forked from len0rd/rockbox
Fractals: this should fix bugs on simulator for greyscale LCD targets.
* moved #define USEGSLIB to fractal_sets.h and include only needed header file. * include plugin.h so that LCD_DEPTH is defined. * explicitly include fractal_sets.h in mandelbrot_set.c git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24309 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 7 additions and 4 deletions
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@ -21,10 +21,6 @@
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#ifndef _FRACTAL_H
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#define _FRACTAL_H
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#if (LCD_DEPTH < 8)
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#define USEGSLIB
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#endif
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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@ -21,8 +21,14 @@
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#ifndef _FRACTAL_SETS_H
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#define _FRACTAL_SETS_H
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#include "plugin.h"
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#if (LCD_DEPTH < 8)
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#define USEGSLIB
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#include "lib/grey.h"
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#else
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#include "lib/xlcd.h"
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#endif
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#define DELTA 8 /* Panning moves 1/DELTA of screen */
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@ -20,6 +20,7 @@
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "fractal_sets.h"
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#include "mandelbrot_set.h"
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#define BUTTON_YIELD_TIMEOUT (HZ / 4)
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