forked from len0rd/rockbox
Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16200 a1c6a512-1295-4272-9138-f99709370657
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a921be408c
commit
dce2ef805c
8 changed files with 26 additions and 31 deletions
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@ -102,20 +102,14 @@ PLUGIN_HEADER
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#define IMAGE_SIZE IMAGE_WIDTH
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static struct plugin_api* rb;
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#if LCD_DEPTH==1
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/* for Archos, use rectangular image, 5x4 puzzle */
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#define SPOTS_X 5
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#define SPOTS_Y 4
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#else
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/* for other targets, use a square image, 4x4 puzzle
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/* use a square image, (the default Archos bitmap looks square on its display)
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Puzzle image dimension is min(lcd_height,lcd_width)
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4x4 is more convenient than 5x4 for square puzzles
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4x4 is more convenient for square puzzles
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Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
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and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
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#define SPOTS_X 4
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#define SPOTS_Y 4
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#endif
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#define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
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#define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
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#define NUM_SPOTS (SPOTS_X*SPOTS_Y)
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@ -321,12 +315,11 @@ static void move_spot(int x, int y)
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moves++;
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rb->snprintf(s, sizeof(s), "%d", moves);
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s[sizeof(s)-1] = '\0';
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#if (LCD_WIDTH>IMAGE_SIZE)
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#if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
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rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s);
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#else
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rb->lcd_putsxy(5, IMAGE_HEIGHT+20, (unsigned char *)s);
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rb->lcd_putsxy(40, IMAGE_HEIGHT+7, (unsigned char *)s);
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#endif
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for(i=1;i<=4;i++)
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{
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draw_spot(HOLE_ID,
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@ -358,14 +351,15 @@ static void puzzle_init(void)
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rb->lcd_clear_display();
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rb->snprintf(s, sizeof(s), "%d", moves);
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#if (LCD_WIDTH>IMAGE_SIZE)
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rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64);
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#if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
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rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH, IMAGE_HEIGHT);
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rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
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rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s);
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#else
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rb->lcd_drawrect(0, IMAGE_HEIGHT, 32, 64);
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rb->lcd_putsxy(1, IMAGE_HEIGHT+10, (unsigned char *)"Moves");
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rb->lcd_putsxy(5, IMAGE_HEIGHT+20, (unsigned char *)s);
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rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
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(LCD_HEIGHT-IMAGE_HEIGHT));
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rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
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rb->lcd_putsxy(40, IMAGE_HEIGHT+7, (unsigned char *)s);
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#endif
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/* shuffle spots */
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@ -468,14 +462,15 @@ static int puzzle_loop(void)
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/* tell the user what mode we picked in the end! */
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rb->splash(HZ,picmode_descriptions[ picmode ] );
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rb->lcd_clear_display();
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#if (LCD_WIDTH>IMAGE_SIZE)
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rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64);
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#if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
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rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH,
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IMAGE_HEIGHT);
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rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
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#else
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rb->lcd_drawrect(0,IMAGE_HEIGHT,32,64);
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rb->lcd_putsxy(1,IMAGE_HEIGHT+10, (unsigned char *)"Moves");
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rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
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(LCD_HEIGHT-IMAGE_HEIGHT));
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rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
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#endif
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for (i=0; i<NUM_SPOTS; i++)
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draw_spot(spots[i],
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(i%SPOTS_X)*SPOTS_WIDTH,
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@ -606,14 +601,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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#endif
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rb->lcd_clear_display();
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#if (LCD_WIDTH>IMAGE_SIZE)
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rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64);
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#if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
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rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH, IMAGE_HEIGHT);
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rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
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#else
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rb->lcd_drawrect(0,IMAGE_HEIGHT,32,64);
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rb->lcd_putsxy(1,IMAGE_HEIGHT+10, (unsigned char *)"Moves");
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rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
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(LCD_HEIGHT-IMAGE_HEIGHT));
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rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
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#endif
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for (i=0; i<NUM_SPOTS; i++) {
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spots[i]=(i+1);
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draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
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