_data solitaire_deck[];
extern const fb_data solitaire_cardback[];
extern const fb_data card_deck[];
extern const fb_data card_back[];
#define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
@ -332,11 +332,11 @@ static unsigned int find_value(unsigned int number) {
static void draw_card(struct card temp_card, bool shown, unsigned int x,
unsigned int y) {
if(shown)
rb->lcd_bitmap_part(solitaire_deck, CARD_WIDTH*temp_card.num,
CARD_HEIGHT*temp_card.suit, BMPWIDTH_solitaire_deck,
rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
else
rb->lcd_bitmap(solitaire_cardback, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
#if LCD_DEPTH > 1
rb->lcd_set_foreground(LCD_BLACK);
#endif

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@ -264,14 +264,14 @@ static char helptext[] =
* Misc constants, graphics and other defines
*/
#include "solitaire_cardback.h"
#include "solitaire_deck.h"
#include "card_back.h"
#include "card_deck.h"
#include "solitaire_suitsi.h"
#define CARD_GFX_WIDTH BMPWIDTH_solitaire_cardback
#define CARD_GFX_HEIGHT BMPHEIGHT_solitaire_cardback
#define CARD_WIDTH (BMPWIDTH_solitaire_cardback+2)
#define CARD_HEIGHT (BMPHEIGHT_solitaire_cardback+2)
#define CARD_GFX_WIDTH BMPWIDTH_card_back
#define CARD_GFX_HEIGHT BMPHEIGHT_card_back
#define CARD_WIDTH (BMPWIDTH_card_back+2)
#define CARD_HEIGHT (BMPHEIGHT_card_back+2)
#if LCD_WIDTH >= 320
# define MARGIN 4
@ -405,13 +405,13 @@ static void draw_card( card_t *card, int x, int y,
{
if( card->known )
{
rb->lcd_bitmap_part( solitaire_deck, CARD_GFX_WIDTH * card->num,
CARD_GFX_HEIGHT * card->suit, BMPWIDTH_solitaire_deck,
rb->lcd_bitmap_part( card_deck, CARD_GFX_WIDTH * card->num,
CARD_GFX_HEIGHT * card->suit, BMPWIDTH_card_deck,
x+1, y+1, CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
}
else
{
rb->lcd_bitmap( solitaire_cardback, x+1, y+1,
rb->lcd_bitmap( card_back, x+1, y+1,
CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
}
draw_card_ext( x, y, selected, cursor );