1
0
Fork 0
forked from len0rd/rockbox

*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10067 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Ben Basha 2006-06-05 20:41:52 +00:00
parent 7366fb4e60
commit d510a6edf7
58 changed files with 120 additions and 135 deletions

View file

@ -139,24 +139,17 @@ brickmania_menu_bg.320x240x16.bmp
#else
brickmania_menu_bg.220x176x16.bmp
#endif
brickmania_menu_items.220x176x16.bmp
brickmania_ball.220x176x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_gameover.220x176x16.bmp
brickmania_help.220x176x16.bmp
brickmania_no_resume.220x176x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_powerups.220x176x16.bmp
brickmania_quit.220x176x16.bmp
brickmania_resume.220x176x16.bmp
brickmania_sel_help.220x176x16.bmp
brickmania_sel_resume.220x176x16.bmp
brickmania_sel_quit.220x176x16.bmp
brickmania_sel_start.220x176x16.bmp
brickmania_start.220x176x16.bmp
brickmania_break.220x176x16.bmp
#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
brickmania_menu_items.160x128x2.bmp
brickmania_ball.160x128x2.bmp
#if (LCD_WIDTH == 160)
brickmania_bricks.160x128x2.bmp
@ -164,54 +157,29 @@ brickmania_bricks.160x128x2.bmp
brickmania_bricks.138x110x2.bmp
#endif
brickmania_gameover.160x128x2.bmp
brickmania_help.160x128x2.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_no_resume.160x128x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
brickmania_quit.160x128x2.bmp
brickmania_resume.160x128x2.bmp
brickmania_sel_help.160x128x2.bmp
brickmania_sel_resume.160x128x2.bmp
brickmania_sel_quit.160x128x2.bmp
brickmania_sel_start.160x128x2.bmp
brickmania_start.160x128x2.bmp
brickmania_break.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
brickmania_menu_items.160x128x16.bmp
brickmania_ball.160x128x16.bmp
brickmania_bricks.160x128x16.bmp
brickmania_gameover.160x128x16.bmp
brickmania_help.160x128x16.bmp
brickmania_menu_bg.160x128x16.bmp
brickmania_no_resume.160x128x16.bmp
brickmania_pads.160x128x16.bmp
brickmania_powerups.160x128x16.bmp
brickmania_quit.160x128x16.bmp
brickmania_resume.160x128x16.bmp
brickmania_sel_help.160x128x16.bmp
brickmania_sel_resume.160x128x16.bmp
brickmania_sel_quit.160x128x16.bmp
brickmania_sel_start.160x128x16.bmp
brickmania_start.160x128x16.bmp
brickmania_break.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
brickmania_menu_items.176x132x16.bmp
brickmania_ball.176x132x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_gameover.176x132x16.bmp
brickmania_help.176x132x16.bmp
brickmania_menu_bg.176x132x16.bmp
brickmania_no_resume.176x132x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_powerups.176x132x16.bmp
brickmania_quit.176x132x16.bmp
brickmania_resume.176x132x16.bmp
brickmania_sel_help.176x132x16.bmp
brickmania_sel_resume.176x132x16.bmp
brickmania_sel_quit.176x132x16.bmp
brickmania_sel_start.176x132x16.bmp
brickmania_start.176x132x16.bmp
brickmania_break.176x132x16.bmp
#endif