forked from len0rd/rockbox
New Speex stereo code in libspeex and speex.c, stereo should be more robust now. Remove last floating point code in speex.c and remove some unused stuff.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15611 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 122 additions and 76 deletions
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@ -46,31 +46,28 @@
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extern "C" {
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#endif
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/** State used for decoding (intensity) stereo information */
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/** If you access any of these fields directly, I'll personally come and bite you */
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typedef struct SpeexStereoState {
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#ifndef FIXED_POINT
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float balance; /**< Left/right balance info */
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float e_ratio; /**< Ratio of energies: E(left+right)/[E(left)+E(right)] */
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float smooth_left; /**< Smoothed left channel gain */
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float smooth_right; /**< Smoothed right channel gain */
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float reserved1; /**< Reserved for future use */
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float reserved2; /**< Reserved for future use */
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#else
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spx_int32_t balance; /**< Left/right balance info */
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spx_int16_t e_ratio; /**< Ratio of energies: E(left+right)/[E(left)+E(right)] */
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spx_int16_t smooth_left; /**< Smoothed left channel gain */
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spx_int16_t smooth_right; /**< Smoothed right channel gain */
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spx_int32_t reserved1; /**< Reserved for future use */
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spx_int32_t reserved2; /**< Reserved for future use */
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#endif
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} SpeexStereoState;
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/** Initialization value for a stereo state */
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#ifndef FIXED_POINT
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/** Deprecated. Use speex_stereo_state_init() instead. */
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#define SPEEX_STEREO_STATE_INIT {1,.5,1,1,0,0}
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#else
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#define SPEEX_STEREO_STATE_INIT {65536,16384,16384,16384,0,0}
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#endif
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/** Initialise/create a stereo stereo state */
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SpeexStereoState *speex_stereo_state_init();
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/** Reset/re-initialise an already allocated stereo state */
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void speex_stereo_state_reset(SpeexStereoState *stereo);
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/** Destroy a stereo stereo state */
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void speex_stereo_state_destroy(SpeexStereoState *stereo);
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/** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
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void speex_encode_stereo(float *data, int frame_size, SpeexBits *bits);
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@ -38,6 +38,17 @@
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#include "math_approx.h"
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#include "vq.h"
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#include <math.h>
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#include "os_support.h"
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typedef struct RealSpeexStereoState {
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spx_word32_t balance; /**< Left/right balance info */
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spx_word32_t e_ratio; /**< Ratio of energies: E(left+right)/[E(left)+E(right)] */
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spx_word32_t smooth_left; /**< Smoothed left channel gain */
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spx_word32_t smooth_right; /**< Smoothed right channel gain */
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spx_int32_t reserved1; /**< Reserved for future use */
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spx_int32_t reserved2; /**< Reserved for future use */
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} RealSpeexStereoState;
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/*float e_ratio_quant[4] = {1, 1.26, 1.587, 2};*/
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#ifndef FIXED_POINT
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@ -46,6 +57,50 @@ static const float e_ratio_quant[4] = {.25f, .315f, .397f, .5f};
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static const spx_word16_t e_ratio_quant[4] = {8192, 10332, 13009, 16384};
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#endif
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/* This is an ugly compatibility hack that properly resets the stereo state
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In case it it compiled in fixed-point, but initialised with the deprecated
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floating point static initialiser */
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#ifdef FIXED_POINT
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#define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_init(s); } while (0);
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#else
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#define COMPATIBILITY_HACK(s)
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#endif
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static SpeexStereoState global_stereo_state;
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SpeexStereoState *speex_stereo_state_init()
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{
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/* SpeexStereoState *stereo = speex_alloc(sizeof(SpeexStereoState)); */
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SpeexStereoState *stereo = &global_stereo_state;
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speex_stereo_state_reset(stereo);
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return stereo;
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}
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void speex_stereo_state_reset(SpeexStereoState *_stereo)
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{
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RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo;
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#ifdef FIXED_POINT
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stereo->balance = 65536;
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stereo->e_ratio = 16384;
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stereo->smooth_left = 16384;
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stereo->smooth_right = 16384;
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stereo->reserved1 = 0xdeadbeef;
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stereo->reserved2 = 0;
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#else
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stereo->balance = 1.0f;
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stereo->e_ratio = .5f;
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stereo->smooth_left = 1.f;
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stereo->smooth_right = 1.f;
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stereo->reserved1 = 0;
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stereo->reserved2 = 0;
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#endif
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}
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void speex_stereo_state_destroy(SpeexStereoState *stereo)
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{
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(void)stereo;
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/* speex_free(stereo); */
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}
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#ifndef SPEEX_DISABLE_ENCODER
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void speex_encode_stereo(float *data, int frame_size, SpeexBits *bits)
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{
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@ -79,7 +134,7 @@ void speex_encode_stereo(float *data, int frame_size, SpeexBits *bits)
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speex_bits_pack(bits, (int)balance, 5);
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/*Quantize energy ratio*/
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/* FIXME: Convert properly */
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tmp=vq_index(&e_ratio, e_ratio_quant, 1, 4);
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speex_bits_pack(bits, tmp, 2);
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}
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@ -116,7 +171,7 @@ void speex_encode_stereo_int(spx_int16_t *data, int frame_size, SpeexBits *bits)
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speex_bits_pack(bits, (int)balance, 5);
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/*Quantize energy ratio*/
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/* FIXME: Convert properly */
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tmp=vq_index(&e_ratio, e_ratio_quant, 1, 4);
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speex_bits_pack(bits, tmp, 2);
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}
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@ -124,45 +179,18 @@ void speex_encode_stereo_int(spx_int16_t *data, int frame_size, SpeexBits *bits)
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/* We don't want to decode to floats yet, disable */
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#if 0
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void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *stereo)
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{
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float balance, e_ratio;
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int i;
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float e_tot=0, e_left, e_right, e_sum;
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balance=stereo->balance;
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e_ratio=stereo->e_ratio;
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for (i=frame_size-1;i>=0;i--)
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{
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e_tot += ((float)data[i])*data[i];
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}
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e_sum=e_tot/e_ratio;
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e_left = e_sum*balance / (1+balance);
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e_right = e_sum-e_left;
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e_left = sqrt(e_left/(e_tot+.01));
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e_right = sqrt(e_right/(e_tot+.01));
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for (i=frame_size-1;i>=0;i--)
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{
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float ftmp=data[i];
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stereo->smooth_left = .98*stereo->smooth_left + .02*e_left;
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stereo->smooth_right = .98*stereo->smooth_right + .02*e_right;
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data[2*i] = stereo->smooth_left*ftmp;
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data[2*i+1] = stereo->smooth_right*ftmp;
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}
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}
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#endif
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void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *stereo)
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void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo)
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{
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int i;
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spx_word32_t balance;
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spx_word16_t e_left, e_right, e_ratio;
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RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo;
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COMPATIBILITY_HACK(stereo);
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balance=stereo->balance;
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e_ratio=stereo->e_ratio;
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/* These two are Q14, with max value just below 2. */
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e_right = DIV32(QCONST32(1., 22), spx_sqrt(MULT16_32_Q15(e_ratio, ADD32(QCONST32(1., 16), balance))));
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e_left = SHR32(MULT16_16(spx_sqrt(balance), e_right), 8);
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@ -172,25 +200,55 @@ void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState
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spx_word16_t tmp=data[i];
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stereo->smooth_left = EXTRACT16(PSHR32(MAC16_16(MULT16_16(stereo->smooth_left, QCONST16(0.98, 15)), e_left, QCONST16(0.02, 15)), 15));
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stereo->smooth_right = EXTRACT16(PSHR32(MAC16_16(MULT16_16(stereo->smooth_right, QCONST16(0.98, 15)), e_right, QCONST16(0.02, 15)), 15));
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data[2*i] = MULT16_16_P14(stereo->smooth_left, tmp);
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data[2*i+1] = MULT16_16_P14(stereo->smooth_right, tmp);
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data[2*i] = (float)MULT16_16_P14(stereo->smooth_left, tmp);
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data[2*i+1] = (float)MULT16_16_P14(stereo->smooth_right, tmp);
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}
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}
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#endif
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void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo)
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{
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int i;
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spx_word32_t balance;
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spx_word16_t e_left, e_right, e_ratio;
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RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo;
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COMPATIBILITY_HACK(stereo);
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balance=stereo->balance;
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e_ratio=stereo->e_ratio;
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/* These two are Q14, with max value just below 2. */
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e_right = DIV32(QCONST32(1., 22), spx_sqrt(MULT16_32_Q15(e_ratio, ADD32(QCONST32(1., 16), balance))));
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e_left = SHR32(MULT16_16(spx_sqrt(balance), e_right), 8);
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for (i=frame_size-1;i>=0;i--)
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{
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spx_int16_t tmp=data[i];
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stereo->smooth_left = EXTRACT16(PSHR32(MAC16_16(MULT16_16(stereo->smooth_left, QCONST16(0.98, 15)), e_left, QCONST16(0.02, 15)), 15));
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stereo->smooth_right = EXTRACT16(PSHR32(MAC16_16(MULT16_16(stereo->smooth_right, QCONST16(0.98, 15)), e_right, QCONST16(0.02, 15)), 15));
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data[2*i] = (spx_int16_t)MULT16_16_P14(stereo->smooth_left, tmp);
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data[2*i+1] = (spx_int16_t)MULT16_16_P14(stereo->smooth_right, tmp);
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}
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}
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int speex_std_stereo_request_handler(SpeexBits *bits, void *state, void *data)
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{
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SpeexStereoState *stereo;
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spx_word16_t sign=1;
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RealSpeexStereoState *stereo;
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spx_word16_t sign=1, dexp;
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int tmp;
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stereo = (SpeexStereoState*)data;
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stereo = (RealSpeexStereoState*)data;
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COMPATIBILITY_HACK(stereo);
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if (speex_bits_unpack_unsigned(bits, 1))
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sign=-1;
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tmp = speex_bits_unpack_unsigned(bits, 5);
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dexp = speex_bits_unpack_unsigned(bits, 5);
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#ifndef FIXED_POINT
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stereo->balance = exp(sign*.25*tmp);
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stereo->balance = exp(sign*.25*dexp);
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#else
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stereo->balance = spx_exp(MULT16_16(sign, SHL16(tmp, 9)));
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stereo->balance = spx_exp(MULT16_16(sign, SHL16(dexp, 9)));
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#endif
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tmp = speex_bits_unpack_unsigned(bits, 2);
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stereo->e_ratio = e_ratio_quant[tmp];
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