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Portal Player: Add invalidate_icache and flush_icache. Flush the cache on the core for newborn threads. In doing so, move more ARM stuff to the target tree and organize it to make a clean job of it. If anything isn't appropriate for some particular device give a hollar or even just fix it by some added #ifdefing. I was informed that the PP targets are register compatible so I'm going off that advice. The Sansa likes it though.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13144 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2007-04-13 20:55:48 +00:00
parent e10f455fbd
commit d95c39072a
8 changed files with 263 additions and 180 deletions

View file

@ -19,6 +19,9 @@
#ifndef SYSTEM_TARGET_H
#define SYSTEM_TARGET_H
#define nop \
asm volatile ("trapf")
#define or_l(mask, address) \
asm \
("or.l %0,(%1)" \
@ -147,6 +150,7 @@ static inline uint32_t swap_odd_even32(uint32_t value)
return value;
}
#define HAVE_INVALIDATE_ICACHE
static inline void invalidate_icache(void)
{
asm volatile ("move.l #0x01000000,%d0\n"