forked from len0rd/rockbox
internals: Support characters beyond the first unicode plane (WIP)
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * on-screen keyboard * font manipulation, caching, rendering, and generation * VFAT code parses and generates utf16 dirents * WIN32 simulator reads and writes utf16 filenames Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Known bugs: * Native players in 32-bit unicode mode generate mangled filename entries if they include UTF16 surrogate codepoints. Root cause is unclear, and may reside in core dircache code. Needs testing on: * windows simulator (16bit+32bit) Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
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44 changed files with 480 additions and 335 deletions
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@ -27,10 +27,10 @@
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/* filesystem-win32.c contains some string functions that could be useful
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* elsewhere; just move them away to unicode.c or something if they prove
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* so. */
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size_t strlcpy_ucs2utf8(char *buffer, const unsigned short *ucs,
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size_t bufsize);
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size_t strlcpy_utf16utf8(char *buffer, const unsigned short *utf16,
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size_t bufsize);
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#define strlcpy_from_os strlcpy_ucs2utf8
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#define strlcpy_from_os strlcpy_utf16utf8
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#endif /* __MINGW32__ */
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#endif /* !OSFUNCTIONS_DECLARED */
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