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Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9503 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-04-04 19:39:31 +00:00
parent ba3289dc2b
commit d0136ed145

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@ -16,7 +16,10 @@
* GNU General Public License for more details.
*
* $Log$
* Revision 1.10 2006/04/04 12:00:53 dave
* Revision 1.11 2006/04/04 19:39:31 amiconn
* Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.
*
* Revision 1.10 2006-04-04 12:00:53 dave
* iPod: Make the hold switch bring up the in-game menu.
*
* Revision 1.9 2006-04-03 20:03:02 kkurbjun
@ -72,7 +75,7 @@
#include "../lib/gray.h"
static unsigned char graybuffer[LCD_HEIGHT*LCD_WIDTH]; /* off screen buffer */
static unsigned char *gbuf;
static unsigned int gbuf_size = 0;
#define GRAYBUFSIZE (LCD_WIDTH*LCD_HEIGHT*4+200)
#endif
#if defined(CPU_COLDFIRE)
@ -451,8 +454,8 @@ void I_InitGraphics(void)
/* Note: The other screens are allocated as needed */
#ifndef HAVE_LCD_COLOR
gbuf=malloc(220000); // give a bunch
gray_init(rb, gbuf, gbuf_size, false, LCD_WIDTH, LCD_HEIGHT/8, 32, NULL);
gbuf=malloc(GRAYBUFSIZE);
gray_init(rb, gbuf, GRAYBUFSIZE, false, LCD_WIDTH, LCD_HEIGHT/8, 32, NULL);
/* switch on grayscale overlay */
gray_show(true);
#endif