forked from len0rd/rockbox
sdl: gut OS/2, win32 code from SDL.c
This should help with compiling win32 simulators. Change-Id: Icfbf78f7d0a8b0ddebffa8daac3adf55ac21f139
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090bdedc62
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1 changed files with 0 additions and 95 deletions
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@ -253,98 +253,3 @@ const SDL_version * SDL_Linked_Version(void)
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{
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{
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return(&version);
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return(&version);
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}
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}
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#if defined(__OS2__)
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/* Building for OS/2 */
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#ifdef __WATCOMC__
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#define INCL_DOSERRORS
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#define INCL_DOSEXCEPTIONS
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#include <os2.h>
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/* Exception handler to prevent the Audio thread hanging, making a zombie process! */
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ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
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PEXCEPTIONREGISTRATIONRECORD pERegRec,
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PCONTEXTRECORD pCtxRec,
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PVOID p)
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{
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if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
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return XCPT_CONTINUE_SEARCH;
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if (pERepRec->fHandlerFlags & EH_UNWINDING)
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return XCPT_CONTINUE_SEARCH;
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if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
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return XCPT_CONTINUE_SEARCH;
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/* Do cleanup at every fatal exception! */
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if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
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(pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
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(pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
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)
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{
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if (SDL_initialized & SDL_INIT_AUDIO)
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{
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/* This removes the zombie audio thread in case of emergency. */
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#ifdef DEBUG_BUILD
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printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
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#endif
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SDL_CloseAudio();
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}
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}
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return (XCPT_CONTINUE_SEARCH);
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}
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EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};
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/* The main DLL entry for DLL Initialization and Uninitialization: */
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unsigned _System LibMain(unsigned hmod, unsigned termination)
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{
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if (termination)
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{
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#ifdef DEBUG_BUILD
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/* printf("[SDL DLL Unintialization] : Removing exception handler\n"); */
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#endif
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DosUnsetExceptionHandler(&SDL_Main_xcpthand);
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return 1;
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} else
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{
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#ifdef DEBUG_BUILD
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/* Make stdout and stderr unbuffered! */
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setbuf(stdout, NULL);
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setbuf(stderr, NULL);
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#endif
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/* Fire up exception handler */
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#ifdef DEBUG_BUILD
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/* printf("[SDL DLL Initialization] : Setting exception handler\n"); */
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#endif
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/* Set exception handler */
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DosSetExceptionHandler(&SDL_Main_xcpthand);
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return 1;
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}
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}
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#endif /* __WATCOMC__ */
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#elif defined(__WIN32__) && !defined(__SYMBIAN32__)
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#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
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/* Need to include DllMain() on Watcom C for some reason.. */
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved )
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{
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#endif /* building DLL with Watcom C */
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#endif /* OS/2 elif __WIN32__ */
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