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fixed indentation

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5621 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jean-Philippe Bernardy 2005-01-20 22:44:35 +00:00
parent cdd236c036
commit e386d9461c

View file

@ -120,26 +120,26 @@ static const unsigned char ones[8] = { 0xff, 0xff, 0xff, 0xff,
There is probably is a better way (ie. do only one mask operation)
*/
void lcd_write_command(int cmd) {
P2 &= 0xF7;
P2 &= 0xDF;
P2 &= 0xFB;
P0 = cmd;
P2 |= 0x04;
P2 |= 0x08;
P2 |= 0x20;
}
void lcd_write_data( const unsigned char* data, int count ) {
int i;
for (i=0; i < count; i++) {
P2 |= 0x08;
P2 &= 0xF7;
P2 &= 0xDF;
P2 &= 0xFB;
P0 = data[i];
P0 = cmd;
P2 |= 0x04;
P2 |= 0x08;
P2 |= 0x20;
}
}
void lcd_write_data( const unsigned char* data, int count ) {
int i;
for (i=0; i < count; i++) {
P2 |= 0x08;
P2 &= 0xDF;
P2 &= 0xFB;
P0 = data[i];
P2 |= 0x04;
P2 |= 0x08;
P2 |= 0x20;
}
}
#endif
@ -169,13 +169,13 @@ void lcd_init(void)
void lcd_init (void)
{
#if CONFIG_CPU == TCC730
/* Initialise P0 & some P2 output pins:
P0 -> all pins normal cmos output
P2 -> pins 1 to 5 normal cmos output. */
P0CON = 0xff;
P2CONL |= 0x5a;
P2CONL &= 0x5b;
P2CONH |= 1;
/* Initialise P0 & some P2 output pins:
P0 -> all pins normal cmos output
P2 -> pins 1 to 5 normal cmos output. */
P0CON = 0xff;
P2CONL |= 0x5a;
P2CONL &= 0x5b;
P2CONH |= 1;
#else
/* Initialize PB0-3 as output pins */
PBCR2 &= 0xff00; /* MD = 00 */
@ -295,15 +295,15 @@ void lcd_set_flip(bool yesno)
if (yesno)
#endif
#if CONFIG_LCD == LCD_GMINI100
{
lcd_write_command(LCD_SET_SEGMENT_REMAP | 0x01);
lcd_write_command(LCD_SET_COM_OUTPUT_SCAN_DIRECTION | 0x08);
xoffset = 132 - LCD_WIDTH;
} else {
lcd_write_command(LCD_SET_SEGMENT_REMAP);
lcd_write_command(LCD_SET_COM_OUTPUT_SCAN_DIRECTION | 0x08);
xoffset = 0;
}
{
lcd_write_command(LCD_SET_SEGMENT_REMAP | 0x01);
lcd_write_command(LCD_SET_COM_OUTPUT_SCAN_DIRECTION | 0x08);
xoffset = 132 - LCD_WIDTH;
} else {
lcd_write_command(LCD_SET_SEGMENT_REMAP);
lcd_write_command(LCD_SET_COM_OUTPUT_SCAN_DIRECTION | 0x08);
xoffset = 0;
}
#else
{