forked from len0rd/rockbox
Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9503 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 7 additions and 4 deletions
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@ -16,7 +16,10 @@
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* GNU General Public License for more details.
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*
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* $Log$
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* Revision 1.10 2006/04/04 12:00:53 dave
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* Revision 1.11 2006/04/04 19:39:31 amiconn
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* Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.
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*
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* Revision 1.10 2006-04-04 12:00:53 dave
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* iPod: Make the hold switch bring up the in-game menu.
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*
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* Revision 1.9 2006-04-03 20:03:02 kkurbjun
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@ -72,7 +75,7 @@
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#include "../lib/gray.h"
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static unsigned char graybuffer[LCD_HEIGHT*LCD_WIDTH]; /* off screen buffer */
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static unsigned char *gbuf;
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static unsigned int gbuf_size = 0;
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#define GRAYBUFSIZE (LCD_WIDTH*LCD_HEIGHT*4+200)
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#endif
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#if defined(CPU_COLDFIRE)
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@ -451,8 +454,8 @@ void I_InitGraphics(void)
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/* Note: The other screens are allocated as needed */
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#ifndef HAVE_LCD_COLOR
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gbuf=malloc(220000); // give a bunch
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gray_init(rb, gbuf, gbuf_size, false, LCD_WIDTH, LCD_HEIGHT/8, 32, NULL);
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gbuf=malloc(GRAYBUFSIZE);
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gray_init(rb, gbuf, GRAYBUFSIZE, false, LCD_WIDTH, LCD_HEIGHT/8, 32, NULL);
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/* switch on grayscale overlay */
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gray_show(true);
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#endif
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