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touch devices: Disable touch on softlock.

Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.

Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit is contained in:
Jean-Louis Biasini 2013-09-02 11:03:56 +02:00 committed by Amaury Pouly
parent ef2dd06d5e
commit df6eb82f51
15 changed files with 174 additions and 6 deletions

View file

@ -129,6 +129,11 @@ void button_init_device(void)
set_rockbox_ready();
}
void touchscreen_enable_device(bool en)
{
(void)en; /* FIXME: do something smart */
}
int button_read_device(int *data)
{
int btn = last_btns;