forked from len0rd/rockbox
plugins: make local functions static for a subset of plugins
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30564 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
e03faf835d
commit
d91e67acc9
14 changed files with 124 additions and 122 deletions
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@ -415,7 +415,7 @@ static struct highscore highscores[NUM_SCORES];
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#define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
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#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake2.score"
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int load_all_levels(void)
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static int load_all_levels(void)
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{
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int linecnt = 0;
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int fd;
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@ -465,7 +465,7 @@ int load_all_levels(void)
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** Completely clear the board of walls and/or snake
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*/
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void clear_board( void)
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static void clear_board( void)
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{
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int x,y;
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@ -478,7 +478,7 @@ void clear_board( void)
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}
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}
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int load_level( int level_number )
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static int load_level( int level_number )
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{
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int x,y;
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clear_board();
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@ -510,7 +510,7 @@ int load_level( int level_number )
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** in the direction buffer. If there is something in the
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** next part of the buffer then that is moved to the first place
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*/
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void get_direction( void )
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static void get_direction( void )
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{
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/*if 1st place is empty*/
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if(ardirectionbuffer[0] != -1)
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@ -532,7 +532,7 @@ void get_direction( void )
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/*
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** Sets the direction
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*/
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void set_direction(int newdir)
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static void set_direction(int newdir)
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{
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if(ardirectionbuffer[0] != newdir)
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{
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@ -552,7 +552,7 @@ void set_direction(int newdir)
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}
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}
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void new_level(int level)
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static void new_level(int level)
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{
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load_level(level);
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@ -573,7 +573,7 @@ void new_level(int level)
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num_apples_to_got=0;
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}
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void init_snake(void)
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static void init_snake(void)
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{
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num_apples_to_get=1;
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if(game_type == 1)
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@ -583,7 +583,7 @@ void init_snake(void)
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}
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#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
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void draw_frame_bitmap(int header_type)
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static void draw_frame_bitmap(int header_type)
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{
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rb->lcd_bitmap(header_type==1? snake2_header1: snake2_header2, 0, 0,
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BMPWIDTH_snake2_header, BMPHEIGHT_snake2_header);
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@ -602,7 +602,7 @@ void draw_frame_bitmap(int header_type)
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** Draws the apple. If it doesn't exist then
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** a new one get's created.
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*/
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void draw_apple_bit(int x, int y)
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static void draw_apple_bit(int x, int y)
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{
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rb->lcd_fillrect((CENTER_X+x*MULTIPLIER)+1, CENTER_Y+y*MULTIPLIER,
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MODIFIER_2, MODIFIER_1);
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@ -610,7 +610,7 @@ void draw_apple_bit(int x, int y)
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MODIFIER_1, MODIFIER_2);
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}
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void draw_apple( void )
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static void draw_apple( void )
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{
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int x,y;
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@ -646,7 +646,7 @@ void draw_apple( void )
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* x x *
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* x x *
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*/
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void draw_vertical_bit(int x, int y)
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static void draw_vertical_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
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MODIFIER_2, MODIFIER_1);
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@ -658,7 +658,7 @@ void draw_vertical_bit(int x, int y)
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X X X X
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* * * *
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*/
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void draw_horizontal_bit(int x, int y)
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static void draw_horizontal_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER+1,
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MODIFIER_1, MODIFIER_2);
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@ -670,7 +670,7 @@ void draw_horizontal_bit(int x, int y)
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* X X X
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* X X *
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*/
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void draw_n_to_e_bit(int x, int y)
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static void draw_n_to_e_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER+2,
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MODIFIER_2, MODIFIER_2);
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@ -684,7 +684,7 @@ void draw_n_to_e_bit(int x, int y)
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* X X X
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* X X *
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*/
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void draw_w_to_s_bit(int x, int y)
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static void draw_w_to_s_bit(int x, int y)
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{
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draw_n_to_e_bit(x,y);
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}
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@ -695,7 +695,7 @@ void draw_w_to_s_bit(int x, int y)
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X X X *
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* X X *
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*/
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void draw_n_to_w_bit(int x, int y)
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static void draw_n_to_w_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER+1,
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MODIFIER_2, MODIFIER_2);
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@ -709,7 +709,7 @@ void draw_n_to_w_bit(int x, int y)
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X X X *
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* X X *
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*/
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void draw_e_to_s_bit(int x, int y)
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static void draw_e_to_s_bit(int x, int y)
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{
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draw_n_to_w_bit(x, y);
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}
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@ -720,7 +720,7 @@ void draw_e_to_s_bit(int x, int y)
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* * X X
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* * * *
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*/
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void draw_s_to_e_bit(int x, int y)
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static void draw_s_to_e_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
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MODIFIER_2, MODIFIER_2);
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@ -734,7 +734,7 @@ void draw_s_to_e_bit(int x, int y)
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* * X X
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* * * *
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*/
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void draw_w_to_n_bit(int x, int y)
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static void draw_w_to_n_bit(int x, int y)
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{
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draw_s_to_e_bit(x,y);
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}
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@ -745,7 +745,7 @@ void draw_w_to_n_bit(int x, int y)
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X X * *
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* * * *
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*/
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void draw_e_to_n_bit(int x, int y)
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static void draw_e_to_n_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
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MODIFIER_2, MODIFIER_2);
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@ -759,21 +759,22 @@ void draw_e_to_n_bit(int x, int y)
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X X * *
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* * * *
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*/
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void draw_s_to_w_bit(int x, int y)
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static void draw_s_to_w_bit(int x, int y)
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{
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draw_e_to_n_bit(x, y);
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}
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void draw_head_bit(int x, int y)
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static void draw_head_bit(int x, int y)
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{
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rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER,
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MODIFIER_1, MODIFIER_1);
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}
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#if 0 /* unused */
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/*
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** Draws a wall/obsticals
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*/
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void draw_boundary ( void )
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static void draw_boundary ( void )
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{
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int x, y;
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@ -799,11 +800,12 @@ void draw_boundary ( void )
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board[0][HEIGHT-1] = SOUTH_EAST;
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board[WIDTH-1][HEIGHT-1] = EAST_NORTH;
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}
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#endif
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/*
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** Redraw the entire board
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*/
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void redraw (void)
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static void redraw (void)
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{
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int x,y;
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@ -860,7 +862,7 @@ void redraw (void)
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** Draws the snake bit described by nCurrentBit at position x/y
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** deciding whether it's a corner bit by examing the nPrevious bit
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*/
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void draw_snake_bit(int currentbit, int previousbit, int x, int y)
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static void draw_snake_bit(int currentbit, int previousbit, int x, int y)
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{
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rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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draw_head_bit(x, y);
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@ -942,7 +944,7 @@ void draw_snake_bit(int currentbit, int previousbit, int x, int y)
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}
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}
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void redraw_snake(void)
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static void redraw_snake(void)
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{
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int x = tailx, y = taily;
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int olddir, newdir = board[x][y];
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@ -989,7 +991,7 @@ void redraw_snake(void)
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/*
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** Death 'sequence' and end game stuff.
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*/
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void die (void)
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static void die (void)
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{
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int button;
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bool done=false;
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@ -1045,7 +1047,7 @@ void die (void)
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** sets of the death sequence. What we want is it to only return a true/false
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** depending on whether a collision occured.
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*/
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void collision ( int x, int y )
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static void collision ( int x, int y )
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{
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int bdeath=0;
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@ -1096,7 +1098,7 @@ void collision ( int x, int y )
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}
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}
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void move( void )
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static void move( void )
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{
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int taildir;
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/*this actually sets the dir variable.*/
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@ -1177,7 +1179,7 @@ void move( void )
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applecountdown--;
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}
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void frame (void)
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static void frame (void)
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{
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int olddir, noldx, noldy, temp;
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noldx = headx;
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@ -1235,7 +1237,7 @@ void frame (void)
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rb->lcd_update();
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}
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void game_pause (void)
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static void game_pause (void)
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{
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int button;
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@ -1276,7 +1278,7 @@ void game_pause (void)
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}
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}
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void game (void)
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static void game (void)
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{
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int button;
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@ -1365,7 +1367,7 @@ void game (void)
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}
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void select_maze(void)
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static void select_maze(void)
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{
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int button;
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@ -1440,7 +1442,7 @@ void select_maze(void)
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}
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void game_init(void)
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static void game_init(void)
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{
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int selection = 0;
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