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brickmania, blackjack, jewels, bubbles: Remove save file only if player resumed the game loaded from the file.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22639 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2009-09-06 14:14:22 +00:00
parent c17037a802
commit d41e698ea0
4 changed files with 34 additions and 25 deletions

View file

@ -420,6 +420,7 @@ struct puzzle_level puzzle_levels[NUM_PUZZLE_LEVELS] = {
#define HIGH_SCORE PLUGIN_GAMES_DIR "/jewels.score"
struct highscore highest[NUM_SCORES];
static bool resume_file = false;
/*****************************************************************************
* jewels_setcolors() set the foreground and background colors.
@ -458,8 +459,6 @@ static bool jewels_loadgame(struct game_context* bj)
rb->close(fd);
/* delete saved file */
rb->remove(SAVE_FILE);
return loaded;
}
@ -1361,6 +1360,8 @@ static int jewels_game_menu(struct game_context* bj, bool ingame)
switch (rb->do_menu(&main_menu, &choice, NULL, false)) {
case 0:
jewels_setcolors();
if(resume_file)
rb->remove(SAVE_FILE);
return 0;
case 1:
jewels_init(bj);
@ -1402,9 +1403,11 @@ static int jewels_main(struct game_context* bj) {
int x=0, y=0;
bool loaded = jewels_loadgame(bj);
resume_file = loaded;
if (jewels_game_menu(bj, loaded)!=0)
return 0;
resume_file = false;
while(true) {
no_movesavail = false;