forked from len0rd/rockbox
Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, instead of comparing them directly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
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14 changed files with 29 additions and 30 deletions
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@ -1751,7 +1751,7 @@ void game_loop(void)
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/* Wait until next frame */
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DBG("%ld (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000);
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if (end > *rb->current_tick) {
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if (TIME_BEFORE(*rb->current_tick, end)) {
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rb->sleep(end - *rb->current_tick);
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} else {
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rb->yield();
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