forked from len0rd/rockbox
Fix non-hold button and headphone detection target sims.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22800 a1c6a512-1295-4272-9138-f99709370657
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ca85c401f5
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3 changed files with 8 additions and 3 deletions
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@ -87,7 +87,7 @@ static int button_read(void);
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#ifdef HAVE_TOUCHSCREEN
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static int last_touchscreen_touch;
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION) && !defined(SIMULATOR)
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#if defined(HAVE_HEADPHONE_DETECTION)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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/* This callback can be used for many different functions if needed -
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just check to which object tmo points */
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@ -27,7 +27,6 @@
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#include "config.h"
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#include "button-target.h"
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#define HAS_BUTTON_HOLD
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#undef HAVE_LCD_FLIP
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#undef button_init_device
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@ -1216,17 +1216,23 @@ int button_read_device(int* data)
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int button_read_device(void)
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{
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#endif
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static int hold_button_old = false;
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#ifdef HAS_BUTTON_HOLD
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int hold_button = button_hold();
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#ifdef HAVE_BACKLIGHT
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/* light handling */
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static int hold_button_old = false;
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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#endif
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if (hold_button)
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return BUTTON_NONE;
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#endif
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return btn;
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}
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