forked from len0rd/rockbox
Add break effect + Bigger bricks
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8526 a1c6a512-1295-4272-9138-f99709370657
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f5f000fe03
commit
db83601b3c
6 changed files with 24 additions and 6 deletions
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@ -119,6 +119,8 @@ static const struct plugin_api rockbox_api = {
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lcd_get_background,
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lcd_bitmap_part,
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lcd_bitmap,
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lcd_bitmap_transparent_part,
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lcd_bitmap_transparent,
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#endif
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lcd_putsxy,
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lcd_puts_style,
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@ -161,6 +161,10 @@ struct plugin_api {
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int stride, int x, int y, int width, int height);
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void (*lcd_bitmap)(const fb_data *src, int x, int y, int width,
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int height);
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void (*lcd_bitmap_transparent_part)(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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void (*lcd_bitmap_transparent)(const fb_data *src, int x, int y,
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int width, int height);
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#endif
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void (*lcd_putsxy)(int x, int y, const unsigned char *string);
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void (*lcd_puts_style)(int x, int y, const unsigned char *str, int style);
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@ -37,6 +37,7 @@ brickmania_sel_resume.220x176x16.bmp
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brickmania_sel_quit.220x176x16.bmp
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brickmania_sel_start.220x176x16.bmp
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brickmania_start.220x176x16.bmp
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brickmania_break.220x176x16.bmp
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#endif
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#endif /* HAVE_LCD_BITMAP */
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BIN
apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmp
Normal file
BIN
apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.6 KiB |
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@ -72,6 +72,7 @@ extern const fb_data brickmania_sel_quit[];
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extern const fb_data brickmania_sel_resume[];
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extern const fb_data brickmania_sel_start[];
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extern const fb_data brickmania_start[];
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extern const fb_data brickmania_break[];
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/* normal, glue, fire */
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extern const fb_data brickmania_pads[];
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@ -93,8 +94,9 @@ extern const fb_data brickmania_bricks[];
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#define PAD_HEIGHT 5
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#define PAD_POS_Y LCD_HEIGHT - 7
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#define BRICK_HEIGHT 8
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#define BRICK_WIDTH 20
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#define BRICK_WIDTH 21
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#define BALL 5
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#define LEFTMARGIN 5
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#define BMPHEIGHT_help 19
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#define BMPWIDTH_help 37
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@ -458,6 +460,7 @@ typedef struct cube {
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char used;
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int color;
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int hits;
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int hiteffect;
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} cube;
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cube brick[80];
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@ -505,6 +508,7 @@ void int_game(int new_game)
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brick[i*10+j].power=rb->rand()%25; /* +8 make the game with less powerups */
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brick[i*10+j].hits=levels[cur_level][i][j]>=10?
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levels[cur_level][i][j]/16-1:0;
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brick[i*10+j].hiteffect=0;
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brick[i*10+j].powertop=30+i*10+BRICK_HEIGHT;
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brick[i*10+j].used=(levels[cur_level][i][j]==0?0:1);
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brick[i*10+j].color=(levels[cur_level][i][j]>=10?
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@ -813,12 +817,12 @@ int game_loop(void){
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brick[i*10+j].powertop+=2;
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rb->lcd_bitmap_part(brickmania_powerups,0,
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BMPHEIGHT_powerup*brick[i*10+j].power,
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BMPWIDTH_powerup,10+j*BRICK_WIDTH+5,
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BMPWIDTH_powerup,LEFTMARGIN+j*BRICK_WIDTH+5,
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brick[i*10+j].powertop, 10, 6);
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}
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}
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if ((pad_pos_x<10+j*BRICK_WIDTH+5 && pad_pos_x+PAD_WIDTH>10+j*BRICK_WIDTH+5) && brick[i*10+j].powertop+6>=PAD_POS_Y && brick[i*10+j].poweruse==2) {
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if ((pad_pos_x<LEFTMARGIN+j*BRICK_WIDTH+5 && pad_pos_x+PAD_WIDTH>LEFTMARGIN+j*BRICK_WIDTH+5) && brick[i*10+j].powertop+6>=PAD_POS_Y && brick[i*10+j].poweruse==2) {
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switch(brick[i*10+j].power) {
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case 0:
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life++;
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@ -859,7 +863,7 @@ int game_loop(void){
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if (brick[i*10+j].powertop>PAD_POS_Y)
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brick[i*10+j].poweruse=1;
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brickx=10+j*BRICK_WIDTH;
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brickx=LEFTMARGIN+j*BRICK_WIDTH;
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bricky=30+i*8;
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if (pad_type==2) {
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for (k=0;k<=30;k++) {
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@ -869,6 +873,7 @@ int game_loop(void){
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fire[k].top=-16;
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if (brick[i*10+j].hits > 0){
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brick[i*10+j].hits--;
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brick[i*10+j].hiteffect++;
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score+=3;
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}
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else {
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@ -881,8 +886,10 @@ int game_loop(void){
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}
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}
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if (brick[i*10+j].used==1)
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rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,10+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
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if (brick[i*10+j].used==1){
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rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
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rb->lcd_bitmap_transparent_part(brickmania_break,0,BRICK_HEIGHT*brick[i*10+j].hiteffect,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
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}
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if (ball_pos_y <100) {
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if (brick[i*10+j].used==1) {
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if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball_pos_y+BALL && bricky>ball_pos_y+BALL) || (bricky+4>ball_pos_y+BALL+BALL && bricky<ball_pos_y+BALL+BALL)) && (bally >0)){
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@ -900,6 +907,7 @@ int game_loop(void){
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if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball_pos_y) || (bricky+BRICK_HEIGHT-6<=ball_pos_y && bricky+BRICK_HEIGHT>ball_pos_y)) && (bally <0)) { /* bottom line */
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if (brick[i*10+j].hits > 0){
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brick[i*10+j].hits--;
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brick[i*10+j].hiteffect++;
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score+=2;
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}
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else {
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@ -912,6 +920,7 @@ int game_loop(void){
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} else if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball_pos_y+BALL) || (bricky+6>=ball_pos_y+BALL && bricky<ball_pos_y+BALL)) && (bally >0)) { /* top line */
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if (brick[i*10+j].hits > 0){
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brick[i*10+j].hits--;
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brick[i*10+j].hiteffect++;
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score+=2;
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}
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else {
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@ -926,6 +935,7 @@ int game_loop(void){
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if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball_pos_x+BALL) || (brickx+6>=ball_pos_x+BALL && brickx<ball_pos_x+BALL)) && (ballx > 0)) { /* left line */
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if (brick[i*10+j].hits > 0){
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brick[i*10+j].hits--;
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brick[i*10+j].hiteffect++;
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score+=2;
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}
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else {
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@ -938,6 +948,7 @@ int game_loop(void){
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} else if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball_pos_x) || (brickx+BRICK_WIDTH-6<=ball_pos_x && brickx+BRICK_WIDTH>ball_pos_x)) && (ballx < 0)) { /* Right line */
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if (brick[i*10+j].hits > 0){
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brick[i*10+j].hits--;
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brick[i*10+j].hiteffect++;
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score+=2;
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}
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else {
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