forked from len0rd/rockbox
snake: use lib/highscore for highscore handling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24964 a1c6a512-1295-4272-9138-f99709370657
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0978b427ee
commit
d4ebc9268e
1 changed files with 59 additions and 60 deletions
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@ -35,6 +35,7 @@ dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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#include "plugin.h"
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#ifdef HAVE_LCD_BITMAP
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#include "lib/configfile.h"
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#include "lib/configfile.h"
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#include "lib/highscore.h"
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#include "lib/playback_control.h"
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#include "lib/playback_control.h"
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PLUGIN_HEADER
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PLUGIN_HEADER
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@ -235,15 +236,18 @@ PLUGIN_HEADER
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#define BOARD_WIDTH (LCD_WIDTH/4)
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#define BOARD_WIDTH (LCD_WIDTH/4)
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#define BOARD_HEIGHT (LCD_HEIGHT/4)
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#define BOARD_HEIGHT (LCD_HEIGHT/4)
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static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
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static unsigned int score,hiscore=0,level=1;
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static int dir;
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static bool apple, dead;
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#define CONFIG_FILE_NAME "snake.cfg"
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#define CONFIG_FILE_NAME "snake.cfg"
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#define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
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#define NUM_SCORES 5
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static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
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static unsigned int score, level = 1;
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static int dir;
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static bool apple, dead, ingame;
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static struct highscore highscores[NUM_SCORES];
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static struct configdata config[] = {
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static struct configdata config[] = {
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{TYPE_INT, 0, 10, { .int_p = &level }, "level", NULL},
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{TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
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{TYPE_INT, 0, 10000, { .int_p = &hiscore }, "hiscore", NULL},
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};
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};
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static void snake_die (void)
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static void snake_die (void)
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@ -253,12 +257,12 @@ static void snake_die (void)
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rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
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rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
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rb->lcd_puts(0,0,"Oops...");
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rb->lcd_puts(0,0,"Oops...");
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rb->lcd_puts(0,1, pscore);
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rb->lcd_puts(0,1, pscore);
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if (score>hiscore) {
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if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
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hiscore=score;
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rb->lcd_puts(0,2,"New High Score!");
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rb->lcd_puts(0,2,"New High Score!");
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}
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}
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else {
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else {
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rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
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rb->snprintf(pscore, sizeof(pscore),
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"High Score: %d", highscores[0].score);
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rb->lcd_puts(0,2,pscore);
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rb->lcd_puts(0,2,pscore);
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}
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}
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rb->lcd_update();
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rb->lcd_update();
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@ -379,30 +383,20 @@ static void snake_game_init(void) {
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dead=false;
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dead=false;
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snakelength=4;
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snakelength=4;
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score=0;
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score=0;
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dir=1;
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board[11][7]=1;
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board[11][7]=1;
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}
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}
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static void snake_choose_level(void)
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{
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rb->set_int("Snake Speed", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL);
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}
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static bool _ingame;
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static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
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static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
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{
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{
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if(action == ACTION_REQUEST_MENUITEM
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if(action == ACTION_REQUEST_MENUITEM
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&& !_ingame && ((intptr_t)this_item)==0)
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&& !ingame && ((intptr_t)this_item)==0)
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return ACTION_EXIT_MENUITEM;
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return ACTION_EXIT_MENUITEM;
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return action;
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return action;
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}
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}
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static int snake_game_menu(bool ingame)
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static int snake_game_menu(void)
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{
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{
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rb->button_clear_queue();
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int choice = 0;
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_ingame = ingame;
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MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
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MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
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"Resume Game",
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"Resume Game",
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"Start New Game",
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"Start New Game",
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@ -410,10 +404,12 @@ static int snake_game_menu(bool ingame)
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"High Score",
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"High Score",
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"Playback Control",
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"Playback Control",
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"Quit");
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"Quit");
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int selected = 0;
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rb->button_clear_queue();
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while (true) {
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while (true) {
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choice = rb->do_menu(&main_menu, &choice, NULL, false);
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switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
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switch (choice) {
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case 0:
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case 0:
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snake_redraw();
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snake_redraw();
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return 0;
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return 0;
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@ -421,10 +417,12 @@ static int snake_game_menu(bool ingame)
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snake_game_init();
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snake_game_init();
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return 0;
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return 0;
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case 2:
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case 2:
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snake_choose_level();
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rb->set_int("Snake Speed", "", UNIT_INT, &level,
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NULL, 1, 1, 9, NULL);
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break;
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break;
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case 3:
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case 3:
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rb->splashf(HZ*2, "High Score: %d", hiscore);
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highscore_show(-1, highscores, NUM_SCORES, true);
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rb->lcd_setfont(FONT_UI);
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break;
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break;
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case 4:
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case 4:
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playback_control(NULL);
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playback_control(NULL);
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@ -444,15 +442,16 @@ static int snake_game_loop (void) {
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short x,y;
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short x,y;
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bool pause = false;
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bool pause = false;
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if (snake_game_menu(false)==1)
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if (snake_game_menu())
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return 1;
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return 1;
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ingame = true;
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while (true) {
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while (true) {
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if (!pause) {
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if (!pause) {
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snake_frame();
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snake_frame();
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if (dead) {
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if (dead) {
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if (snake_game_menu(false)==1)
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ingame = false;
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return 1;
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return 0;
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}
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}
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if (!apple) {
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if (!apple) {
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do {
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do {
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@ -471,24 +470,22 @@ static int snake_game_loop (void) {
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button=rb->button_get(false);
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button=rb->button_get(false);
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#ifdef HAS_BUTTON_HOLD
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold()) {
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if (rb->button_hold() && !pause)
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pause = true;
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button = SNAKE_PLAYPAUSE;
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rb->splash (HZ, "Paused");
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}
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#endif
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#endif
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switch (button) {
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switch (button) {
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case SNAKE_UP:
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case SNAKE_UP:
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if (dir!=2) dir=0;
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if (dir!=2) dir=0;
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break;
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break;
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case SNAKE_RIGHT:
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case SNAKE_RIGHT:
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if (dir!=3) dir=1;
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if (dir!=3) dir=1;
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break;
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break;
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case SNAKE_DOWN:
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case SNAKE_DOWN:
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if (dir!=0) dir=2;
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if (dir!=0) dir=2;
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break;
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break;
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case SNAKE_LEFT:
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case SNAKE_LEFT:
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if (dir!=1) dir=3;
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if (dir!=1) dir=3;
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break;
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break;
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case SNAKE_PLAYPAUSE:
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case SNAKE_PLAYPAUSE:
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pause = !pause;
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pause = !pause;
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if (pause)
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if (pause)
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@ -497,16 +494,14 @@ static int snake_game_loop (void) {
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snake_redraw();
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snake_redraw();
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break;
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break;
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#ifdef SNAKE_RC_QUIT
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#ifdef SNAKE_RC_QUIT
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case SNAKE_RC_QUIT:
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case SNAKE_RC_QUIT:
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#endif
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#endif
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case SNAKE_QUIT:
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case SNAKE_QUIT:
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pause = false;
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return 0;
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if (snake_game_menu(true)==1)
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return 1;
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break;
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break;
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default:
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default:
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if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
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if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
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return PLUGIN_USB_CONNECTED;
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return 1;
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break;
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break;
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}
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}
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}
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}
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@ -516,10 +511,14 @@ enum plugin_status plugin_start(const void* parameter)
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{
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{
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(void)parameter;
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(void)parameter;
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configfile_load(CONFIG_FILE_NAME,config,2,0);
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configfile_load(CONFIG_FILE_NAME, config, 1, 0);
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highscore_load(SCORE_FILE, highscores, NUM_SCORES);
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rb->lcd_clear_display();
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rb->lcd_clear_display();
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snake_game_loop();
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ingame = false;
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configfile_save(CONFIG_FILE_NAME,config,2,0);
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while(snake_game_loop() == 0)
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;
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configfile_save(CONFIG_FILE_NAME, config, 1, 0);
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highscore_save(SCORE_FILE, highscores, NUM_SCORES);
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return PLUGIN_OK;
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return PLUGIN_OK;
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}
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}
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#endif
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#endif
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