From e35f8eb603eac34b64b720289851b95cbc68c769 Mon Sep 17 00:00:00 2001 From: Daniel Stenberg Date: Sat, 15 Jun 2002 11:39:36 +0000 Subject: [PATCH] made the player simulator get a "nice" cursor too! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1009 a1c6a512-1295-4272-9138-f99709370657 --- apps/menu.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/apps/menu.c b/apps/menu.c index ab665b8f04..b49bd3a17b 100644 --- a/apps/menu.c +++ b/apps/menu.c @@ -59,12 +59,15 @@ void put_cursorxy(int x, int y, bool on) #ifdef HAVE_LCD_BITMAP lcd_bitmap ( bitmap_icons_6x8[Cursor], x*6, y*8, 4, 8, true); +#elif defined(SIMULATOR) + unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 }; + lcd_bitmap ( cursor, x*6, y*8, 4, 8, true); #else lcd_puts(x, y, CURSOR_CHAR); #endif } else { -#ifdef HAVE_LCD_BITMAP +#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) /* I use xy here since it needs to disregard the margins */ lcd_clearrect (x*6, y*8, 4, 8); #else