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plugins: make local functions static for a subset of plugins

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30564 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2011-09-17 17:20:27 +00:00
parent e03faf835d
commit d91e67acc9
14 changed files with 124 additions and 122 deletions

View file

@ -110,14 +110,14 @@ void patterns_deinit(struct screen* display)
#endif /* HAVE_LCD_CHARCELLS */
/*Call when the program exit*/
void jackpot_exit(void)
static void jackpot_exit(void)
{
#ifdef HAVE_LCD_CHARCELLS
patterns_deinit(rb->screens[SCREEN_MAIN]);
#endif /* HAVE_LCD_CHARCELLS */
}
void jackpot_init(struct jackpot* game)
static void jackpot_init(struct jackpot* game)
{
int i,j;
game->money=20;
@ -128,7 +128,7 @@ void jackpot_init(struct jackpot* game)
}
}
int jackpot_get_result(struct jackpot* game)
static int jackpot_get_result(struct jackpot* game)
{
int i=NB_SLOTS-1;
int multiple=1;
@ -141,7 +141,7 @@ int jackpot_get_result(struct jackpot* game)
return(result);
}
int jackpot_get_gain(struct jackpot* game)
static int jackpot_get_gain(struct jackpot* game)
{
switch (jackpot_get_result(game))
{
@ -164,7 +164,7 @@ int jackpot_get_gain(struct jackpot* game)
return(0);
}
void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
static void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
{
char str[20];
int i;
@ -215,7 +215,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
}
void jackpot_info_message(struct screen* display, char* message)
static void jackpot_info_message(struct screen* display, char* message)
{
#ifdef HAVE_LCD_CHARCELLS
display->puts_scroll(0,1,message);
@ -232,7 +232,7 @@ void jackpot_info_message(struct screen* display, char* message)
#endif /* HAVE_LCD_CHARCELLS */
}
void jackpot_print_turn_result(struct jackpot* game,
static void jackpot_print_turn_result(struct jackpot* game,
int gain, struct screen* display)
{
char str[20];
@ -250,7 +250,7 @@ void jackpot_print_turn_result(struct jackpot* game,
display->update();
}
void jackpot_play_turn(struct jackpot* game)
static void jackpot_play_turn(struct jackpot* game)
{
/* How many pattern? */
int nb_turns[NB_SLOTS];