forked from len0rd/rockbox
SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12843 a1c6a512-1295-4272-9138-f99709370657
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fbf52ae8fe
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10 changed files with 578 additions and 241 deletions
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@ -248,6 +248,8 @@ target/coldfire/crt0.S
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target/coldfire/memcpy-coldfire.S
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target/coldfire/memmove-coldfire.S
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target/coldfire/memset-coldfire.S
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target/coldfire/memswap128-coldfire.S
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common/memswap128.c
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#if defined(HAVE_LCD_COLOR) \
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|| defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED)
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target/coldfire/memset16-coldfire.S
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@ -269,6 +271,7 @@ common/strlen.c
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#ifndef SIMULATOR
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target/arm/memset-arm.S
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target/arm/memset16-arm.S
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target/arm/memswap128-arm.S
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#if CONFIG_I2C == I2C_PP5020 || CONFIG_I2C == I2C_PP5002
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target/arm/i2c-pp.c
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#elif CONFIG_I2C == I2C_PNX0101
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@ -295,6 +298,7 @@ common/memcpy.c
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common/memmove.c
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common/memset.c
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common/memset16.c
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common/memswap128.c
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common/strlen.c
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#ifndef SIMULATOR
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crt0.S
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