diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 1b6de1c180..4eb366dc6e 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -1018,8 +1018,8 @@ int help(int when) int yoffset=0; /* set the maximum x and y in the helpscreen dont forget to update, if you change text */ - int maxY=160; - int maxX=210; + int maxY=180; + int maxX=215; while(true) { #ifdef HAVE_LCD_COLOR @@ -1075,16 +1075,18 @@ int help(int when) rb->lcd_putsxy(1+xoffset, 10*(h+2)+yoffset, "Specials"); #endif rb->lcd_putsxy(1+xoffset, 11*(h+2)+yoffset, - "N Normal:returns paddle to normal"); - rb->lcd_putsxy(1+xoffset, 12*(h+2)+yoffset, "D DIE!:loses a life"); + "N Normal:returns paddle to normal"); + rb->lcd_putsxy(1+xoffset, 12*(h+2)+yoffset, "D DIE!:loses a life"); rb->lcd_putsxy(1+xoffset, 13*(h+2)+yoffset, - "L Life:gains a life/power up"); + "L Life:gains a life/power up"); rb->lcd_putsxy(1+xoffset, 14*(h+2)+yoffset, - "F Fire:allows you to shoot bricks"); + "F Fire:allows you to shoot bricks"); rb->lcd_putsxy(1+xoffset, 15*(h+2)+yoffset, - "G Glue:ball sticks to paddle"); + "G Glue:ball sticks to paddle"); rb->lcd_putsxy(1+xoffset, 16*(h+2)+yoffset, - "B Ball:Generates Another Ball"); + "B Ball:generates another ball"); + rb->lcd_putsxy(1+xoffset, 17*(h+2)+yoffset, + "FL Flip:flips left / right movement"); rb->lcd_update(); button=rb->button_get(true);