diff --git a/www/manual/wormlet.t b/www/manual/wormlet.t new file mode 100644 index 0000000000..6f80b6b687 --- /dev/null +++ b/www/manual/wormlet.t @@ -0,0 +1,259 @@ +#define _PAGE_ Wormlet +#include "head.t" +#include "manual.t" + +

Overview

+

Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional +rockbox console. You navigate a humgry little worm. Help +your worm to find food and to avoid poisoned argh-tiles. The goal +is to turn your tiny worm into a big worm as long as possible.

+ +

System requirements

+

To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open +source jukebox firmware. Ensure that your version of Rockbox has games complied +in. Note that not all Rockbox versions contain Wormlet as the games are a +optional at compile time.

+

For 2-player games a remote control is not necessary but recommended. If you +try to hold the Jukebox in the four hands of two players you'll find out why. +Games with three players are only possible using a remote control.

+ +

Start the game

+

Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the +entry 'Games' and then 'Wormlet'.

+ +

Game Options

+

Before the game starts a configuration panel appears. Here you select the +number of players, the number of worms and the control mode of the game.

+

Players

+

With the up and down keys of the Jukebox you can adjust the number of +players that take part in the game. To each player a worm will be assigned. +If there are more worms than players in the game those worms will be +steered by the Jukebox with artificial stupidity. This enables you to play +against opponents if you lack of friends. If you are smart: maybe you should +put away Wormlet every now and then to make new friends that can steer the +worms more intelligently than artificial stupidity. Although: sometimes human +stipidity outstupids artificial stupidity... But that doesn't apply to _your_ +friends.

+

By specifying 0 players you enter the couch-potato-mode. All worms are +controlled by artificial stupidity and thus out of control. Grab some popcorn +and watch the worms fight each other. Maybe you feel like supporting a worm +of your choice loudly.

+ +

Worms

+Adjust the number of worms that take part in the game. Note that you can have +more worms than players but not more players than worms. Worms without a player +are controlled by artificial stupidity. + +

Control

+Using the F1 key you can select the control mode. The available control modes +depend on the number of players taking part in the game. Only in single player +games the 4 Key control is available. It would be unfair if you had to +distinguish four keys while your opponent is already busy with only two .... + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PlayersModesPlayer 1Player 2Player 3
0Out of control + With no player taking part in the game all worms are out of control and + steered by artificial stupidity. +
12 Key control + on Jukebox
+ left: turn worm left
+ right: turn worm right +
--
4 Key control + on Jukebox
+ left: make worm creep left
+ up: make worm creep up
+ right: make worm creep right
+ down: make worm creep down +
--
2Remote Control + on Jukebox
+ left: turn worm left
+ right: turn worm right
+
+ on remote control
+ Volume down: turn worm left
+ Volume up: turn worm right
+
-
No rem. control + on Jukebox
+ left: turn worm left
+ right: turn worm right
+
+ on Jukebox
+ F2: turn worm left
+ F3: turn worm right
+
-
3Remote control + on Jukebox
+ left: turn worm left
+ right: turn worm right
+
+ on remote control
+ Volume down: turn worm left
+ Volume up: turn worm right
+
+ on Jukebox
+ F2: turn worm left
+ F3: turn worm right
+
+ +

Start the game

+

When you have finished selecting the game options you start the game by +pressing the 'play' or 'on' button. The field is populated with food, +argh tiles and of course the worms. According to your selectin up to +three worms appear. All worms start creeping to the right. +The worm of player 1 is the top most worm, player 2 controls the worm in +the middle, the third worm is driven by player 3.

+ +

The game

+

Use the control keys of your worm to navigate around obstacles and find +food. Worms can not stop creeping besides when dead. Dead worms are no fun. +Be careful as your worm will try to eat anything that you steer it +across. It doesn't distinguish wether it's eatable or not.

+ +

Food

+

The small quadratical hollow pieces are food. By creeping your worm over a +food tile you make it eat. After you ate your worm grows. Each time a piece +of food has been eaten a new piece of food will pop up somewhere. +Unfortunately for each new food that appears two new argh pieces will appear, +too.

+ +

Argh

+You surely wondered what the heaven an argh might be. An argh is a +black quadratical poisoned piece - slightly bigger than food - that makes a +worm say "Argh!" when creeping against. A worm that tried to eat an argh is +dead. Thus you must avoid eating argh under any circumstances. Arghs have +the annoying tendency to accumulate. + +

Worms

+Thou shall not eat worms. Neither other worms nor yourself. Eating worms is +plasphemic canibalism, not healthy and causes instant death. And it doesn't +help you anyway: you can't hurt the other worm by biting it. It will go +on creeping happily and eat all the food you left on the table. + +

Walls

+Don't creep against the walls. Walls are not eatable. Creeping a worm against +a wall causes it a headache it doesn't survive. + +

Game over

+The game is over when all worms are dead. The longest worm wins the game. + +

Pause the game

+Press the play key to pause the game. Hit play again to resume the game. + +

Stop the game

+There are two ways to stop a running game. + + +

The score board

+On the right side of the game field you can see the score board. For each worm +it displays its status and its length. The top most entry displays the state of +worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the +score board turns black. + +

Len:

+Here the current length of the worm is displayed. When a worm is on food it +grows by one pixel for each step it creeps. + +

Hungry

+That's the normal state of a worm. Worms are always hungry and want to eat. +It's good to have a hungry worm since it means that your worm is alive. But +it's better to get your worm growing. + +

Growing

+When your worm has eaten a piece of food it starts growing. For each step +it creeps it can grow by one pixel. One piece of food lasts for 7 steps. +After your worm has crept 7 steps the food is used up. If you encounter +another piece of food while growing don't hesitate to eat it. It will increase +your growing state for another 7 steps. + +

Crashed

+This indicats that you crashed your poor worm against a wall. That was evil. +Go and find something hard and smash it against your forehead so you feel +what you did to your worm. And don't use your Jukebox. You might damage it and +with its soft blue rubber edges that wouldn't hurt enough anyway. + +

Argh

+If your score board entry displays "Argh" it means your worm is dead because of +trying to eat an argh. Until we can make the worm say "Argh!" it's your +job to say "Argh!" aloud. + +

Wormed

+Your worm tried to eat another worm or even itself. That's why it's dead now. +Maybe your opponent has managed to build a trap with his worm. Try to +do the same with him in the next game. + +

Hints

+ + +#include "foot.t"