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Implement the actual-button-name-for-game-over-message addition from my previous commit in a different way to fix builds.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12328 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Zakk Roberts 2007-02-16 07:12:06 +00:00
parent ce31c6fef9
commit d2e47ee0fd

View file

@ -473,6 +473,8 @@ static void checkHighScore(void)
static void chopKillPlayer(void) static void chopKillPlayer(void)
{ {
int w, i, button; int w, i, button;
char text[25];
for (i = 0; i < NUMBER_OF_PARTICLES; i++) { for (i = 0; i < NUMBER_OF_PARTICLES; i++) {
mParticles[i].bIsActive = 0; mParticles[i].bIsActive = 0;
chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20), chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20),
@ -490,9 +492,9 @@ static void chopKillPlayer(void)
rb->lcd_getstringsize("Game Over", &w, NULL); rb->lcd_getstringsize("Game Over", &w, NULL);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 - 20, "Game Over"); rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 - 20, "Game Over");
rb->lcd_getstringsize("Press " ACTIONTEXT " to continue", &w, NULL); rb->snprintf(text, sizeof(text), "Press %s to continue", ACTIONTEXT);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2, rb->lcd_getstringsize(text, &w, NULL);
"Press " ACTIONTEXT " to continue"); rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2, text);
rb->lcd_update(); rb->lcd_update();
rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_set_drawmode(DRMODE_SOLID);