BrickMania for Archos Recorder/Ondio, iAudio x5 (b/w at the moment) and iPod 3G
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8776 a1c6a512-1295-4272-9138-f99709370657
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@ -38,9 +38,8 @@ solitaire.c
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|||
bejeweled.c
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||||
#endif
|
||||
bounce.c
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||||
/* H300, H100 and iPod Nano/Color/Video only */
|
||||
#if ((LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH == 16)) || \
|
||||
((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH==2))
|
||||
#if (LCD_WIDTH != 138) && (LCD_WIDTH != 128)
|
||||
/* These need adjusting for the Mini's and iRiver if'p screen */
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||||
brickmania.c
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||||
#endif
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||||
calculator.c
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||||
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@ -0,0 +1,22 @@
|
|||
#ifdef HAVE_LCD_BITMAP
|
||||
|
||||
/* BrickMania */
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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||||
|
||||
brickmania_bricks.112x64x1.bmp
|
||||
brickmania_ball.112x64x1.bmp
|
||||
brickmania_help.112x64x1.bmp
|
||||
brickmania_no_resume.112x64x1.bmp
|
||||
brickmania_pads.112x64x1.bmp
|
||||
brickmania_powerups.112x64x1.bmp
|
||||
brickmania_quit.112x64x1.bmp
|
||||
brickmania_resume.112x64x1.bmp
|
||||
brickmania_sel_help.112x64x1.bmp
|
||||
brickmania_sel_resume.112x64x1.bmp
|
||||
brickmania_sel_quit.112x64x1.bmp
|
||||
brickmania_sel_start.112x64x1.bmp
|
||||
brickmania_start.112x64x1.bmp
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* HAVE_LCD_BITMAP */
|
BIN
apps/plugins/bitmaps/mono/brickmania_ball.112x64x1.bmp
Executable file
After Width: | Height: | Size: 108 B |
BIN
apps/plugins/bitmaps/mono/brickmania_bricks.112x64x1.bmp
Executable file
After Width: | Height: | Size: 1 KiB |
BIN
apps/plugins/bitmaps/mono/brickmania_gameover.112x64x1.bmp
Executable file
After Width: | Height: | Size: 17 KiB |
BIN
apps/plugins/bitmaps/mono/brickmania_help.112x64x1.bmp
Executable file
After Width: | Height: | Size: 98 B |
BIN
apps/plugins/bitmaps/mono/brickmania_no_resume.112x64x1.bmp
Executable file
After Width: | Height: | Size: 370 B |
BIN
apps/plugins/bitmaps/mono/brickmania_pads.112x64x1.bmp
Executable file
After Width: | Height: | Size: 220 B |
BIN
apps/plugins/bitmaps/mono/brickmania_powerups.112x64x1.bmp
Executable file
After Width: | Height: | Size: 244 B |
BIN
apps/plugins/bitmaps/mono/brickmania_quit.112x64x1.bmp
Executable file
After Width: | Height: | Size: 98 B |
BIN
apps/plugins/bitmaps/mono/brickmania_resume.112x64x1.bmp
Executable file
After Width: | Height: | Size: 370 B |
BIN
apps/plugins/bitmaps/mono/brickmania_sel_help.112x64x1.bmp
Executable file
After Width: | Height: | Size: 98 B |
BIN
apps/plugins/bitmaps/mono/brickmania_sel_quit.112x64x1.bmp
Executable file
After Width: | Height: | Size: 98 B |
BIN
apps/plugins/bitmaps/mono/brickmania_sel_resume.112x64x1.bmp
Executable file
After Width: | Height: | Size: 370 B |
BIN
apps/plugins/bitmaps/mono/brickmania_sel_start.112x64x1.bmp
Executable file
After Width: | Height: | Size: 170 B |
BIN
apps/plugins/bitmaps/mono/brickmania_start.112x64x1.bmp
Executable file
After Width: | Height: | Size: 170 B |
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@ -61,7 +61,7 @@ brickmania_sel_start.220x176x16.bmp
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|||
brickmania_start.220x176x16.bmp
|
||||
brickmania_break.220x176x16.bmp
|
||||
|
||||
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
|
||||
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
|
||||
brickmania_ball.160x128x2.bmp
|
||||
brickmania_bricks.160x128x2.bmp
|
||||
brickmania_gameover.160x128x2.bmp
|
||||
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@ -33,11 +33,37 @@ PLUGIN_HEADER
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|||
#define UP BUTTON_UP
|
||||
#define DOWN BUTTON_DOWN
|
||||
|
||||
/* H100 and H300 don't have scroll events */
|
||||
/* Only iPod have scroll events */
|
||||
#define SCROLL_FWD(x) (0)
|
||||
#define SCROLL_BACK(x) (0)
|
||||
|
||||
#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
|
||||
#elif CONFIG_KEYPAD == ONDIO_PAD
|
||||
|
||||
#define QUIT BUTTON_OFF
|
||||
#define LEFT BUTTON_LEFT
|
||||
#define RIGHT BUTTON_RIGHT
|
||||
#define SELECT BUTTON_MENU
|
||||
#define UP BUTTON_UP
|
||||
#define DOWN BUTTON_DOWN
|
||||
|
||||
/* Only iPod have scroll events */
|
||||
#define SCROLL_FWD(x) (0)
|
||||
#define SCROLL_BACK(x) (0)
|
||||
|
||||
#elif CONFIG_KEYPAD == RECORDER_PAD
|
||||
|
||||
#define QUIT BUTTON_OFF
|
||||
#define LEFT BUTTON_LEFT
|
||||
#define RIGHT BUTTON_RIGHT
|
||||
#define SELECT BUTTON_PLAY
|
||||
#define UP BUTTON_UP
|
||||
#define DOWN BUTTON_DOWN
|
||||
|
||||
/* Only iPod have scroll events */
|
||||
#define SCROLL_FWD(x) (0)
|
||||
#define SCROLL_BACK(x) (0)
|
||||
|
||||
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
|
||||
|
||||
#define QUIT BUTTON_MENU
|
||||
#define LEFT BUTTON_LEFT
|
||||
|
@ -49,6 +75,19 @@ PLUGIN_HEADER
|
|||
#define SCROLL_FWD(x) ((x) & BUTTON_SCROLL_FWD)
|
||||
#define SCROLL_BACK(x) ((x) & BUTTON_SCROLL_BACK)
|
||||
|
||||
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD /* grayscale at the moment */
|
||||
|
||||
#define QUIT BUTTON_POWER
|
||||
#define LEFT BUTTON_LEFT
|
||||
#define RIGHT BUTTON_RIGHT
|
||||
#define SELECT BUTTON_PLAY
|
||||
#define UP BUTTON_UP
|
||||
#define DOWN BUTTON_DOWN
|
||||
|
||||
/* Only iPod have scroll events */
|
||||
#define SCROLL_FWD(x) (0)
|
||||
#define SCROLL_BACK(x) (0)
|
||||
|
||||
#else
|
||||
#error Unsupported keypad
|
||||
#endif
|
||||
|
@ -56,10 +95,12 @@ PLUGIN_HEADER
|
|||
static struct plugin_api* rb;
|
||||
|
||||
/* External bitmaps */
|
||||
extern const fb_data brickmania_ball[];
|
||||
extern const fb_data brickmania_gameover[];
|
||||
extern const fb_data brickmania_help[];
|
||||
#if (LCD_WIDTH != 112) && (LCD_HEIGHT != 64)
|
||||
extern const fb_data brickmania_menu_bg[];
|
||||
extern const fb_data brickmania_gameover[];
|
||||
#endif
|
||||
extern const fb_data brickmania_ball[];
|
||||
extern const fb_data brickmania_help[];
|
||||
extern const fb_data brickmania_no_resume[];
|
||||
extern const fb_data brickmania_quit[];
|
||||
extern const fb_data brickmania_resume[];
|
||||
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@ -68,7 +109,9 @@ extern const fb_data brickmania_sel_quit[];
|
|||
extern const fb_data brickmania_sel_resume[];
|
||||
extern const fb_data brickmania_sel_start[];
|
||||
extern const fb_data brickmania_start[];
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
extern const fb_data brickmania_break[];
|
||||
#endif
|
||||
|
||||
/* normal, glue, fire */
|
||||
extern const fb_data brickmania_pads[];
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||||
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@ -100,36 +143,22 @@ extern const fb_data brickmania_bricks[];
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|||
#define BRICK_HEIGHT 8
|
||||
#define BRICK_WIDTH 21
|
||||
#define BALL 5
|
||||
#define HALFBALL 3
|
||||
#define LEFTMARGIN 5
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||||
#define TOPMARGIN 30
|
||||
|
||||
#define BMPHEIGHT_help 19
|
||||
#define BMPWIDTH_help 37
|
||||
|
||||
#define BMPHEIGHT_sel_help 19
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||||
#define BMPWIDTH_sel_help 37
|
||||
#define BMPHEIGHT_start 20
|
||||
#define BMPWIDTH_start 112
|
||||
|
||||
#define BMPHEIGHT_resume 17
|
||||
#define BMPWIDTH_resume 96
|
||||
|
||||
#define BMPHEIGHT_no_resume 17
|
||||
#define BMPWIDTH_no_resume 96
|
||||
#define BMPHEIGHT_help 19
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||||
#define BMPWIDTH_help 37
|
||||
|
||||
#define BMPHEIGHT_quit 19
|
||||
#define BMPWIDTH_quit 33
|
||||
|
||||
#define BMPHEIGHT_sel_quit 19
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||||
#define BMPWIDTH_sel_quit 33
|
||||
|
||||
#define BMPHEIGHT_sel_resume 17
|
||||
#define BMPWIDTH_sel_resume 96
|
||||
|
||||
#define BMPHEIGHT_sel_start 20
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||||
#define BMPWIDTH_sel_start 112
|
||||
|
||||
#define BMPHEIGHT_start 20
|
||||
#define BMPWIDTH_start 112
|
||||
|
||||
#define BMPHEIGHT_powerup 6
|
||||
#define BMPWIDTH_powerup 10
|
||||
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||||
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@ -152,7 +181,7 @@ extern const fb_data brickmania_bricks[];
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|||
#define STRINGPOS_navi 150
|
||||
#define STRINGPOS_flipsides 150
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||||
|
||||
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH==2)
|
||||
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
|
||||
/* The time (in ms) for one iteration through the game loop - decrease this
|
||||
to speed up the game - note that current_tick is (currently) only accurate
|
||||
to 10ms.
|
||||
|
@ -165,36 +194,22 @@ extern const fb_data brickmania_bricks[];
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|||
#define BRICK_HEIGHT 7
|
||||
#define BRICK_WIDTH 15
|
||||
#define BALL 5
|
||||
#define HALFBALL 3
|
||||
#define LEFTMARGIN 5
|
||||
#define TOPMARGIN 21
|
||||
|
||||
#define BMPHEIGHT_help 15
|
||||
#define BMPWIDTH_help 30
|
||||
|
||||
#define BMPHEIGHT_sel_help 15
|
||||
#define BMPWIDTH_sel_help 30
|
||||
#define BMPHEIGHT_start 16
|
||||
#define BMPWIDTH_start 88
|
||||
|
||||
#define BMPHEIGHT_resume 14
|
||||
#define BMPWIDTH_resume 78
|
||||
|
||||
#define BMPHEIGHT_no_resume 14
|
||||
#define BMPWIDTH_no_resume 78
|
||||
#define BMPHEIGHT_help 15
|
||||
#define BMPWIDTH_help 30
|
||||
|
||||
#define BMPHEIGHT_quit 17
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||||
#define BMPWIDTH_quit 30
|
||||
|
||||
#define BMPHEIGHT_sel_quit 17
|
||||
#define BMPWIDTH_sel_quit 30
|
||||
|
||||
#define BMPHEIGHT_sel_resume 14
|
||||
#define BMPWIDTH_sel_resume 78
|
||||
|
||||
#define BMPHEIGHT_sel_start 16
|
||||
#define BMPWIDTH_sel_start 88
|
||||
|
||||
#define BMPHEIGHT_start 16
|
||||
#define BMPWIDTH_start 88
|
||||
|
||||
#define BMPHEIGHT_powerup 6
|
||||
#define BMPWIDTH_powerup 10
|
||||
|
||||
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@ -212,11 +227,60 @@ extern const fb_data brickmania_bricks[];
|
|||
#define HIGHSCORE_XPOS 7
|
||||
#define HIGHSCORE_YPOS 36
|
||||
|
||||
#define STRINGPOS_finsh 100
|
||||
#define STRINGPOS_congrats 110
|
||||
#define STRINGPOS_finsh 110
|
||||
#define STRINGPOS_congrats 100
|
||||
#define STRINGPOS_navi 100
|
||||
#define STRINGPOS_flipsides 100
|
||||
|
||||
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
/* The time (in ms) for one iteration through the game loop - decrease this
|
||||
to speed up the game - note that current_tick is (currently) only accurate
|
||||
to 10ms.
|
||||
*/
|
||||
#define CYCLETIME 75
|
||||
|
||||
#define PAD_WIDTH 30
|
||||
#define PAD_HEIGHT 3
|
||||
#define PAD_POS_Y LCD_HEIGHT - 5
|
||||
#define BRICK_HEIGHT 4
|
||||
#define BRICK_WIDTH 11
|
||||
#define BALL 3
|
||||
#define HALFBALL 2
|
||||
#define LEFTMARGIN 1
|
||||
#define TOPMARGIN 10
|
||||
|
||||
#define BMPHEIGHT_start 9
|
||||
#define BMPWIDTH_start 80
|
||||
|
||||
#define BMPHEIGHT_resume 7
|
||||
#define BMPWIDTH_resume 71
|
||||
|
||||
#define BMPHEIGHT_help 9
|
||||
#define BMPWIDTH_help 26
|
||||
|
||||
#define BMPHEIGHT_quit 9
|
||||
#define BMPWIDTH_quit 25
|
||||
|
||||
|
||||
#define BMPHEIGHT_powerup 6
|
||||
#define BMPWIDTH_powerup 7
|
||||
|
||||
#define BMPXOFS_start 12
|
||||
#define BMPYOFS_start 20
|
||||
#define BMPXOFS_resume 18
|
||||
#define BMPYOFS_resume 31
|
||||
#define BMPXOFS_help 39
|
||||
#define BMPYOFS_help 42
|
||||
#define BMPXOFS_quit 40
|
||||
#define BMPYOFS_quit 53
|
||||
#define HIGHSCORE_XPOS 0
|
||||
#define HIGHSCORE_YPOS 0
|
||||
|
||||
#define STRINGPOS_finsh 54
|
||||
#define STRINGPOS_congrats 44
|
||||
#define STRINGPOS_navi 44
|
||||
#define STRINGPOS_flipsides 44
|
||||
|
||||
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH==16)
|
||||
/* The time (in ms) for one iteration through the game loop - decrease this
|
||||
to speed up the game - note that current_tick is (currently) only accurate
|
||||
|
@ -230,36 +294,22 @@ extern const fb_data brickmania_bricks[];
|
|||
#define BRICK_HEIGHT 7
|
||||
#define BRICK_WIDTH 17
|
||||
#define BALL 5
|
||||
#define HALFBALL 3
|
||||
#define LEFTMARGIN 3
|
||||
#define TOPMARGIN 21
|
||||
|
||||
#define BMPHEIGHT_help 14
|
||||
#define BMPWIDTH_help 28
|
||||
|
||||
#define BMPHEIGHT_sel_help 14
|
||||
#define BMPWIDTH_sel_help 28
|
||||
#define BMPHEIGHT_start 16
|
||||
#define BMPWIDTH_start 89
|
||||
|
||||
#define BMPHEIGHT_resume 13
|
||||
#define BMPWIDTH_resume 76
|
||||
|
||||
#define BMPHEIGHT_no_resume 13
|
||||
#define BMPWIDTH_no_resume 76
|
||||
#define BMPHEIGHT_help 14
|
||||
#define BMPWIDTH_help 28
|
||||
|
||||
#define BMPHEIGHT_quit 14
|
||||
#define BMPWIDTH_quit 25
|
||||
|
||||
#define BMPHEIGHT_sel_quit 14
|
||||
#define BMPWIDTH_sel_quit 25
|
||||
|
||||
#define BMPHEIGHT_sel_resume 13
|
||||
#define BMPWIDTH_sel_resume 76
|
||||
|
||||
#define BMPHEIGHT_sel_start 16
|
||||
#define BMPWIDTH_sel_start 89
|
||||
|
||||
#define BMPHEIGHT_start 16
|
||||
#define BMPWIDTH_start 89
|
||||
|
||||
#define BMPHEIGHT_powerup 6
|
||||
#define BMPWIDTH_powerup 10
|
||||
|
||||
|
@ -277,7 +327,7 @@ extern const fb_data brickmania_bricks[];
|
|||
#define HIGHSCORE_XPOS 7
|
||||
#define HIGHSCORE_YPOS 36
|
||||
|
||||
#define STRINGPOS_finsh 100
|
||||
#define STRINGPOS_finsh 110
|
||||
#define STRINGPOS_congrats 110
|
||||
#define STRINGPOS_navi 100
|
||||
#define STRINGPOS_flipsides 100
|
||||
|
@ -691,9 +741,13 @@ void sleep (int secs) {
|
|||
if (vscore<score) {
|
||||
vscore++;
|
||||
rb->snprintf(s, sizeof(s), "%d", vscore);
|
||||
rb->lcd_getstringsize(s, &sw, NULL);
|
||||
rb->lcd_getstringsize(s, &sw, &w);
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
|
||||
#else
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
|
||||
rb->lcd_update();
|
||||
#endif
|
||||
rb->lcd_update_rect(0,0,LCD_WIDTH,w+2);
|
||||
} else {
|
||||
if (count==0) count=*rb->current_tick+HZ*secs;
|
||||
if (*rb->current_tick>=count)
|
||||
|
@ -712,13 +766,15 @@ int game_menu(int when)
|
|||
int button,cur=0;
|
||||
char str[10];
|
||||
rb->lcd_clear_display();
|
||||
#if (LCD_WIDTH != 112) && (LCD_HEIGHT != 64)
|
||||
rb->lcd_bitmap(brickmania_menu_bg,0,0,BMPWIDTH_menu,BMPHEIGHT_menu);
|
||||
#endif
|
||||
while (true) {
|
||||
for(i=0;i<MENU_LENGTH;i++) {
|
||||
if (cur==0)
|
||||
rb->lcd_bitmap(brickmania_sel_start,
|
||||
BMPXOFS_start,BMPYOFS_start,
|
||||
BMPWIDTH_sel_start,BMPHEIGHT_sel_start);
|
||||
BMPWIDTH_start,BMPHEIGHT_start);
|
||||
else
|
||||
rb->lcd_bitmap(brickmania_start,BMPXOFS_start,BMPYOFS_start,
|
||||
BMPWIDTH_start,BMPHEIGHT_start);
|
||||
|
@ -727,7 +783,7 @@ int game_menu(int when)
|
|||
if (cur==1)
|
||||
rb->lcd_bitmap(brickmania_sel_resume,
|
||||
BMPXOFS_resume,BMPYOFS_resume,
|
||||
BMPWIDTH_sel_resume,BMPHEIGHT_sel_resume);
|
||||
BMPWIDTH_resume,BMPHEIGHT_resume);
|
||||
else
|
||||
rb->lcd_bitmap(brickmania_resume,
|
||||
BMPXOFS_resume,BMPYOFS_resume,
|
||||
|
@ -736,20 +792,20 @@ int game_menu(int when)
|
|||
} else {
|
||||
rb->lcd_bitmap(brickmania_no_resume,
|
||||
BMPXOFS_resume,BMPYOFS_resume,
|
||||
BMPWIDTH_no_resume,BMPHEIGHT_no_resume);
|
||||
BMPWIDTH_resume,BMPHEIGHT_resume);
|
||||
}
|
||||
|
||||
|
||||
if (cur==2)
|
||||
rb->lcd_bitmap(brickmania_sel_help,BMPXOFS_help,BMPYOFS_help,
|
||||
BMPWIDTH_sel_help,BMPHEIGHT_sel_help);
|
||||
BMPWIDTH_help,BMPHEIGHT_help);
|
||||
else
|
||||
rb->lcd_bitmap(brickmania_help,BMPXOFS_help,BMPYOFS_help,
|
||||
BMPWIDTH_help,BMPHEIGHT_help);
|
||||
|
||||
if (cur==3)
|
||||
rb->lcd_bitmap(brickmania_sel_quit,BMPXOFS_quit,BMPYOFS_quit,
|
||||
BMPWIDTH_sel_quit,BMPHEIGHT_sel_quit);
|
||||
BMPWIDTH_quit,BMPHEIGHT_quit);
|
||||
else
|
||||
rb->lcd_bitmap(brickmania_quit,BMPXOFS_quit,BMPYOFS_quit,
|
||||
BMPWIDTH_quit,BMPHEIGHT_quit);
|
||||
|
@ -791,6 +847,7 @@ int game_menu(int when)
|
|||
};
|
||||
break;
|
||||
|
||||
case RIGHT:
|
||||
case SELECT:
|
||||
if (cur==0) {
|
||||
score=0;
|
||||
|
@ -857,7 +914,15 @@ int help(int when)
|
|||
rb->lcd_putsxy(1+xoffset, 5*(h+2)+yoffset,"Controls");
|
||||
#endif
|
||||
rb->lcd_putsxy(1+xoffset, 6*(h+2)+yoffset,"< & > Move the paddle");
|
||||
#if CONFIG_KEYPAD == ONDIO_PAD
|
||||
rb->lcd_putsxy(1+xoffset, 7*(h+2)+yoffset,"MENU Releases the ball/Fire!");
|
||||
#elif CONFIG_KEYPAD == RECORDER_PAD
|
||||
rb->lcd_putsxy(1+xoffset, 7*(h+2)+yoffset,"PLAY Releases the ball/Fire!");
|
||||
#elif CONFIG_KEYPAD == IRIVER_H300_PAD
|
||||
rb->lcd_putsxy(1+xoffset, 7*(h+2)+yoffset,"NAVI Releases the ball/Fire!");
|
||||
#else
|
||||
rb->lcd_putsxy(1+xoffset, 7*(h+2)+yoffset,"SELECT Releases the ball/Fire!");
|
||||
#endif
|
||||
rb->lcd_putsxy(1+xoffset, 8*(h+2)+yoffset,"STOP Opens menu/Quit");
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
|
||||
|
@ -954,7 +1019,7 @@ int fire_space(void)
|
|||
|
||||
int game_loop(void){
|
||||
int j,i,k,bricky,brickx;
|
||||
char s[20];
|
||||
char s[30];
|
||||
int sec_count=0,num_count=10;
|
||||
int end;
|
||||
|
||||
|
@ -1009,22 +1074,45 @@ int game_loop(void){
|
|||
}
|
||||
|
||||
/* write life num */
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->snprintf(s, sizeof(s), "L:%d", life);
|
||||
rb->lcd_putsxy(0, 0, s);
|
||||
#else
|
||||
rb->snprintf(s, sizeof(s), "Life: %d", life);
|
||||
rb->lcd_putsxy(2, 2, s);
|
||||
#endif
|
||||
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->snprintf(s, sizeof(s), "L%d", cur_level+1);
|
||||
rb->lcd_getstringsize(s, &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH-sw, 0, s);
|
||||
#else
|
||||
rb->snprintf(s, sizeof(s), "Level %d", cur_level+1);
|
||||
rb->lcd_getstringsize(s, &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH-sw-2, 2, s);
|
||||
#endif
|
||||
|
||||
if (vscore<score) vscore++;
|
||||
rb->snprintf(s, sizeof(s), "%d", vscore);
|
||||
rb->lcd_getstringsize(s, &sw, NULL);
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
|
||||
#else
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
|
||||
#endif
|
||||
|
||||
/* continue game */
|
||||
if (con_game== 1 && start_game!=1) {
|
||||
rb->lcd_getstringsize("Press NAVI To Continue", &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, STRINGPOS_navi, "Press NAVI to continue");
|
||||
#if CONFIG_KEYPAD == ONDIO_PAD
|
||||
rb->snprintf(s, sizeof(s), "MENU To Continue");
|
||||
#elif CONFIG_KEYPAD == IRIVER_H300_PAD
|
||||
rb->snprintf(s, sizeof(s), "Press NAVI To Continue");
|
||||
#else
|
||||
rb->snprintf(s, sizeof(s), "Press SELECT To Continue");
|
||||
#endif
|
||||
rb->lcd_getstringsize(s, &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, STRINGPOS_navi, s);
|
||||
|
||||
sec_count=*rb->current_tick+HZ;
|
||||
}
|
||||
|
||||
|
@ -1052,8 +1140,8 @@ int game_loop(void){
|
|||
brick[i*10+j].powertop+=2;
|
||||
rb->lcd_bitmap_part(brickmania_powerups,0,
|
||||
BMPHEIGHT_powerup*brick[i*10+j].power,
|
||||
BMPWIDTH_powerup,LEFTMARGIN+j*BRICK_WIDTH+5,
|
||||
brick[i*10+j].powertop, 10, 6);
|
||||
BMPWIDTH_powerup,LEFTMARGIN+j*BRICK_WIDTH+(BRICK_WIDTH/2-BMPWIDTH_powerup/2),
|
||||
brick[i*10+j].powertop, BMPWIDTH_powerup, BMPHEIGHT_powerup);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1140,19 +1228,19 @@ int game_loop(void){
|
|||
for(k=0;k<used_balls;k++) {
|
||||
if (ball[k].pos_y <100) {
|
||||
if (brick[i*10+j].used==1) {
|
||||
if ((ball[k].pos_x+ball[k].x+3 >= brickx && ball[k].pos_x+ball[k].x+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball[k].pos_y+BALL && bricky>ball[k].pos_y+BALL) || (bricky+4>ball[k].pos_y+BALL+BALL && bricky<ball[k].pos_y+BALL+BALL)) && (ball[k].y >0)){
|
||||
if ((ball[k].pos_x+ball[k].x+HALFBALL >= brickx && ball[k].pos_x+ball[k].x+HALFBALL <= brickx+BRICK_WIDTH) && ((bricky-4<ball[k].pos_y+BALL && bricky>ball[k].pos_y+BALL) || (bricky+4>ball[k].pos_y+BALL+BALL && bricky<ball[k].pos_y+BALL+BALL)) && (ball[k].y >0)){
|
||||
ball[k].tempy=bricky-ball[k].pos_y-BALL;
|
||||
} else if ((ball[k].pos_x+ball[k].x+3 >= brickx && ball[k].pos_x+ball[k].x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT+4>ball[k].pos_y && bricky+BRICK_HEIGHT<ball[k].pos_y) || (bricky+BRICK_HEIGHT-4<ball[k].pos_y-BALL && bricky+BRICK_HEIGHT>ball[k].pos_y-BALL)) && (ball[k].y <0)){
|
||||
} else if ((ball[k].pos_x+ball[k].x+HALFBALL >= brickx && ball[k].pos_x+ball[k].x+HALFBALL <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT+4>ball[k].pos_y && bricky+BRICK_HEIGHT<ball[k].pos_y) || (bricky+BRICK_HEIGHT-4<ball[k].pos_y-BALL && bricky+BRICK_HEIGHT>ball[k].pos_y-BALL)) && (ball[k].y <0)){
|
||||
ball[k].tempy=-(ball[k].pos_y-(bricky+BRICK_HEIGHT));
|
||||
}
|
||||
|
||||
if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx-4<ball[k].pos_x+BALL && brickx>ball[k].pos_x+BALL) || (brickx+4>ball[k].pos_x+BALL+BALL && brickx<ball[k].pos_x+BALL+BALL)) && (ball[k].x >0)) {
|
||||
if ((ball[k].pos_y+HALFBALL >= bricky && ball[k].pos_y+HALFBALL <= bricky+BRICK_HEIGHT) && ((brickx-4<ball[k].pos_x+BALL && brickx>ball[k].pos_x+BALL) || (brickx+4>ball[k].pos_x+BALL+BALL && brickx<ball[k].pos_x+BALL+BALL)) && (ball[k].x >0)) {
|
||||
ball[k].tempx=brickx-ball[k].pos_x-BALL;
|
||||
} else if ((ball[k].pos_y+ball[k].y+3 >= bricky && ball[k].pos_y+ball[k].y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH+4>ball[k].pos_x && brickx+BRICK_WIDTH<ball[k].pos_x) || (brickx+BRICK_WIDTH-4<ball[k].pos_x-BALL && brickx+BRICK_WIDTH>ball[k].pos_x-BALL)) && (ball[k].x <0)) {
|
||||
} else if ((ball[k].pos_y+ball[k].y+HALFBALL >= bricky && ball[k].pos_y+ball[k].y+HALFBALL <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH+4>ball[k].pos_x && brickx+BRICK_WIDTH<ball[k].pos_x) || (brickx+BRICK_WIDTH-4<ball[k].pos_x-BALL && brickx+BRICK_WIDTH>ball[k].pos_x-BALL)) && (ball[k].x <0)) {
|
||||
ball[k].tempx=-(ball[k].pos_x-(brickx+BRICK_WIDTH));
|
||||
}
|
||||
|
||||
if ((ball[k].pos_x+3 >= brickx && ball[k].pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball[k].pos_y) || (bricky+BRICK_HEIGHT-6<=ball[k].pos_y && bricky+BRICK_HEIGHT>ball[k].pos_y)) && (ball[k].y <0)) { /* bottom line */
|
||||
if ((ball[k].pos_x+HALFBALL >= brickx && ball[k].pos_x+HALFBALL <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball[k].pos_y) || (bricky+BRICK_HEIGHT-6<=ball[k].pos_y && bricky+BRICK_HEIGHT>ball[k].pos_y)) && (ball[k].y <0)) { /* bottom line */
|
||||
if (brick[i*10+j].hits > 0){
|
||||
brick[i*10+j].hits--;
|
||||
brick[i*10+j].hiteffect++;
|
||||
|
@ -1165,7 +1253,7 @@ int game_loop(void){
|
|||
}
|
||||
|
||||
ball[k].y = ball[k].y*-1;
|
||||
} else if ((ball[k].pos_x+3 >= brickx && ball[k].pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball[k].pos_y+BALL) || (bricky+6>=ball[k].pos_y+BALL && bricky<ball[k].pos_y+BALL)) && (ball[k].y >0)) { /* top line */
|
||||
} else if ((ball[k].pos_x+HALFBALL >= brickx && ball[k].pos_x+HALFBALL <= brickx+BRICK_WIDTH) && ((bricky==ball[k].pos_y+BALL) || (bricky+6>=ball[k].pos_y+BALL && bricky<ball[k].pos_y+BALL)) && (ball[k].y >0)) { /* top line */
|
||||
if (brick[i*10+j].hits > 0){
|
||||
brick[i*10+j].hits--;
|
||||
brick[i*10+j].hiteffect++;
|
||||
|
@ -1180,7 +1268,7 @@ int game_loop(void){
|
|||
ball[k].y = ball[k].y*-1;
|
||||
}
|
||||
|
||||
if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball[k].pos_x+BALL) || (brickx+6>=ball[k].pos_x+BALL && brickx<ball[k].pos_x+BALL)) && (ball[k].x > 0)) { /* left line */
|
||||
if ((ball[k].pos_y+HALFBALL >= bricky && ball[k].pos_y+HALFBALL <= bricky+BRICK_HEIGHT) && ((brickx==ball[k].pos_x+BALL) || (brickx+6>=ball[k].pos_x+BALL && brickx<ball[k].pos_x+BALL)) && (ball[k].x > 0)) { /* left line */
|
||||
if (brick[i*10+j].hits > 0){
|
||||
brick[i*10+j].hits--;
|
||||
brick[i*10+j].hiteffect++;
|
||||
|
@ -1193,7 +1281,7 @@ int game_loop(void){
|
|||
}
|
||||
ball[k].x = ball[k].x*-1;
|
||||
|
||||
} else if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball[k].pos_x) || (brickx+BRICK_WIDTH-6<=ball[k].pos_x && brickx+BRICK_WIDTH>ball[k].pos_x)) && (ball[k].x < 0)) { /* Right line */
|
||||
} else if ((ball[k].pos_y+HALFBALL >= bricky && ball[k].pos_y+HALFBALL <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball[k].pos_x) || (brickx+BRICK_WIDTH-6<=ball[k].pos_x && brickx+BRICK_WIDTH>ball[k].pos_x)) && (ball[k].x < 0)) { /* Right line */
|
||||
if (brick[i*10+j].hits > 0){
|
||||
brick[i*10+j].hits--;
|
||||
brick[i*10+j].hiteffect++;
|
||||
|
@ -1274,28 +1362,28 @@ int game_loop(void){
|
|||
if ((ball[k].pos_y+BALL >= PAD_POS_Y && (ball[k].pos_x >= pad_pos_x && ball[k].pos_x <= pad_pos_x+PAD_WIDTH)) &&
|
||||
start_game != 1 && !ball[k].glue) {
|
||||
|
||||
if ((ball[k].pos_x+3 >= pad_pos_x && ball[k].pos_x+3 <= pad_pos_x+(PAD_WIDTH/2/4)) ||
|
||||
(ball[k].pos_x +3>= pad_pos_x+(PAD_WIDTH-(PAD_WIDTH/2/4)) && ball[k].pos_x+3 <= pad_pos_x+PAD_WIDTH)) {
|
||||
if ((ball[k].pos_x+HALFBALL >= pad_pos_x && ball[k].pos_x+HALFBALL <= pad_pos_x+(PAD_WIDTH/2/4)) ||
|
||||
(ball[k].pos_x +HALFBALL>= pad_pos_x+(PAD_WIDTH-(PAD_WIDTH/2/4)) && ball[k].pos_x+HALFBALL <= pad_pos_x+PAD_WIDTH)) {
|
||||
|
||||
ball[k].y = -2;
|
||||
if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
|
||||
ball[k].x = pad_check(6,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
|
||||
|
||||
} else if ((ball[k].pos_x+3 >= pad_pos_x+(PAD_WIDTH/2/4) && ball[k].pos_x+3 <= pad_pos_x+2*(PAD_WIDTH/2/4)) ||
|
||||
(ball[k].pos_x+3 >= pad_pos_x+(PAD_WIDTH-2*(PAD_WIDTH/2/4)) && ball[k].pos_x+3 <= pad_pos_x+(PAD_WIDTH-(PAD_WIDTH/2/4)) )) {
|
||||
} else if ((ball[k].pos_x+HALFBALL >= pad_pos_x+(PAD_WIDTH/2/4) && ball[k].pos_x+HALFBALL <= pad_pos_x+2*(PAD_WIDTH/2/4)) ||
|
||||
(ball[k].pos_x+HALFBALL >= pad_pos_x+(PAD_WIDTH-2*(PAD_WIDTH/2/4)) && ball[k].pos_x+HALFBALL <= pad_pos_x+(PAD_WIDTH-(PAD_WIDTH/2/4)) )) {
|
||||
|
||||
ball[k].y = -3;
|
||||
if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
|
||||
ball[k].x = pad_check(4,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
|
||||
|
||||
} else if ((ball[k].pos_x+3 >= pad_pos_x+2*(PAD_WIDTH/2/4) && ball[k].pos_x+3 <= pad_pos_x+3*(PAD_WIDTH/2/4)) ||
|
||||
} else if ((ball[k].pos_x+HALFBALL >= pad_pos_x+2*(PAD_WIDTH/2/4) && ball[k].pos_x+HALFBALL <= pad_pos_x+3*(PAD_WIDTH/2/4)) ||
|
||||
(ball[k].pos_x+2 >= pad_pos_x+(PAD_WIDTH-3*(PAD_WIDTH/2/4)) && ball[k].pos_x+2 <= pad_pos_x+ ((PAD_WIDTH/2)-2*(PAD_WIDTH/2/4)) )) {
|
||||
|
||||
ball[k].y = -4;
|
||||
if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
|
||||
ball[k].x = pad_check(3,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
|
||||
|
||||
} else if ((ball[k].pos_x+3 >= pad_pos_x+3*(PAD_WIDTH/2/4) && ball[k].pos_x+3 <= pad_pos_x+4*(PAD_WIDTH/2/4)-2) ||
|
||||
} else if ((ball[k].pos_x+HALFBALL >= pad_pos_x+3*(PAD_WIDTH/2/4) && ball[k].pos_x+HALFBALL <= pad_pos_x+4*(PAD_WIDTH/2/4)-2) ||
|
||||
(ball[k].pos_x+2 >= pad_pos_x+(PAD_WIDTH/2+2) && ball[k].pos_x+2 <= pad_pos_x+(PAD_WIDTH-3*(PAD_WIDTH/2/4)) )) {
|
||||
|
||||
ball[k].y = -4;
|
||||
|
@ -1334,8 +1422,13 @@ int game_loop(void){
|
|||
} else {
|
||||
rb->lcd_getstringsize("Congratulations!", &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, STRINGPOS_congrats, "Congratulations!");
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->lcd_getstringsize("No more levels", &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, STRINGPOS_finsh, "No more levels");
|
||||
#else
|
||||
rb->lcd_getstringsize("You have finished the game!", &sw, NULL);
|
||||
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, STRINGPOS_finsh, "You have finished the game!");
|
||||
#endif
|
||||
vscore=score;
|
||||
rb->lcd_update();
|
||||
if (score>highscore) {
|
||||
|
@ -1401,6 +1494,7 @@ int game_loop(void){
|
|||
|
||||
|
||||
switch(button) {
|
||||
case UP:
|
||||
case SELECT:
|
||||
if (start_game==1 && con_game!=1 && pad_type!=1) {
|
||||
for(k=0;k<used_balls;k++){
|
||||
|
@ -1473,8 +1567,12 @@ int game_loop(void){
|
|||
break;
|
||||
}
|
||||
} else {
|
||||
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
||||
rb->splash(HZ*2,true,"Game Over");
|
||||
#else
|
||||
rb->lcd_bitmap(brickmania_gameover,LCD_WIDTH/2-55,LCD_HEIGHT-87,110,52);
|
||||
rb->lcd_update();
|
||||
#endif
|
||||
if (score>highscore) {
|
||||
sleep(2);
|
||||
highscore=score;
|
||||
|
|