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Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12281 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tom Ross 2007-02-12 04:21:49 +00:00
parent 42505eed82
commit e633bc0be9
17 changed files with 33 additions and 33 deletions

View file

@ -264,14 +264,14 @@ static char helptext[] =
* Misc constants, graphics and other defines
*/
#include "solitaire_cardback.h"
#include "solitaire_deck.h"
#include "card_back.h"
#include "card_deck.h"
#include "solitaire_suitsi.h"
#define CARD_GFX_WIDTH BMPWIDTH_solitaire_cardback
#define CARD_GFX_HEIGHT BMPHEIGHT_solitaire_cardback
#define CARD_WIDTH (BMPWIDTH_solitaire_cardback+2)
#define CARD_HEIGHT (BMPHEIGHT_solitaire_cardback+2)
#define CARD_GFX_WIDTH BMPWIDTH_card_back
#define CARD_GFX_HEIGHT BMPHEIGHT_card_back
#define CARD_WIDTH (BMPWIDTH_card_back+2)
#define CARD_HEIGHT (BMPHEIGHT_card_back+2)
#if LCD_WIDTH >= 320
# define MARGIN 4
@ -405,13 +405,13 @@ static void draw_card( card_t *card, int x, int y,
{
if( card->known )
{
rb->lcd_bitmap_part( solitaire_deck, CARD_GFX_WIDTH * card->num,
CARD_GFX_HEIGHT * card->suit, BMPWIDTH_solitaire_deck,
rb->lcd_bitmap_part( card_deck, CARD_GFX_WIDTH * card->num,
CARD_GFX_HEIGHT * card->suit, BMPWIDTH_card_deck,
x+1, y+1, CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
}
else
{
rb->lcd_bitmap( solitaire_cardback, x+1, y+1,
rb->lcd_bitmap( card_back, x+1, y+1,
CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
}
draw_card_ext( x, y, selected, cursor );