forked from len0rd/rockbox
brickmania, blackjack, jewels, bubbles: Remove save file only if player resumed the game loaded from the file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22639 a1c6a512-1295-4272-9138-f99709370657
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c17037a802
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4 changed files with 34 additions and 25 deletions
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@ -1274,6 +1274,7 @@ struct highscore highscores[NUM_SCORES];
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/* used to denote available resume info */
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static bool resume = false;
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static bool resume_file = false;
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static unsigned int highlevel = 0; /* the highest level beaten */
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static unsigned int last_highlevel = 0;
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@ -2393,14 +2394,15 @@ static int bubbles_menu(struct game_context* bb) {
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rb->splash(HZ/2, "Nothing to resume");
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else
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startgame = true;
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if(rb->file_exists(SAVE_FILE))
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rb->remove(SAVE_FILE);
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if(resume_file)
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rb->remove(SAVE_FILE);
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resume_file = false;
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break;
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case 1: /* new game */
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bb->level = startlevel;
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startgame = true;
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resume = false;
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resume_file = false;
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break;
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case 2: /* choose level */
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startlevel++;
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@ -2497,6 +2499,7 @@ enum plugin_status plugin_start(const void* parameter) {
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/* load files */
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resume = bubbles_loadgame(&bb);
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resume_file = resume;
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bubbles_loaddata();
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highscore_load(SCORE_FILE, highscores, NUM_SCORES);
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rb->lcd_clear_display();
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