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firmware/API
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firmware/API
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$Id$
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__________ __ ___.
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Open \______ \ ____ ____ | | _\_ |__ _______ ___
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Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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\/ \/ \/ \/ \/
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API summmary
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[ This is still pretty rough and basic. Extend! ]
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LCD
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#include <lcd.h>
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Generic
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Most LCD functions are specific for which output we work with, due to the
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huge differences.
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lcd_init() - init the LCD stuff
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lcd_clear_display() - clear the whole display
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lcd_backlight(on) - set backlight on/off
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lcd_puts(x,y,string) write a string at given character position
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Recorder
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All the functions operate on a display buffer. You make the buffer get
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shown on screen by calling lcd_update().
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lcd_update() update the LCD according to the internal buffer.
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lcd_update_rect(int x, int y, int height, int width)
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Update the given rectangle to the LCD. Give arguments measured in
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pixels. Notice that the smallest vertical resolution in updates that the
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hardware supports is even 8 pixels. This function will adjust to those.
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lcd_setfont(int font) set default font
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lcd_setmargins(int x, int y) set top/left margins
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lcd_putsxy(x,y,string,font) put a string at given position, using a
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specific font
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lcd_bitmap(src,x,y,width,height,clear) put a bitmap at given position
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lcd_clearrect(x,y,width,height) clear a rectangle area
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lcd_fillrect(x,y,width,height) fill a rectangle area
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lcd_drawrect(x,y,width,height) draw a rectangle
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lcd_invertrect(x,y,width,height) revert the graphics of the given area
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lcd_drawline(x1,y1,x2,y2) draw a line between the coordinates
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lcd_drawpixel(x,y) put a pixel on the given coordinate
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lcd_clearpixel(x,y) clear the pixel at the given coordinate
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lcd_fontsize(font,width,height) return the width and height of the font
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Player
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lcd_define_pattern(which,pattern,lenth) define a custom pattern
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Buttons
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#include <button.h>
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These functions work the same regardless of which keypad you have, but they
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return a different set of values. Note that the Recorder keypad has 10
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keys, while the Player keypad only features 6.
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int button_get(bool block)
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Returns a bitmask for which keys were pressed. If 'block' is set TRUE it
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won't return until a key is pressed.
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Files
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(These functions are POSIX look-alikes)
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#include <file.h>
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int open(const char *path, int oflag);
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The open() function establishes the connection between a file and a file
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descriptor. It creates an open file descrip- tion that refers to a file
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and a file descriptor that refers to that open file description. The file
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descriptor is used by other I/O functions to refer to that file.
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int read(int fildes, void *buf, size_t nbyte);
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The read() function attempts to read nbyte bytes from the file associated
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with the open file descriptor, fildes, into the buffer pointed to by buf.
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int lseek(int fildes, off_t offset, int whence);
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The lseek() function sets the file pointer associated with the open file
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descriptor specified by fildes as follows:
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o If whence is SEEK_SET, the pointer is set to offset
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bytes.
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o If whence is SEEK_CUR, the pointer is set to its
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current location plus offset.
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o If whence is SEEK_END, the pointer is set to the size
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of the file plus offset.
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int write(int fildes, const void *buf, size_t nbyte);
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NOT CURRENTLY SUPPORTED.
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write writes up to count bytes to the file referenced by the file
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descriptor fd from the buffer starting at buf.
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int close(int fildes);
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The close() function will deallocate the file descriptor indicated by
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fildes. To deallocate means to make the file descriptor available for
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return by subsequent calls to open(2) or other functions that allocate
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file descriptors.
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int rename(const char *old, const char *new);
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NOT CURRENTLY SUPPORTED.
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The rename() function changes the name of a file. The old argument points
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to the pathname of the file to be renamed. The new argument points to the
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new pathname of the file.
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int remove(const char *pathname);
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NOT CURRENTLY SUPPORTED.
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remove deletes a name from the filesystem. It calls unlink for files,
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and rmdir for directories.
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Directories
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#include <dir.h>
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DIR *opendir(const char *name);
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The opendir() function opens a directory stream corresponding to the
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directory name, and returns a pointer to the directory stream. The
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stream is positioned at the first entry in the directory.
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struct dirent *readdir(DIR *dir);
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The readdir() function returns a pointer to a dirent structure
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representing the next directory entry in the directory stream pointed to
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by dir. It returns NULL on reaching the end-of-file or if an error
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occurred.
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Add a description of the struct here.
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int closedir(DIR *dir);
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The closedir() function closes the directory stream associated with dir.
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The directory stream descriptor dir is not available after this call.
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String/Memory
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#include <string.h>
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strcmp()
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strcpy()
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memcpy()
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memset()
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...
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Memory allocation
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#include <dmalloc.h>
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void *malloc(size_t size);
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malloc() allocates size bytes and returns a pointer to the allocated
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memory. The memory is not cleared.
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void free(void *ptr);
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free() frees the memory space pointed to by ptr, which must have been
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returned by a previous call to malloc(), calloc() or realloc().
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Otherwise, or if free(ptr) has already been called before, undefined
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behaviour occurs.
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void *realloc(void *ptr, size_t size);
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realloc() changes the size of the memory block pointed to by ptr to size
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bytes. The contents will be unchanged to the minimum of the old and new
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sizes; newly allocated memory will be uninitialized. If ptr is NULL, the
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call is equivalent to malloc(size); if size is equal to zero, the call is
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equivalent to free(ptr). Unless ptr is NULL, it must have been returned
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by an earlier call to malloc(), calloc() or realloc().
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void *calloc(size_t nmemb, size_t size);
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calloc() allocates memory for an array of nmemb elements of size bytes
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each and returns a pointer to the allocated memory. The memory is set to
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zero.
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ID3
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#include <id3.h>
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bool mp3info(mp3entry *entry, char *filename);
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Return FALSE if successful. The given mp3entry is then filled in with
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whatever id3 info it could find about the given file.
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Various
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#include <kernel.h>
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void kernel_init(void)
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Inits the kernel and starts the tick interrupt
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void sleep(ticks)
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Sleep a specified number of ticks, we have HZ ticks per second.
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void yield(void)
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Let another thread run. This should be used as soon as you have to "wait"
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for something or similar, and also if you do anything that takes "a long
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time". This function is the entire foundation that our "cooperative
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multitasking" is based on. Use it.
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int set_irq_level(int level)
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Sets the interrupt level (0 = lowest, 15 = highest) and returns the
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previous level.
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void queue_init(struct event_queue *q)
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Initialize an event queue. The maximum number of events in a queue is
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QUEUE_LENGTH-1.
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void queue_wait(struct event_queue *q, struct event *ev)
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Receive an event in a queue, blocking the thread if the queue is empty.
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void queue_post(struct event_queue *q, int id, void *data)
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Post an event to a queue.
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NOTE: Negative event ID's are for system use only!!!
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bool queue_empty(struct event_queue* q)
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Returns true if the queue is empty.
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int queue_broadcast(int id, void *data)
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Posts an event in all queues that has been initiated with queue_init().
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Returns the number of queues that were posted to.
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int tick_add_task(void (*f)(void))
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Add a task to the tick task queue. The argument is a pointer to a
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function that will be called every tick interrupt.
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At most MAX_NUM_TICK_TASKS can be active at the same time.
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int tick_remove_task(void (*f)(void))
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Remove a task from the task queue.
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void mutex_init(struct mutex *m)
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Initialize a mutex.
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void mutex_lock(struct mutex *m)
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Lock a mutex. This will block the thread if the mutex is already locked.
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Note that you will geta deadlock if you lock the mutex twice!
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void mutex_unlock(struct mutex *m)
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Unlock a mutex.
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@ -1,25 +0,0 @@
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/*
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* Config template file. Contains and describes all possibile config
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* items. Don't actually use this file, this is plain documentation.
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*/
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/* define this if you have recording possibility */
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#define HAVE_RECORDING 1
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/* define this if you have a bitmap LCD display */
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#define HAVE_LCD_BITMAP 1
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/* define this if you have a charcell LCD display */
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#define HAVE_LCD_CHARCELLS 1
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/* define this if you have a post-4.50 charcell LCD display */
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#define HAVE_NEW_CHARCELL_LCD 1
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/* define this if you have the Recorder's 10-key keyboard */
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#define HAVE_RECORDER_KEYPAD 1
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/* define this if you have the Player's keyboard */
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#define HAVE_PLAYER_KEYPAD 1
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/* define this if you compile a simulator (no actual HW) */
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#define SIMULATOR 1
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@ -1,42 +0,0 @@
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$Id$
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In order for the project to run as smoothly as possible, it's best if all
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contributors adhere to a few simple conventions:
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Language
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--------
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Write all code in C. Sometimes assembly is faster, but C is always more
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readable and maintainable.
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Language features
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-----------------
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Write normal C code. Don't redefine the language. No new types (structs are
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structs, not typedefs), no C++isms or Javaisms. Also, avoid using "const".
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Names
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-----
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Variables and function names should be all lower case.
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Preprocessor symbols should be all uppercase.
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Style
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-----
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When changing code, follow the code style of the file you are editing.
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When writing new files, you may use the brace placement style of your choice.
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Always indent your code with four spaces. Don't use TAB characters, as that
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will mess up code display in CVS, printing, and a zillion other places.
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Keep lines below 80 columns length. Use whitespace and newlines to make the
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code easy to browse/read.
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Text format
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-----------
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Use "unix style" line feeds: "LF" only. Do not use "CR+LF".
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Patches
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-------
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Create a patch using 'cvs diff -ub'. Trim your patches so they only contain
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relevant changes.
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Submit all patches to the mailing list. Put [PATCH] first on the subject line
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of your mail. If the patch is very large (>50k), gzip it before you send it.
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@ -1,36 +0,0 @@
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People that have contributed to the project, one way or another. Friends!
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Björn Stenberg Originator, project manager, code
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Linus Nielsen Feltzing Electronics, code
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Andy Choi Checksums
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Andrew Jamieson Schematics, electronics
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Paul Suade Serial port setup
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Joachim Schiffer Schematics, electronics
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Daniel Stenberg Code
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Alan Korr Code
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Gary Czvitkovicz Code
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Stuart Martin Code
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Felix Arends Code
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Ulf Ralberg Thread embryo
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David Härdeman Initial ID3 code
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Thomas Saeys Logo
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Grant Wier Code
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Julien Labruyére Donated Archos Player
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Nicolas Sauzede Display research
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Robert Hak Code, documentation, sarcasm
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Dave Chapman Code
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Stefan Meyer Code
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Eric Linenberg Code
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Tom Cvitan Web design
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Magnus Öman Font
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Jerome Kuptz Code
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Julien Boissinot Code, Sound research
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Nuutti Kotivuori Code
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Heikki Hannikainen Code
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Hardeep Sidhu Code
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Markus Braun Code
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Justin Heiner Code
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Magnus Holmgren Code
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Bill Napier Build fixes
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George Styles Code
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Mats Lidell Code
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