forked from len0rd/rockbox
SDL: Silence a large number of compile warnings (WIP)
There are some real bugs in here, but we're drowning in warnings. Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
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2ad6c3438e
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e28d1fe916
44 changed files with 424 additions and 395 deletions
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@ -251,7 +251,7 @@ boolean TransformTile (int tx, int ty, short *dispx, short *dispheight)
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====================
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*/
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int CalcHeight()
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int CalcHeight(void)
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{
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fixed z = FixedMul(xintercept - viewx, viewcos)
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- FixedMul(yintercept - viewy, viewsin);
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@ -275,7 +275,7 @@ byte *postsource;
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int postx;
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int postwidth;
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void ScalePost()
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void ScalePost(void)
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{
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int ywcount, yoffs, yw, yd, yendoffs;
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byte col;
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@ -1091,7 +1091,7 @@ void CalcTics (void)
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//==========================================================================
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void AsmRefresh()
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void AsmRefresh(void)
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{
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int32_t xstep,ystep;
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longword xpartial,ypartial;
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@ -1517,7 +1517,7 @@ void WallRefresh (void)
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ScalePost (); // no more optimization on last post
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}
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void CalcViewVariables()
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void CalcViewVariables(void)
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{
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viewangle = player->angle;
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midangle = viewangle*(FINEANGLES/ANGLES);
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