forked from len0rd/rockbox
internals: Support characters beyond the first unicode plane (WIP)
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * on-screen keyboard * font manipulation, caching, rendering, and generation * VFAT code parses and generates utf16 dirents * WIN32 simulator reads and writes utf16 filenames Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Known bugs: * Native players in 32-bit unicode mode generate mangled filename entries if they include UTF16 surrogate codepoints. Root cause is unclear, and may reside in core dircache code. Needs testing on: * windows simulator (16bit+32bit) Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
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@ -1461,4 +1461,11 @@ Lyre prototype 1 */
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#error "HAVE_LCD_SLEEP_SETTING requires HAVE_LCD_SLEEP"
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#endif
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// XXX Figure out a better place to put this?
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#ifdef UNICODE32
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#define ucschar_t unsigned int
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#else
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#define ucschar_t unsigned short
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#endif
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#endif /* __CONFIG_H__ */
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