forked from len0rd/rockbox
Brickmania: Statusbar should always be drawn at the top of the screen
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22119 a1c6a512-1295-4272-9138-f99709370657
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374b21ef8a
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1 changed files with 5 additions and 7 deletions
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@ -996,29 +996,27 @@ static int brickmania_game_loop(void)
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/* write life num */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->snprintf(s, sizeof(s), "L:%d", life);
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rb->lcd_putsxy(0, 0, s);
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#else
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rb->snprintf(s, sizeof(s), "Life: %d", life);
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rb->lcd_putsxy(2, 2, s);
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#endif
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rb->lcd_putsxy(0, 0, s);
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->snprintf(s, sizeof(s), "L%d", level+1);
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rb->lcd_getstringsize(s, &sw, NULL);
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rb->lcd_putsxy(LCD_WIDTH-sw, 0, s);
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#else
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rb->snprintf(s, sizeof(s), "Level %d", level+1);
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rb->lcd_getstringsize(s, &sw, NULL);
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rb->lcd_putsxy(LCD_WIDTH-sw-2, 2, s);
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#endif
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rb->lcd_getstringsize(s, &sw, NULL);
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rb->lcd_putsxy(LCD_WIDTH-sw, 0, s);
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if (vscore<score) vscore++;
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rb->snprintf(s, sizeof(s), "%d", vscore);
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rb->lcd_getstringsize(s, &sw, NULL);
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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#else
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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#endif
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/* continue game */
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