1
0
Fork 0
forked from len0rd/rockbox

Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12281 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tom Ross 2007-02-12 04:21:49 +00:00
parent 42505eed82
commit e633bc0be9
17 changed files with 33 additions and 33 deletions

View file

@ -18,8 +18,8 @@
****************************************************************************/
#include "plugin.h"
#include "solitaire_deck.h"
#include "solitaire_cardback.h"
#include "card_deck.h"
#include "card_back.h"
PLUGIN_HEADER
@ -199,14 +199,14 @@ PLUGIN_HEADER
#define FG_COLOR LCD_BLACK
#endif
#define CARD_WIDTH BMPWIDTH_solitaire_cardback
#define CARD_HEIGHT BMPHEIGHT_solitaire_cardback
#define CARD_WIDTH BMPWIDTH_card_back
#define CARD_HEIGHT BMPHEIGHT_card_back
/* This is the max amount of cards onscreen before condensing */
#define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
extern const fb_data solitaire_deck[];
extern const fb_data solitaire_cardback[];
extern const fb_data card_deck[];
extern const fb_data card_back[];
#define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
@ -332,11 +332,11 @@ static unsigned int find_value(unsigned int number) {
static void draw_card(struct card temp_card, bool shown, unsigned int x,
unsigned int y) {
if(shown)
rb->lcd_bitmap_part(solitaire_deck, CARD_WIDTH*temp_card.num,
CARD_HEIGHT*temp_card.suit, BMPWIDTH_solitaire_deck,
rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
else
rb->lcd_bitmap(solitaire_cardback, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
#if LCD_DEPTH > 1
rb->lcd_set_foreground(LCD_BLACK);
#endif