forked from len0rd/rockbox
SWCODEC: Dsp speed optimizations. Changes for more modularity. Removal of some usless stuff. Some assembly routines for Coldfire with speed in mind over size for the outputs but the channel modes remain compact. Miscellaneous coldfire asm updates to accomodate the changes. Codec API structure version has to increase so do a full update.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12472 a1c6a512-1295-4272-9138-f99709370657
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13 changed files with 1069 additions and 512 deletions
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@ -24,16 +24,26 @@
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#if defined(CPU_COLDFIRE) || defined(CPU_ARM)
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#define DSP_HAVE_ASM_CROSSFEED
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void apply_crossfeed(int32_t* src[], int count);
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void apply_crossfeed(int32_t *src[], int count);
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#endif
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#if defined (CPU_COLDFIRE)
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#define DSP_HAVE_ASM_RESAMPLING
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int dsp_downsample(int channels, int count, void *resample_data,
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int32_t **src, int32_t **dst);
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int dsp_upsample(int channels, int count, void *resample_data,
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int32_t **src, int32_t **dst);
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int dsp_downsample(int count, struct dsp_data *data, int32_t *src[], int32_t *dst[]);
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int dsp_upsample(int count, struct dsp_data *data, int32_t *src[], int32_t *dst[]);
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#define DSP_HAVE_ASM_SOUND_CHAN_MONO
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void channels_process_sound_chan_mono(int count, int32_t *buf[]);
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#define DSP_HAVE_ASM_SOUND_CHAN_CUSTOM
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void channels_process_sound_chan_custom(int count, int32_t *buf[]);
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#define DSP_HAVE_ASM_SOUND_CHAN_KARAOKE
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void channels_process_sound_chan_karaoke(int count, int32_t *buf[]);
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#define DSP_HAVE_ASM_SAMPLE_OUTPUT_MONO
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void sample_output_mono(int count, struct dsp_data *data,
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int32_t *src[], int16_t *dst);
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#define DSP_HAVE_ASM_SAMPLE_OUTPUT_STEREO
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void sample_output_stereo(int count, struct dsp_data *data,
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int32_t *src[], int16_t *dst);
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#endif
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#endif /* _DSP_ASM_H */
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