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Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, instead of comparing them directly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2009-10-18 15:50:30 +00:00
parent 1c64a4d3e0
commit d24d885aa4
14 changed files with 29 additions and 30 deletions

View file

@ -1067,7 +1067,7 @@ static void brickmania_sleep(int secs)
{
if (count == 0)
count = *rb->current_tick + HZ*secs;
if ( (*rb->current_tick >= count) && (vscore == score) )
if ( (TIME_AFTER(*rb->current_tick, count)) && (vscore == score) )
done = true;
if(vscore != score)
@ -1323,7 +1323,7 @@ static int brickmania_game_loop(void)
if (flip_sides)
{
if (*rb->current_tick>=sec_count)
if (TIME_AFTER(*rb->current_tick, sec_count))
{
sec_count=*rb->current_tick+HZ;
if (num_count!=0)
@ -2111,7 +2111,7 @@ static int brickmania_game_loop(void)
rb->yield();
/* Sleep for a bit if there is time to spare */
if (end > *rb->current_tick)
if (TIME_BEFORE(*rb->current_tick, end))
rb->sleep(end-*rb->current_tick);
}
return 0;